Player Matchup

Jing Wei
Jing Wei
Gold IV
Fire ball Hav
Jing Wei
Gold IV
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,652 MMR
Party 1
Yemoja
Yemoja
Gold IV
Sgtslinger
Yemoja
Gold IV
Level 111
God Stats
2W - 0L
1,718 SR
Queue Stats
11W - 9L
1,652 MMR
Party 1
Loki
Loki
Gold IV
carnagekiller44
Loki
Gold IV
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,652 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,573 SR
1,652 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 101
1,660 SR
1,514 MMR
Kukulkan
Kukulkan
Gold III
 
Kukulkan
Gold III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
BabaLover69
Mulan
Gold IV
Level 156
God Stats
35W - 33L
1,648 SR
Queue Stats
86W - 89L
1,565 MMR
Solo
Cabrakan
Cabrakan
Bronze III
M4bLaX
Cabrakan
Bronze III
Level 62
God Stats
0W - 1L
1,832 SR
Queue Stats
0W - 5L
1,476 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fire ball Hav
Jing Wei
13
0 / 1 / 11
8,348
759
5,387
6,498
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Yemoja
Sgtslinger
Yemoja
14
1 / 1 / 11
9,228
839
9,190
12,959
13,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
13 / 1 / 1
10,404
946
13,956
8,464
4,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ne ZhaFenrirGuan YuAtlasPersephone

VS

Bans
SurtrScyllaBaron SamediHadesHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 6 / 2
7,811
710
4,338
9,776
4,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 4 / 2
7,095
645
5,800
11,623
10,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cabrakan
M4bLaX
Cabrakan
13
3 / 4 / 0
8,608
783
6,303
10,919
7,128
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
3
3
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
6
2
0.17
L
0
4
2
0.25
W
Jing Wei
Fire ball Hav
Jing Wei
0
1
11
5.5
L
Cabrakan
M4bLaX
Cabrakan
3
4
0
0.75
W
Yemoja
Sgtslinger
Yemoja
1
1
11
6.5
W
13
1
1
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,533
Damage
16,441
27,921
Taken
32,318
21,439
Mitigated
21,357
7,792
Healing
3,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,338
47
0
1,280
9,776
4,079
0
1,966
7,810
42,349
0
L
5,800
989
0
756
11,623
10,150
0
3,341
8,130
0
12,733
W
Jing Wei
Fire ball Hav
Jing Wei
5,387
4,054
0
417
6,498
3,157
2,167
1,696
4,599
0
35,397
L
Cabrakan
M4bLaX
Cabrakan
6,303
756
230
1,256
10,919
7,128
0
3,763
7,156
19,812
0
W
Yemoja
Sgtslinger
Yemoja
9,190
1,004
3,033
3,930
12,959
13,704
392
5,014
7,546
24,359
0
W
13,956
3,852
0
412
8,464
4,578
0
3,636
4,495
0
44,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,980
Gold Earned
23,514
137
Minions Killed
133
0
Camps Cleared
0
619,469
Distance Traveled
610,451
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,811
710
91
8
0
202,395
2
L
Mulan
7,095
645
18
2
0
211,212
2
W
Jing Wei
8,348
759
62
6
0
203,284
0
L
Cabrakan
8,608
783
24
2
0
196,844
0
W
Yemoja
9,228
839
27
2
0
193,382
0
W
Loki
10,404
946
48
4
0
222,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role