Player Matchup

Artemis
Artemis
FrittenHubert
Artemis
Level 93
God Stats
5W - 1L
1,500 SR
Queue Stats
371W - 351L
1,371 Elo+
Solo
Pele
Pele
SteazySirl
Pele
Level 69
God Stats
14W - 6L
1,536 SR
Queue Stats
125W - 117L
1,353 Elo+
Party 1
Ra
Ra
carlos_tkd-caste
Ra
Level 109
God Stats
4W - 0L
1,229 SR
Queue Stats
13W - 18L
1,274 Elo+
Solo
Scylla
Scylla
laazaro_14
Scylla
Level 89
God Stats
1W - 2L
1,387 SR
Queue Stats
72W - 54L
1,519 Elo+
Solo
Yemoja
Yemoja
teacuptogepi
Yemoja
Level 67
God Stats
61W - 47L
1,558 SR
Queue Stats
110W - 114L
1,379 Elo+
Party 1
Team Averages
Level 85
1,442 SR
1,379 Elo+

VS

Team Averages
Level 74
1,466 SR
1,374 Elo+
Cthulhu
Cthulhu
Drake3I3
Cthulhu
Level 64
God Stats
12W - 11L
1,454 SR
Queue Stats
60W - 85L
1,273 Elo+
Party 2
Cupid
Cupid
Gozzomante
Cupid
Level 65
God Stats
43W - 42L
1,368 SR
Queue Stats
91W - 101L
1,286 Elo+
Party 2
Lancelot
Lancelot
JacktheSamurai
Lancelot
Level 89
God Stats
2W - 4L
1,712 SR
Queue Stats
302W - 305L
1,479 Elo+
Solo
Tyr
Tyr
PetroQVII
Tyr
Level 65
God Stats
23W - 28L
1,294 SR
Queue Stats
205W - 239L
1,272 Elo+
Party 2
Janus
Janus
adroit-nine
Janus
Level 88
God Stats
4W - 4L
1,500 SR
Queue Stats
28W - 25L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
7
0 / 1 / 3
4,804
437
4,667
5,387
1,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
6 / 1 / 2
6,541
595
4,652
9,002
3,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 1 / 1
6,901
627
6,821
5,432
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
laazaro_14
Scylla
11
2 / 0 / 5
6,246
568
5,825
4,602
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
8
0 / 0 / 4
5,355
487
3,290
5,613
3,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drake3I3
Cthulhu
6
0 / 2 / 1
4,445
404
3,326
6,770
4,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cupid
6
0 / 1 / 2
4,708
428
4,160
7,322
2,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
7
2 / 3 / 1
5,374
489
4,171
8,773
2,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

7
0 / 3 / 1
4,744
431
1,102
10,089
6,269
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

10
1 / 3 / 2
5,906
537
3,282
5,598
2,025
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
12
Kills
3
3
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Drake3I3
Cthulhu
0
2
1
0.25
W
Artemis
0
1
3
1.5
L
Cupid
0
1
2
1
L
Lancelot
2
3
1
0.83
L
0
3
1
0.17
W
6
1
2
7
L
1
3
2
0.67
W
4
1
1
4.5
W
Scylla
laazaro_14
Scylla
2
0
5
4.5
W
Yemoja
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,255
Damage
16,041
30,036
Taken
38,552
12,393
Mitigated
17,696
11,340
Healing
8,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Drake3I3
Cthulhu
3,326
262
0
504
6,770
4,372
0
4,046
2,690
12,515
0
W
Artemis
4,667
1,619
0
1,690
5,387
1,778
211
1,393
3,994
0
24,042
L
Cupid
4,160
2,316
840
2,572
7,322
2,299
0
3,199
4,087
0
25,572
L
Lancelot
4,171
1,167
238
1,066
8,773
2,731
0
2,113
6,622
0
17,268
L
1,102
232
0
2,547
10,089
6,269
0
4,158
5,543
0
21,568
W
4,652
1,246
0
884
9,002
3,042
616
921
8,081
0
35,018
L
3,282
394
64
883
5,598
2,025
0
1,924
3,674
34,812
0
W
6,821
713
129
3,324
5,432
1,915
891
646
4,786
39,358
0
W
Scylla
laazaro_14
Scylla
5,825
321
316
1,231
4,602
1,670
0
1,645
2,957
40,064
0
W
Yemoja
3,290
513
1,315
2,451
5,613
3,988
96
2,003
3,610
10,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,847
Gold Earned
25,177
226
Minions Killed
171
0
Camps Cleared
0
1,059,258
Distance Traveled
1,069,828
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,445
404
14
1
0
233,216
3
W
Artemis
4,804
437
37
3
0
179,731
0
L
Cupid
4,708
428
37
3
0
215,214
3
L
Lancelot
5,374
489
25
2
0
223,177
0
L
Tyr
4,744
431
35
3
0
213,506
0
W
Pele
6,541
595
58
5
0
266,884
4
L
Janus
5,906
537
60
5
0
184,715
0
W
Ra
6,901
627
67
6
0
189,888
0
W
Scylla
6,246
568
52
5
0
233,843
1
W
Yemoja
5,355
487
12
1
0
188,912
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role