Player Matchup

Sylvanus
Sylvanus
IncredOrdinary
Sylvanus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
294W - 289L
1,603 Elo+
Solo
Nike
Nike
IsBowser
Nike
Level 69
God Stats
5W - 5L
1,516 SR
Queue Stats
410W - 418L
1,497 Elo+
Solo
Cernunnos
Cernunnos
Mako Rex21
Cernunnos
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,411 Elo+
Party 2
Ares
Ares
Nerch Potato
Ares
Level 141
God Stats
3W - 3L
1,696 SR
Queue Stats
113W - 103L
1,526 Elo+
Party 2
Nu Wa
Nu Wa
SirBait666
Nu Wa
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,266 Elo+
Solo
Team Averages
Level 107
1,543 SR
1,461 Elo+

VS

Team Averages
Level 108
1,356 SR
1,420 Elo+
Guan Yu
Guan Yu
Calcutta_Lion
Guan Yu
Level 157
God Stats
7W - 3L
1,558 SR
Queue Stats
486W - 424L
1,449 Elo+
Solo
Odin
Odin
ToyBoyGF
Odin
Level 22
God Stats
1W - 1L
1,260 SR
Queue Stats
52W - 80L
1,383 Elo+
Party 1
He Bo
He Bo
VIIVlX
He Bo
Level 85
God Stats
2W - 5L
1,190 SR
Queue Stats
463W - 467L
1,467 Elo+
Solo
Chaac
Chaac
desmondgg
Chaac
Level 158
God Stats
18W - 9L
1,271 SR
Queue Stats
577W - 661L
1,418 Elo+
Solo
Hades
Hades
kkittens
Hades
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 198L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 6 / 4
7,402
740
6,777
15,703
15,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nike
15
2 / 4 / 5
8,025
803
10,551
15,471
17,039
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cernunnos
Mako Rex21
Cernunnos
13
2 / 6 / 3
7,194
719
9,475
12,390
6,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
2 / 6 / 4
7,275
728
6,609
13,422
15,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
14
1 / 6 / 5
7,456
746
12,390
11,021
5,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
4 / 2 / 21
9,626
963
7,311
18,226
15,699
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
14
2 / 2 / 21
8,244
824
6,809
13,843
11,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
VIIVlX
He Bo
17
12 / 1 / 12
10,002
1,000
16,143
12,984
5,969
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
desmondgg
Chaac
15
4 / 3 / 14
8,725
873
16,072
16,855
13,237
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
kkittens
Hades
16
6 / 1 / 17
9,337
934
14,421
11,191
6,882
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
113
8
Kills
28
28
Deaths
9
21
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
4
2
21
7.25
L
Sylvanus
1
6
4
0.5
L
Nike
2
4
5
1.13
L
Cernunnos
Mako Rex21
Cernunnos
2
6
3
0.58
L
2
6
4
0.67
L
Nu Wa
1
6
5
0.58
W
Odin
2
2
21
6.25
W
He Bo
VIIVlX
He Bo
12
1
12
18
W
Chaac
desmondgg
Chaac
4
3
14
3.67
W
Hades
kkittens
Hades
6
1
17
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,802
Damage
60,756
68,007
Taken
73,099
60,497
Mitigated
52,964
14,495
Healing
42,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
7,311
138
12,982
9,105
18,226
15,699
217
3,889
14,337
0
11,691
L
Sylvanus
6,777
1,221
3,378
2,254
15,703
15,717
0
8,086
7,617
11,038
0
L
Nike
10,551
1,420
686
4,288
15,471
17,039
0
8,520
6,951
0
20,178
L
Cernunnos
Mako Rex21
Cernunnos
9,475
4,488
434
1,610
12,390
6,518
0
4,182
8,208
0
18,728
L
6,609
255
0
310
13,422
15,464
0
6,496
6,926
12,251
0
L
Nu Wa
12,390
3,063
556
979
11,021
5,759
0
3,924
7,097
24,772
0
W
Odin
6,809
2,184
1,130
901
13,843
11,177
514
5,273
8,570
1,866
10,363
W
He Bo
VIIVlX
He Bo
16,143
1,758
1,401
2,931
12,984
5,969
989
4,187
8,797
33,181
0
W
Chaac
desmondgg
Chaac
16,072
1,519
444
6,340
16,855
13,237
364
7,199
9,656
0
30,219
W
Hades
kkittens
Hades
14,421
709
3,897
3,403
11,191
6,882
1,133
5,228
5,963
26,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,352
Gold Earned
45,934
90
Minions Killed
123
0
Camps Cleared
0
758,671
Distance Traveled
1,014,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,626
963
8
1
0
227,360
0
L
Sylvanus
7,402
740
7
1
0
146,687
0
L
Nike
8,025
803
20
2
0
180,413
0
L
Cernunnos
7,194
719
27
3
0
137,950
0
L
Ares
7,275
728
11
1
0
153,735
0
L
Nu Wa
7,456
746
25
3
0
139,886
0
W
Odin
8,244
824
16
2
0
193,967
0
W
He Bo
10,002
1,000
38
4
0
190,100
0
W
Chaac
8,725
873
30
3
0
202,239
0
W
Hades
9,337
934
31
3
0
200,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role