Player Matchup

Horus
Horus
FlubberTheHut
Horus
Level 158
God Stats
2W - 1L
1,655 SR
Queue Stats
21W - 24L
1,701 Elo+
Party 2
Cernunnos
Cernunnos
Smigeu
Cernunnos
Level 146
God Stats
15W - 11L
1,607 SR
Queue Stats
80W - 86L
1,429 Elo+
Solo
Yu Huang
Yu Huang
TruePiety
Yu Huang
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 65L
1,688 Elo+
Solo
Bacchus
Bacchus
jprudd
Bacchus
Level 107
God Stats
0W - 1L
1,518 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Set
Set
xHaZeee
Set
Level 109
God Stats
1W - 1L
1,741 SR
Queue Stats
27W - 36L
1,742 Elo+
Party 2
Team Averages
Level 118
1,604 SR
1,612 Elo+

VS

Team Averages
Level 123
1,626 SR
1,474 Elo+
Shiva
Shiva
Ak3d4
Shiva
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 25L
1,499 Elo+
Party 1
Thor
Thor
I Valyria I
Thor
Level 33
God Stats
4W - 3L
1,755 SR
Queue Stats
29W - 26L
1,548 Elo+
Party 3
Vulcan
Vulcan
Sir Pickleworth
Vulcan
Level 149
God Stats
5W - 5L
1,491 SR
Queue Stats
26W - 24L
1,510 Elo+
Party 3
Medusa
Medusa
Spandeam
Medusa
Level 156
God Stats
3W - 7L
1,671 SR
Queue Stats
39W - 61L
1,379 Elo+
Party 1
Cupid
Cupid
Wannabeeee
Cupid
Level 153
God Stats
3W - 0L
1,715 SR
Queue Stats
26W - 27L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 2
7,379
615
4,669
15,421
17,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Smigeu
Cernunnos
14
1 / 4 / 2
7,687
641
6,088
12,086
5,253
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
TruePiety
Yu Huang
16
2 / 2 / 1
8,236
686
13,279
9,409
4,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
jprudd
Bacchus
12
0 / 0 / 0
7,049
587
4,350
10,006
13,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Set
15
1 / 1 / 1
8,073
673
4,529
7,836
4,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Ak3d4
Shiva
14
2 / 2 / 4
8,316
693
6,188
11,262
8,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
3 / 0 / 3
9,015
751
7,546
6,161
2,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
1 / 0 / 6
8,789
732
15,176
6,471
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Spandeam
Medusa
15
2 / 1 / 5
8,623
719
9,586
9,277
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
15
1 / 2 / 6
8,662
722
7,279
11,024
4,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
4
Kills
9
9
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Shiva
Ak3d4
Shiva
2
2
4
2
L
0
2
2
0.5
W
3
0
3
4.5
W
1
0
6
4
L
Cernunnos
Smigeu
Cernunnos
1
4
2
0.5
W
Medusa
Spandeam
Medusa
2
1
5
4.5
L
Yu Huang
TruePiety
Yu Huang
2
2
1
1.25
W
Cupid
1
2
6
2
L
Bacchus
jprudd
Bacchus
0
0
0
0
L
Set
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,915
Damage
45,775
54,758
Taken
44,195
45,267
Mitigated
21,495
10,506
Healing
10,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Ak3d4
Shiva
6,188
1,046
527
1,343
11,262
8,119
0
4,550
6,488
0
16,037
L
4,669
1,613
1,993
4,314
15,421
17,865
0
3,068
12,353
0
14,966
W
7,546
75
0
410
6,161
2,953
720
1,702
4,338
0
35,359
W
15,176
6,911
22
1,354
6,471
2,625
1,624
3,352
3,070
50,303
0
L
Cernunnos
Smigeu
Cernunnos
6,088
3,510
0
2,134
12,086
5,253
0
3,494
8,592
0
26,833
W
Medusa
Spandeam
Medusa
9,586
5,165
0
2,907
9,277
3,494
653
4,967
4,099
0
31,953
L
Yu Huang
TruePiety
Yu Huang
13,279
425
0
447
9,409
4,821
0
2,432
6,977
46,612
0
W
Cupid
7,279
3,712
309
3,900
11,024
4,304
1,273
3,058
7,835
0
37,332
L
Bacchus
jprudd
Bacchus
4,350
585
0
893
10,006
13,183
0
3,097
6,909
12,395
0
L
Set
4,529
1,130
0
725
7,836
4,145
0
3,085
4,751
0
29,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,424
Gold Earned
43,405
222
Minions Killed
284
0
Camps Cleared
0
1,161,521
Distance Traveled
1,291,438
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,316
693
12
1
0
221,729
0
L
Horus
7,379
615
18
2
0
247,431
0
W
Thor
9,015
751
68
6
0
259,947
0
W
Vulcan
8,789
732
82
7
0
307,366
0
L
Cernunnos
7,687
641
36
3
0
223,277
2
W
Medusa
8,623
719
51
4
0
257,174
0
L
Yu Huang
8,236
686
86
7
0
221,975
3
W
Cupid
8,662
722
71
6
0
245,222
0
L
Bacchus
7,049
587
19
2
0
206,227
3
L
Set
8,073
673
63
5
0
262,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role