Player Matchup

Agni
Agni
Gold IV
Cupehtea
Agni
Gold IV
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 25L
1,528 MMR
Party 2
Fenrir
Fenrir
Platinum IV
Gnbi
Fenrir
Platinum IV
Level 114
God Stats
5W - 3L
1,573 SR
Queue Stats
10W - 13L
1,862 MMR
Party 2
Cerberus
Cerberus
Platinum I
Sn2pes
Cerberus
Platinum I
Level 140
God Stats
5W - 3L
1,814 SR
Queue Stats
62W - 58L
2,045 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,629 SR
1,812 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 107
1,602 SR
1,727 MMR
Maui
Maui
Gold I
DyTix
Maui
Gold I
Level 124
God Stats
1W - 3L
1,797 SR
Queue Stats
104W - 84L
1,727 MMR
Party 1
Chang'e
Chang'e
Gold I
FortsuEZ
Chang'e
Gold I
Level 109
God Stats
0W - 2L
1,307 SR
Queue Stats
119W - 101L
1,727 MMR
Party 1
Hercules
Hercules
Gold I
sSmOggY
Hercules
Gold I
Level 89
God Stats
16W - 15L
1,702 SR
Queue Stats
74W - 59L
1,727 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
14
3 / 2 / 4
8,590
781
15,184
5,818
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
Gnbi
Fenrir
13
4 / 0 / 4
9,171
834
5,865
10,051
10,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
Sn2pes
Cerberus
13
1 / 0 / 7
8,972
816
10,756
12,134
12,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bans
ThothSurtrAresAo KuangAchilles

VS

Bans
Ah Muzen CabScyllaGaneshaNoxSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
DyTix
Maui
11
0 / 3 / 1
6,958
633
3,988
13,107
10,184
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
FortsuEZ
Chang'e
13
1 / 3 / 1
7,655
696
7,890
10,217
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
sSmOggY
Hercules
12
1 / 2 / 0
7,173
652
6,637
14,231
13,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
8
Kills
2
2
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Agni
3
2
4
2.5
L
Maui
DyTix
Maui
0
3
1
0.17
L
Chang'e
FortsuEZ
Chang'e
1
3
1
0.5
W
Fenrir
Gnbi
Fenrir
4
0
4
6
W
Cerberus
Sn2pes
Cerberus
1
0
7
4.5
L
Hercules
sSmOggY
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,805
Damage
18,515
28,003
Taken
37,555
25,438
Mitigated
27,091
11,293
Healing
16,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
15,184
410
0
687
5,818
2,505
343
3,035
2,665
51,049
0
L
Maui
DyTix
Maui
3,988
703
414
1,284
13,107
10,184
0
8,593
4,514
21,653
0
L
Chang'e
FortsuEZ
Chang'e
7,890
942
5,479
3,963
10,217
3,625
0
6,662
3,555
40,990
0
W
Fenrir
Gnbi
Fenrir
5,865
1,266
664
3,659
10,051
10,328
0
4,158
5,590
0
17,585
W
Cerberus
Sn2pes
Cerberus
10,756
391
0
6,283
12,134
12,605
382
4,727
6,936
27,182
0
L
Hercules
sSmOggY
Hercules
6,637
1,436
237
5,354
14,231
13,282
0
10,714
3,517
0
11,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,733
Gold Earned
21,786
137
Minions Killed
133
0
Camps Cleared
0
724,095
Distance Traveled
702,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,590
781
96
9
0
234,520
0
L
Maui
6,958
633
21
2
0
225,220
0
L
Chang'e
7,655
696
93
8
0
217,382
0
W
Fenrir
9,171
834
14
1
0
248,275
0
W
Cerberus
8,972
816
27
2
0
241,300
0
L
Hercules
7,173
652
19
2
0
260,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role