Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Rand0mKr1tz
Shiva
Level 59
God Stats
2W - 4L
1,764 SR
Queue Stats
260W - 264L
1,514 Elo+
Solo
Izanami
Izanami
Stoney1211
Izanami
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 42L
1,405 Elo+
Party 1
Cliodhna
Cliodhna
Z1LT01D
Cliodhna
Level 152
God Stats
29W - 27L
1,534 SR
Queue Stats
72W - 92L
1,436 Elo+
Party 1
Ganesha
Ganesha
wufo468
Ganesha
Level 118
God Stats
6W - 5L
1,650 SR
Queue Stats
265W - 254L
1,617 Elo+
Solo
Team Averages
Level 121
1,590 SR
1,494 Elo+

VS

Team Averages
Level 87
1,508 SR
1,550 Elo+
Cthulhu
Cthulhu
BlooRaccuum
Cthulhu
Level 39
God Stats
12W - 15L
1,451 SR
Queue Stats
24W - 25L
1,576 Elo+
Solo
He Bo
He Bo
BrewzClues
He Bo
Level 129
God Stats
11W - 17L
1,144 SR
Queue Stats
372W - 365L
1,519 Elo+
Solo
Susano
Susano
Nemetheth
Susano
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 19L
1,643 Elo+
Party 2
Jing Wei
Jing Wei
Traininsayian
Jing Wei
Level 116
God Stats
2W - 1L
1,703 SR
Queue Stats
286W - 273L
1,485 Elo+
Solo
Maui
Maui
mohammadMVP12
Maui
Level 65
God Stats
3W - 1L
1,741 SR
Queue Stats
95W - 87L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 3 / 0
7,435
572
5,134
8,579
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
0 / 2 / 0
6,889
530
7,388
12,806
7,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Stoney1211
Izanami
10
1 / 3 / 1
6,527
502
8,306
11,172
4,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
Z1LT01D
Cliodhna
11
2 / 5 / 1
6,942
534
7,022
12,021
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
wufo468
Ganesha
9
0 / 2 / 1
6,148
473
3,022
8,748
6,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BlooRaccuum
Cthulhu
13
1 / 1 / 1
7,494
576
4,288
12,636
9,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

He Bo
16
4 / 0 / 0
9,148
704
5,515
6,762
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
Nemetheth
Susano
13
4 / 0 / 2
7,916
609
6,543
8,982
3,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jing Wei
Traininsayian
Jing Wei
13
5 / 2 / 2
7,762
597
9,152
10,787
4,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 8
7,064
543
5,452
11,736
9,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
14
15
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
Cthulhu
BlooRaccuum
Cthulhu
1
1
1
1.5
W
He Bo
4
0
0
4
W
Susano
Nemetheth
Susano
4
0
2
5
L
0
2
0
0
L
Izanami
Stoney1211
Izanami
1
3
1
0.5
W
Jing Wei
Traininsayian
Jing Wei
5
2
2
3
L
Cliodhna
Z1LT01D
Cliodhna
2
5
1
0.5
W
0
0
8
4
L
Ganesha
wufo468
Ganesha
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,872
Damage
30,950
53,326
Taken
50,903
25,445
Mitigated
29,365
13,638
Healing
16,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,134
43
0
524
8,579
3,224
0
3,456
5,104
73,091
0
W
Cthulhu
BlooRaccuum
Cthulhu
4,288
1,254
0
4,497
12,636
9,015
120
478
12,158
50,102
86
W
He Bo
5,515
439
0
1,651
6,762
2,477
0
2,227
4,535
85,134
0
W
Susano
Nemetheth
Susano
6,543
1,598
0
868
8,982
3,256
693
1,797
7,185
0
61,156
L
7,388
2,079
0
3,701
12,806
7,077
0
3,961
8,845
0
53,855
L
Izanami
Stoney1211
Izanami
8,306
5,957
0
3,030
11,172
4,408
315
3,175
7,997
0
50,887
W
Jing Wei
Traininsayian
Jing Wei
9,152
7,747
0
5,696
10,787
4,884
722
836
9,951
0
58,947
L
Cliodhna
Z1LT01D
Cliodhna
7,022
1,084
0
3,803
12,021
4,303
0
2,399
9,621
0
46,141
W
5,452
2,225
288
3,551
11,736
9,733
108
2,818
8,918
17,873
0
L
Ganesha
wufo468
Ganesha
3,022
599
0
2,580
8,748
6,433
0
2,139
6,590
13,278
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,941
Gold Earned
39,384
406
Minions Killed
435
0
Camps Cleared
0
1,271,190
Distance Traveled
1,353,418
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,435
572
144
11
0
266,046
6
W
Cthulhu
7,494
576
83
6
0
272,351
1
W
He Bo
9,148
704
151
12
0
261,381
2
W
Susano
7,916
609
77
6
0
319,213
3
L
Shiva
6,889
530
88
7
0
255,797
0
L
Izanami
6,527
502
103
8
0
242,045
0
W
Jing Wei
7,762
597
105
8
0
244,221
0
L
Cliodhna
6,942
534
70
5
0
302,308
4
W
Maui
7,064
543
19
1
0
256,252
0
L
Ganesha
6,148
473
1
0
0
204,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role