Player Matchup

Agni
Agni
 
Agni
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
MythicSlayeer
Horus
Level 202
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 81L
1,568 Elo+
Party 2
Bakasura
Bakasura
SpectralFlamingo
Bakasura
Level 35
God Stats
6W - 1L
1,766 SR
Queue Stats
108W - 106L
1,570 Elo+
Party 2
Olorun
Olorun
Stutezz
Olorun
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 57L
1,578 Elo+
Party 2
Team Averages
Level 89
1,553 SR
1,543 Elo+

VS

Team Averages
Level 110
1,546 SR
1,548 Elo+
Bellona
Bellona
 
Bellona
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
IBB98
Rama
Level 109
God Stats
6W - 8L
1,285 SR
Queue Stats
183W - 164L
1,491 Elo+
Solo
Nu Wa
Nu Wa
Møreh
Nu Wa
Level 199
God Stats
2W - 6L
1,825 SR
Queue Stats
271W - 281L
1,616 Elo+
Solo
Bakasura
Bakasura
Qulfelt
Bakasura
Level 59
God Stats
2W - 3L
1,616 SR
Queue Stats
123W - 92L
1,522 Elo+
Solo
Artio
Artio
Trincavel
Artio
Level 87
God Stats
1W - 2L
1,504 SR
Queue Stats
29W - 20L
1,613 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
3 / 1 / 7
8,544
610
6,981
11,644
6,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
 
Rama
13
5 / 2 / 2
8,239
589
14,532
13,543
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 0
8,983
642
11,285
12,861
12,595
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 2 / 5
8,170
584
4,767
11,785
4,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Stutezz
Olorun
14
4 / 1 / 5
8,984
642
12,324
10,015
4,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 3 / 0
6,561
469
5,413
14,253
11,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rama
IBB98
Rama
10
1 / 5 / 3
6,210
444
7,557
13,801
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Møreh
Nu Wa
14
2 / 1 / 1
8,186
585
11,274
8,384
3,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Qulfelt
Bakasura
12
3 / 4 / 3
7,453
532
7,586
13,307
5,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Trincavel
Artio
8
0 / 5 / 3
5,786
413
4,826
16,712
13,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
18
Kills
6
6
Deaths
18
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
3
1
7
6.5
W
Rama
 
Rama
5
2
2
3
L
Bellona
 
Bellona
0
3
0
0
L
Rama
IBB98
Rama
1
5
3
0.5
W
4
0
0
4
L
Nu Wa
Møreh
Nu Wa
2
1
1
2.5
L
Bakasura
Qulfelt
Bakasura
3
4
3
1.13
W
2
2
5
2.25
W
Olorun
Stutezz
Olorun
4
1
5
6.5
L
Artio
Trincavel
Artio
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,889
Damage
36,656
59,848
Taken
66,457
32,904
Mitigated
39,069
30,419
Healing
21,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
6,981
1,237
631
4,427
11,644
6,603
399
2,624
8,726
31,983
0
W
Rama
 
Rama
14,532
12,457
0
9,113
13,543
5,004
908
3,206
9,927
0
66,939
L
Bellona
 
Bellona
5,413
2,113
0
5,935
14,253
11,635
0
0
14,253
0
45,583
L
Rama
IBB98
Rama
7,557
5,568
0
4,564
13,801
4,987
0
4,019
9,432
0
41,932
W
11,285
4,804
198
5,716
12,861
12,595
294
2,975
9,796
0
71,669
L
Nu Wa
Møreh
Nu Wa
11,274
2,500
0
1,916
8,384
3,238
1,173
4,046
4,143
79,010
0
L
Bakasura
Qulfelt
Bakasura
7,586
5,177
0
2,347
13,307
5,542
0
4,685
8,186
0
39,609
W
4,767
3,264
0
2,280
11,785
4,473
0
3,638
7,592
0
44,606
W
Olorun
Stutezz
Olorun
12,324
7,152
707
7,347
10,015
4,229
2,861
3,923
5,707
88,165
0
L
Artio
Trincavel
Artio
4,826
603
1,637
5,586
16,712
13,667
0
6,555
9,992
12,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,920
Gold Earned
34,196
452
Minions Killed
339
0
Camps Cleared
0
1,387,420
Distance Traveled
1,424,566
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,544
610
32
2
0
276,211
4
W
Rama
8,239
589
83
6
0
244,394
4
L
Bellona
6,561
469
61
4
0
283,401
0
L
Rama
6,210
444
57
4
0
252,708
2
W
Horus
8,983
642
102
7
0
242,116
1
L
Nu Wa
8,186
585
137
10
0
269,400
2
L
Bakasura
7,453
532
77
6
0
336,380
0
W
Bakasura
8,170
584
84
6
0
365,164
0
W
Olorun
8,984
642
151
11
0
259,535
2
L
Artio
5,786
413
7
1
0
282,677
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role