Player Matchup

Ravana
Ravana
 
Ravana
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MrButtermen82
Yemoja
Level 82
God Stats
140W - 122L
1,442 SR
Queue Stats
620W - 597L
1,382 Elo+
Solo
Hou Yi
Hou Yi
SK0RCHO
Hou Yi
Level 109
God Stats
36W - 49L
1,500 SR
Queue Stats
769W - 777L
1,397 Elo+
Solo
Anubis
Anubis
ThatOneJmanGuy
Anubis
Level 116
God Stats
72W - 57L
1,588 SR
Queue Stats
149W - 157L
1,459 Elo+
Solo
Loki
Loki
white-Death317
Loki
Level 67
God Stats
15W - 16L
1,540 SR
Queue Stats
187W - 203L
1,387 Elo+
Solo
Team Averages
Level 87
1,514 SR
1,425 Elo+

VS

Team Averages
Level 82
1,457 SR
1,458 Elo+
Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
TR iDance
Hercules
Level 56
God Stats
1W - 5L
1,341 SR
Queue Stats
146W - 139L
1,416 Elo+
Party 1
Danzaburou
Danzaburou
TenToesDwn2
Danzaburou
Level 48
God Stats
14W - 12L
1,444 SR
Queue Stats
117W - 120L
1,425 Elo+
Party 1
Cliodhna
Cliodhna
Weeaboo_Gamer
Cliodhna
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,571 Elo+
Solo
Heimdallr
Heimdallr
zSnakeEyeZz
Heimdallr
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
1 / 0 / 0
6,641
604
1,688
695
530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 1 / 3
6,045
550
1,981
4,948
2,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hou Yi
SK0RCHO
Hou Yi
11
2 / 0 / 2
6,109
555
5,888
7,888
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 1 / 3
7,156
651
7,225
6,131
2,913
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 3 / 5
6,801
618
7,162
9,431
3,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 2 / 0
5,496
500
1,486
8,622
2,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
TR iDance
Hercules
9
0 / 2 / 1
4,946
450
656
9,504
7,036
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
TenToesDwn2
Danzaburou
9
1 / 1 / 1
5,534
503
4,981
6,538
2,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
Weeaboo_Gamer
Cliodhna
11
3 / 0 / 1
6,489
590
3,682
7,720
2,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
zSnakeEyeZz
Heimdallr
8
1 / 4 / 2
5,026
457
3,670
9,302
2,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
9
Kills
5
5
Deaths
9
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
1
0
0
1
L
Thor
 
Thor
0
2
0
0
W
1
1
3
2.5
W
Hou Yi
SK0RCHO
Hou Yi
2
0
2
3
L
Hercules
TR iDance
Hercules
0
2
1
0.25
L
Danzaburou
TenToesDwn2
Danzaburou
1
1
1
1.5
W
3
1
3
4.5
L
Cliodhna
Weeaboo_Gamer
Cliodhna
3
0
1
3.5
W
2
3
5
1.5
L
Heimdallr
zSnakeEyeZz
Heimdallr
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,944
Damage
14,475
29,093
Taken
41,686
12,612
Mitigated
17,275
11,515
Healing
12,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
1,688
453
0
201
695
530
220
0
695
250
39,907
L
Thor
 
Thor
1,486
100
0
135
8,622
2,848
0
1,096
7,526
0
33,244
W
1,981
361
1,965
1,318
4,948
2,850
46
0
4,948
15,469
0
W
Hou Yi
SK0RCHO
Hou Yi
5,888
3,330
182
3,249
7,888
2,961
160
0
7,888
0
37,680
L
Hercules
TR iDance
Hercules
656
276
303
3,160
9,504
7,036
0
1,635
7,869
0
17,250
L
Danzaburou
TenToesDwn2
Danzaburou
4,981
1,687
186
2,759
6,538
2,478
0
903
5,635
0
35,349
W
7,225
413
0
4,350
6,131
2,913
708
0
6,131
59,611
0
L
Cliodhna
Weeaboo_Gamer
Cliodhna
3,682
114
108
4,414
7,720
2,655
0
1,779
5,941
0
37,606
W
7,162
1,312
0
250
9,431
3,358
253
0
9,431
0
52,537
L
Heimdallr
zSnakeEyeZz
Heimdallr
3,670
2,070
0
1,623
9,302
2,258
0
3,883
5,419
0
22,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,752
Gold Earned
27,491
330
Minions Killed
234
0
Camps Cleared
0
1,118,649
Distance Traveled
1,114,443
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,641
604
64
6
0
212,907
0
L
Thor
5,496
500
61
6
0
250,682
0
W
Yemoja
6,045
550
27
2
0
198,699
0
W
Hou Yi
6,109
555
60
5
0
216,279
0
L
Hercules
4,946
450
28
3
0
220,046
0
L
Danzaburou
5,534
503
58
5
0
213,923
4
W
Anubis
7,156
651
104
9
0
211,332
1
L
Cliodhna
6,489
590
60
5
0
257,803
0
W
Loki
6,801
618
75
7
0
279,432
0
L
Heimdallr
5,026
457
27
2
0
171,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role