Player Matchup

Sol
Sol
Gold V
 
Sol
Gold V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver IV
Lieutenant3322
Kumbhakarna
Silver IV
Level 137
God Stats
3W - 3L
1,555 SR
Queue Stats
136W - 126L
1,317 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
PsRaEsAsCeHrR
Sun Wukong
Silver V
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 11L
1,214 MMR
Party 1
Thanatos
Thanatos
Bronze IV
RodrigoMora4902
Thanatos
Bronze IV
Level 66
God Stats
3W - 1L
1,593 SR
Queue Stats
65W - 73L
1,331 MMR
Solo
Merlin
Merlin
Silver II
natestime
Merlin
Silver II
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 22L
1,381 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,530 SR
1,349 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,513 SR
1,394 MMR
Lancelot
Lancelot
Silver III
 
Lancelot
Silver III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver I
 
Cerberus
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver V
SHAKAKAAA
Mercury
Silver V
Level 49
God Stats
2W - 4L
1,612 SR
Queue Stats
7W - 12L
1,316 MMR
Party 2
Ah Puch
Ah Puch
Bronze III
SgtSpud
Ah Puch
Bronze III
Level 54
God Stats
0W - 2L
1,485 SR
Queue Stats
1W - 5L
1,354 MMR
Party 2
Chronos
Chronos
Silver I
kimimaru50
Chronos
Silver I
Level 149
God Stats
1W - 4L
1,470 SR
Queue Stats
118W - 126L
1,299 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
6 / 0 / 5
9,158
611
11,076
6,633
2,567
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
Lieutenant3322
Kumbhakarna
11
0 / 2 / 9
7,281
485
3,722
12,483
10,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
PsRaEsAsCeHrR
Sun Wukong
12
4 / 2 / 1
7,780
519
6,696
12,258
8,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
13
7 / 1 / 1
8,396
560
6,633
11,288
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
natestime
Merlin
13
1 / 2 / 2
7,716
514
6,736
8,485
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasAgniSurtrAo Kuang

VS

Bans
He BoBellonaSusanoThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
0 / 6 / 2
7,574
505
9,149
17,561
9,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
 
Cerberus
10
2 / 4 / 2
6,539
436
2,704
13,549
11,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
SHAKAKAAA
Mercury
12
4 / 4 / 0
7,796
520
4,390
11,339
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
SgtSpud
Ah Puch
13
1 / 1 / 3
8,354
557
10,589
7,823
3,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chronos
kimimaru50
Chronos
13
0 / 3 / 0
7,517
501
2,699
6,344
2,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
18
Kills
7
7
Deaths
18
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
5
8.5
L
Lancelot
 
Lancelot
0
6
2
0.17
L
Cerberus
 
Cerberus
2
4
2
0.75
W
Kumbhakarna
Lieutenant3322
Kumbhakarna
0
2
9
2.25
W
Sun Wukong
PsRaEsAsCeHrR
Sun Wukong
4
2
1
2.25
W
Thanatos
7
1
1
7.5
L
Mercury
SHAKAKAAA
Mercury
4
4
0
1
L
Ah Puch
SgtSpud
Ah Puch
1
1
3
2.5
L
Chronos
kimimaru50
Chronos
0
3
0
0
W
Merlin
natestime
Merlin
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,863
Damage
29,531
51,147
Taken
56,616
30,041
Mitigated
29,869
21,767
Healing
13,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,076
5,539
0
5,586
6,633
2,567
2,358
2,831
3,787
78,281
0
L
Lancelot
 
Lancelot
9,149
1,445
0
6,100
17,561
9,124
276
2,731
14,830
759
59,592
L
Cerberus
 
Cerberus
2,704
187
359
2,869
13,549
11,276
0
8,105
5,444
19,295
0
W
Kumbhakarna
Lieutenant3322
Kumbhakarna
3,722
1,025
0
1,792
12,483
10,441
0
5,747
6,404
12,447
0
W
Sun Wukong
PsRaEsAsCeHrR
Sun Wukong
6,696
1,855
0
2,080
12,258
8,656
0
1,080
11,003
0
40,739
W
Thanatos
6,633
1,370
0
10,667
11,288
4,812
0
2,039
9,197
0
61,515
L
Mercury
SHAKAKAAA
Mercury
4,390
1,561
0
280
11,339
4,087
0
3,764
7,575
0
50,924
L
Ah Puch
SgtSpud
Ah Puch
10,589
565
0
2,468
7,823
3,023
310
2,943
4,880
60,618
0
L
Chronos
kimimaru50
Chronos
2,699
955
0
1,407
6,344
2,359
0
3,991
2,353
55,009
0
W
Merlin
natestime
Merlin
6,736
488
0
1,642
8,485
3,565
0
4,573
3,874
60,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,331
Gold Earned
37,780
394
Minions Killed
433
0
Camps Cleared
0
1,425,620
Distance Traveled
1,423,269
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,158
611
122
8
0
275,974
4
L
Lancelot
7,574
505
85
6
0
252,620
0
L
Cerberus
6,539
436
39
3
0
271,070
0
W
Kumbhakarna
7,281
485
16
1
0
304,512
4
W
Sun Wukong
7,780
519
51
3
0
251,816
1
W
Thanatos
8,396
560
85
6
0
322,508
2
L
Mercury
7,796
520
70
5
0
346,311
1
L
Ah Puch
8,354
557
127
8
0
292,723
1
L
Chronos
7,517
501
112
7
0
260,545
6
W
Merlin
7,716
514
120
8
0
270,810
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role