Player Matchup

Medusa
Medusa
Darkstepnight
Medusa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Hades
Hades
Extragamef13YT
Hades
Level 43
God Stats
2W - 4L
1,716 SR
Queue Stats
37W - 79L
1,244 Elo+
Party 1
Nu Wa
Nu Wa
LSR vali
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
Srgt Crack
Bakasura
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
iTzGhost_jouco
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 68L
1,265 Elo+
Party 1
Team Averages
Level 28
1,543 SR
1,402 Elo+

VS

Team Averages
Level 68
1,430 SR
1,377 Elo+
Fenrir
Fenrir
Boss_1110
Fenrir
Level 74
God Stats
56W - 47L
1,553 SR
Queue Stats
174W - 186L
1,416 Elo+
Party 4
Freya
Freya
HARRl OPOKU
Freya
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 3
Nox
Nox
Papi_Escobar187
Nox
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 13L
1,041 Elo+
Party 4
Chaac
Chaac
Sharktinator
Chaac
Level 101
God Stats
27W - 30L
1,342 SR
Queue Stats
556W - 555L
1,440 Elo+
Solo
Hercules
Hercules
UptightSword1
Hercules
Level 129
God Stats
5W - 7L
1,254 SR
Queue Stats
281W - 269L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,333
444
2,861
7,422
3,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 1
5,488
457
4,638
9,873
5,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
LSR vali
Nu Wa
10
1 / 4 / 0
6,259
522
8,655
9,676
2,504
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Srgt Crack
Bakasura
11
2 / 2 / 0
6,285
524
4,012
9,774
3,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 0 / 0
5,642
470
1,238
3,315
2,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Boss_1110
Fenrir
12
3 / 1 / 1
6,967
581
5,807
10,563
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 0
7,140
595
3,771
6,814
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
0 / 3 / 1
5,890
491
1,878
6,726
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 0 / 3
6,448
537
4,978
9,008
4,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hercules
UptightSword1
Hercules
14
7 / 0 / 1
8,470
706
9,113
9,112
7,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
11
12
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Boss_1110
Fenrir
3
1
1
3.5
L
0
1
0
0
L
0
5
1
0.1
W
1
0
0
1
L
Nu Wa
LSR vali
Nu Wa
1
4
0
0.25
W
0
3
1
0.17
W
0
0
3
1.5
L
Bakasura
Srgt Crack
Bakasura
2
2
0
1
W
Hercules
UptightSword1
Hercules
7
0
1
7.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,404
Damage
25,547
40,060
Taken
42,223
17,475
Mitigated
21,059
11,019
Healing
14,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Boss_1110
Fenrir
5,807
971
0
1,418
10,563
4,275
0
3,599
6,817
0
51,007
L
2,861
1,508
0
2,066
7,422
3,109
0
3,572
3,850
0
33,608
L
4,638
397
314
2,384
9,873
5,746
0
304
8,884
35,747
0
W
3,771
1,130
0
3,758
6,814
2,819
0
932
5,882
53,398
0
L
Nu Wa
LSR vali
Nu Wa
8,655
2,354
0
2,280
9,676
2,504
210
1,574
8,102
45,962
0
W
1,878
108
0
1,270
6,726
2,553
531
3,503
3,223
35,379
0
W
4,978
331
1,308
2,789
9,008
4,271
0
2,660
6,113
0
38,099
L
Bakasura
Srgt Crack
Bakasura
4,012
2,832
0
2,420
9,774
3,856
0
0
9,631
0
29,919
W
Hercules
UptightSword1
Hercules
9,113
3,804
0
4,407
9,112
7,141
0
3,837
5,235
0
61,335
L
1,238
569
453
1,102
3,315
2,260
0
199
3,116
18,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,007
Gold Earned
34,915
271
Minions Killed
381
0
Camps Cleared
0
1,179,624
Distance Traveled
1,215,313
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,967
581
76
6
0
263,878
0
L
Medusa
5,333
444
60
5
0
230,332
0
L
Hades
5,488
457
59
5
0
261,585
0
W
Freya
7,140
595
109
9
0
234,017
2
L
Nu Wa
6,259
522
68
6
0
212,843
0
W
Nox
5,890
491
54
5
0
236,286
0
W
Chaac
6,448
537
47
4
0
248,596
0
L
Bakasura
6,285
524
65
5
0
245,370
0
W
Hercules
8,470
706
95
8
0
232,536
1
L
Yemoja
5,642
470
19
2
0
229,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role