Player Matchup

Anubis
Anubis
Fiskemann
Anubis
Level 126
God Stats
7W - 10L
1,638 SR
Queue Stats
7W - 12L
1,588 Elo+
Party 2
Bakasura
Bakasura
Molstad
Bakasura
Level 109
God Stats
5W - 3L
1,801 SR
Queue Stats
8W - 6L
1,715 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TROCOLOMAN
Kumbhakarna
Level 147
God Stats
3W - 0L
1,716 SR
Queue Stats
131W - 118L
1,500 Elo+
Solo
Achilles
Achilles
lkansu
Achilles
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 62L
1,555 Elo+
Party 1
Sol
Sol
mng80
Sol
Level 104
God Stats
17W - 12L
1,710 SR
Queue Stats
237W - 203L
1,572 Elo+
Party 1
Team Averages
Level 125
1,673 SR
1,586 Elo+

VS

Team Averages
Level 84
1,548 SR
1,486 Elo+
Ganesha
Ganesha
Arcami
Ganesha
Level 129
God Stats
11W - 16L
1,497 SR
Queue Stats
211W - 212L
1,453 Elo+
Party 3
Baron Samedi
Baron Samedi
Busquets19
Baron Samedi
Level 69
God Stats
6W - 2L
1,500 SR
Queue Stats
153W - 147L
1,468 Elo+
Party 3
Hun Batz
Hun Batz
Chicle98
Hun Batz
Level 74
God Stats
16W - 14L
1,630 SR
Queue Stats
273W - 272L
1,534 Elo+
Party 3
Mulan
Mulan
Panconjamon
Mulan
Level 89
God Stats
15W - 7L
1,814 SR
Queue Stats
48W - 48L
1,572 Elo+
Solo
Rama
Rama
TheCasis99
Rama
Level 59
God Stats
0W - 1L
1,302 SR
Queue Stats
1W - 4L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Fiskemann
Anubis
16
8 / 1 / 3
10,334
608
12,604
13,925
7,112
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Molstad
Bakasura
20
6 / 2 / 5
11,965
704
18,400
15,989
8,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
TROCOLOMAN
Kumbhakarna
16
1 / 4 / 3
9,818
578
5,801
15,431
11,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
lkansu
Achilles
13
1 / 1 / 9
8,818
519
5,917
12,518
12,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
mng80
Sol
15
7 / 2 / 5
9,717
572
14,192
13,022
4,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Arcami
Ganesha
11
0 / 5 / 4
7,368
433
5,131
18,842
17,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Busquets19
Baron Samedi
13
2 / 6 / 1
8,384
493
12,352
15,257
7,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Chicle98
Hun Batz
13
2 / 2 / 4
8,441
497
6,669
11,311
4,162
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
5 / 2 / 1
10,287
605
12,253
16,700
15,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 9 / 1
7,269
428
4,405
15,451
5,749
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
23
Kills
10
10
Deaths
24
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Arcami
Ganesha
0
5
4
0.4
L
Baron Samedi
Busquets19
Baron Samedi
2
6
1
0.42
L
Hun Batz
Chicle98
Hun Batz
2
2
4
2
W
Anubis
Fiskemann
Anubis
8
1
3
9.5
W
Bakasura
Molstad
Bakasura
6
2
5
4.25
L
5
2
1
2.75
W
Kumbhakarna
TROCOLOMAN
Kumbhakarna
1
4
3
0.63
L
1
9
1
0.17
W
Achilles
lkansu
Achilles
1
1
9
5.5
W
Sol
mng80
Sol
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,914
Damage
40,810
70,885
Taken
77,561
44,309
Mitigated
50,001
25,889
Healing
20,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Arcami
Ganesha
5,131
801
0
3,400
18,842
17,038
0
7,180
10,142
27,064
0
L
Baron Samedi
Busquets19
Baron Samedi
12,352
622
532
3,299
15,257
7,149
0
8,315
6,020
67,605
0
L
Hun Batz
Chicle98
Hun Batz
6,669
1,017
0
1,685
11,311
4,162
0
3,019
7,832
0
59,101
W
Anubis
Fiskemann
Anubis
12,604
337
110
10,305
13,925
7,112
1,306
7,863
5,780
86,210
0
W
Bakasura
Molstad
Bakasura
18,400
10,909
0
4,416
15,989
8,284
0
2,716
13,057
0
107,714
L
12,253
1,456
0
9,700
16,700
15,903
0
5,097
10,395
1,052
83,329
W
Kumbhakarna
TROCOLOMAN
Kumbhakarna
5,801
457
0
1,205
15,431
11,100
542
1,154
13,103
67,982
0
L
4,405
3,718
0
1,724
15,451
5,749
439
8,546
6,390
0
41,410
W
Achilles
lkansu
Achilles
5,917
922
0
3,004
12,518
12,856
337
3,784
8,514
0
21,496
W
Sol
mng80
Sol
14,192
6,039
0
6,849
13,022
4,957
4,814
3,558
9,263
87,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,652
Gold Earned
41,749
567
Minions Killed
468
0
Camps Cleared
0
1,691,508
Distance Traveled
1,601,191
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,368
433
6
0
0
321,604
2
L
Baron Samedi
8,384
493
127
7
0
303,382
0
L
Hun Batz
8,441
497
96
6
0
415,381
0
W
Anubis
10,334
608
132
8
0
311,404
7
W
Bakasura
11,965
704
172
10
0
411,491
0
L
Mulan
10,287
605
153
9
0
292,340
4
W
Kumbhakarna
9,818
578
135
8
0
317,816
0
L
Rama
7,269
428
86
5
0
268,484
0
W
Achilles
8,818
519
18
1
0
358,484
2
W
Sol
9,717
572
110
6
0
292,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role