Player Matchup

Horus
Horus
Gold III
Fire ball Hav
Horus
Gold III
Level 128
God Stats
1W - 1L
1,765 SR
Queue Stats
19W - 12L
1,679 MMR
Party 2
Odin
Odin
Gold III
Sgtslinger
Odin
Gold III
Level 111
God Stats
1W - 0L
1,521 SR
Queue Stats
11W - 9L
1,679 MMR
Party 2
Ra
Ra
Gold III
carnagekiller44
Ra
Gold III
Level 128
God Stats
1W - 0L
1,319 SR
Queue Stats
19W - 12L
1,679 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,535 SR
1,679 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,654 SR
1,617 MMR
Baron Samedi
Baron Samedi
Bronze III
CHRIzZzKiNG1
Baron Samedi
Bronze III
Level 109
God Stats
0W - 1L
1,510 SR
Queue Stats
3W - 2L
1,568 MMR
Party 1
Chaac
Chaac
Bronze III
Nelsonbroo
Chaac
Bronze III
Level 104
God Stats
10W - 8L
1,531 SR
Queue Stats
84W - 84L
1,642 MMR
Party 1
Shiva
Shiva
Bronze III
Ponderousleaf54
Shiva
Bronze III
Level 141
God Stats
17W - 15L
1,922 SR
Queue Stats
84W - 84L
1,642 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 8
8,623
719
9,065
10,257
9,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
5 / 0 / 6
8,913
743
9,107
10,315
9,910
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 0 / 8
9,234
770
9,968
4,822
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Guan YuAchillesFenrirAh Muzen CabNe Zha

VS

Bans
SurtrPersephoneYmirScyllaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CHRIzZzKiNG1
Baron Samedi
12
0 / 4 / 0
7,187
599
5,441
7,920
4,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chaac
13
0 / 3 / 0
7,328
611
5,428
11,596
10,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 4 / 0
7,146
596
6,089
12,489
8,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
11
Kills
0
0
Deaths
11
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CHRIzZzKiNG1
Baron Samedi
0
4
0
0
W
3
0
8
7
L
Chaac
0
3
0
0
L
0
4
0
0
W
5
0
6
8
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,140
Damage
16,958
25,394
Taken
32,005
21,663
Mitigated
24,483
10,547
Healing
9,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CHRIzZzKiNG1
Baron Samedi
5,441
504
1,037
1,107
7,920
4,769
0
2,718
4,628
25,632
0
W
9,065
3,475
1,595
3,608
10,257
9,105
1,348
2,613
6,816
740
17,315
L
Chaac
5,428
438
442
4,018
11,596
10,768
0
3,258
7,618
0
26,256
L
6,089
1,418
237
2,581
12,489
8,946
0
4,619
7,034
0
30,690
W
9,107
2,194
0
2,781
10,315
9,910
460
1,731
8,584
0
24,461
W
9,968
1,201
1,368
1,195
4,822
2,648
687
1,147
3,675
50,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,770
Gold Earned
21,661
143
Minions Killed
127
0
Camps Cleared
0
692,270
Distance Traveled
604,397
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,187
599
59
5
0
184,394
4
W
Horus
8,623
719
25
2
0
222,497
0
L
Chaac
7,328
611
32
3
0
213,221
0
L
Shiva
7,146
596
36
3
0
206,782
0
W
Odin
8,913
743
20
2
0
241,087
0
W
Ra
9,234
770
98
8
0
228,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role