Player Matchup

Mercury
Mercury
BioMetal
Mercury
Level 153
God Stats
6W - 4L
1,754 SR
Queue Stats
119W - 137L
1,572 Elo+
Solo
Sylvanus
Sylvanus
DestroyerCs
Sylvanus
Level 46
God Stats
9W - 2L
1,932 SR
Queue Stats
262W - 226L
1,577 Elo+
Solo
Hades
Hades
Fronzeiir
Hades
Level 105
God Stats
12W - 6L
1,493 SR
Queue Stats
397W - 424L
1,510 Elo+
Solo
Martichoras
Martichoras
Grimnin123
Martichoras
Level 145
God Stats
4W - 3L
1,715 SR
Queue Stats
107W - 98L
1,676 Elo+
Solo
Yu Huang
Yu Huang
LImao93
Yu Huang
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,420 Elo+
Solo
Team Averages
Level 97
1,679 SR
1,551 Elo+

VS

Team Averages
Level 115
1,451 SR
1,523 Elo+
Surtr
Surtr
N1N39
Surtr
Level 60
God Stats
3W - 3L
1,592 SR
Queue Stats
45W - 35L
1,437 Elo+
Solo
Zeus
Zeus
ThePandaSpider
Zeus
Level 83
God Stats
4W - 5L
1,433 SR
Queue Stats
162W - 158L
1,544 Elo+
Solo
Nox
Nox
alex723
Nox
Level 170
God Stats
47W - 48L
1,222 SR
Queue Stats
797W - 759L
1,571 Elo+
Party 1
Ullr
Ullr
dogjack
Ullr
Level 106
God Stats
15W - 19L
1,507 SR
Queue Stats
602W - 583L
1,505 Elo+
Party 1
Loki
Loki
naotenhoname
Loki
Level 158
God Stats
4W - 2L
1,500 SR
Queue Stats
62W - 55L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BioMetal
Mercury
16
8 / 0 / 3
9,293
620
11,721
9,501
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
DestroyerCs
Sylvanus
10
1 / 3 / 7
7,426
495
4,662
16,877
17,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
Fronzeiir
Hades
14
1 / 0 / 2
8,397
560
9,871
13,715
9,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Martichoras
Grimnin123
Martichoras
14
4 / 1 / 3
8,526
568
11,550
15,720
8,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
LImao93
Yu Huang
15
2 / 1 / 2
8,923
595
4,216
7,162
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
N1N39
Surtr
13
0 / 4 / 0
7,713
514
9,902
18,133
13,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 2 / 2
8,782
585
12,058
7,255
2,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nox
11
0 / 5 / 3
6,155
410
6,642
9,638
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ullr
dogjack
Ullr
13
1 / 2 / 1
7,403
494
6,247
10,696
4,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 0
6,916
461
4,413
13,300
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
16
Kills
5
5
Deaths
17
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
BioMetal
Mercury
8
0
3
9.5
W
Sylvanus
DestroyerCs
Sylvanus
1
3
7
1.5
W
Hades
Fronzeiir
Hades
1
0
2
2
W
Martichoras
Grimnin123
Martichoras
4
1
3
5.5
W
Yu Huang
LImao93
Yu Huang
2
1
2
3
L
Surtr
N1N39
Surtr
0
4
0
0
L
3
2
2
2
L
Nox
0
5
3
0.3
L
Ullr
dogjack
Ullr
1
2
1
0.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,020
Damage
39,262
62,975
Taken
59,022
41,211
Mitigated
29,553
27,282
Healing
11,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BioMetal
Mercury
11,721
4,973
0
750
9,501
3,581
0
2,521
6,894
0
81,557
W
Sylvanus
DestroyerCs
Sylvanus
4,662
1,432
1,689
5,544
16,877
17,318
298
7,144
9,413
14,875
0
W
Hades
Fronzeiir
Hades
9,871
1,357
217
7,932
13,715
9,433
174
1,027
12,688
75,185
0
W
Martichoras
Grimnin123
Martichoras
11,550
6,370
0
9,842
15,720
8,163
1,098
4,035
11,649
0
77,790
W
Yu Huang
LImao93
Yu Huang
4,216
278
0
1,308
7,162
2,716
0
3,751
3,177
71,635
0
L
Surtr
N1N39
Surtr
9,902
4,195
0
7,118
18,133
13,630
0
8,788
9,345
1,577
73,301
L
12,058
1,479
179
1,860
7,255
2,698
0
3,020
4,165
67,651
0
L
Nox
6,642
915
0
812
9,638
4,233
0
1,889
7,689
32,247
0
L
Ullr
dogjack
Ullr
6,247
2,027
0
833
10,696
4,204
0
2,380
8,276
0
55,728
L
4,413
1,162
0
1,065
13,300
4,788
0
2,405
10,798
0
52,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,565
Gold Earned
36,969
539
Minions Killed
502
0
Camps Cleared
0
1,499,063
Distance Traveled
1,509,039
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,293
620
120
8
0
389,632
2
W
Sylvanus
7,426
495
21
1
0
259,182
2
W
Hades
8,397
560
140
9
0
268,134
0
W
Martichoras
8,526
568
109
7
0
290,519
4
W
Yu Huang
8,923
595
149
10
0
291,596
1
L
Surtr
7,713
514
124
8
0
286,334
0
L
Zeus
8,782
585
144
10
0
280,741
3
L
Nox
6,155
410
48
3
0
309,852
2
L
Ullr
7,403
494
103
7
0
298,355
1
L
Loki
6,916
461
83
6
0
333,757
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role