Player Matchup

Cthulhu
Cthulhu
DeltaK777
Cthulhu
Level 46
God Stats
4W - 7L
1,418 SR
Queue Stats
24W - 32L
1,342 Elo+
Party 1
Hachiman
Hachiman
Superuby_99
Hachiman
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,491 Elo+
Party 1
He Bo
He Bo
mugui100
He Bo
Level 161
God Stats
7W - 6L
1,641 SR
Queue Stats
111W - 109L
1,564 Elo+
Party 1
Team Averages
Level 73
1,520 SR
1,466 Elo+

VS

Team Averages
Level 132
1,575 SR
1,491 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
HugoKami
Hou Yi
Level 108
God Stats
6W - 8L
1,741 SR
Queue Stats
87W - 79L
1,510 Elo+
Solo
Surtr
Surtr
RelentslyResolut
Surtr
Level 142
God Stats
1W - 1L
1,486 SR
Queue Stats
29W - 33L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeltaK777
Cthulhu
8
0 / 2 / 1
6,414
583
3,882
5,914
4,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
Superuby_99
Hachiman
11
0 / 6 / 1
6,774
616
3,828
11,405
4,398
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
mugui100
He Bo
12
0 / 5 / 1
7,070
643
5,044
10,824
3,738
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
9 / 0 / 4
9,759
887
11,602
9,157
4,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
HugoKami
Hou Yi
13
2 / 0 / 8
8,484
771
7,094
8,633
3,354
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 7
8,309
755
4,908
10,150
8,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
0
Kills
13
13
Deaths
1
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
9
0
4
11
L
Cthulhu
DeltaK777
Cthulhu
0
2
1
0.25
W
Hou Yi
HugoKami
Hou Yi
2
0
8
6
W
2
1
7
5.5
L
Hachiman
Superuby_99
Hachiman
0
6
1
0.08
L
He Bo
mugui100
He Bo
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,754
Damage
23,604
28,143
Taken
27,940
12,426
Mitigated
16,252
2,375
Healing
11,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
11,602
1,132
1,916
4,531
9,157
4,678
992
2,503
6,654
38,107
0
L
Cthulhu
DeltaK777
Cthulhu
3,882
280
116
378
5,914
4,290
0
1,834
3,917
10,527
0
W
Hou Yi
HugoKami
Hou Yi
7,094
4,338
0
3,196
8,633
3,354
113
2,712
5,921
0
29,507
W
4,908
1,145
0
1,799
10,150
8,220
760
4,005
6,145
639
26,347
L
Hachiman
Superuby_99
Hachiman
3,828
2,765
0
1,170
11,405
4,398
0
4,673
6,480
0
14,657
L
He Bo
mugui100
He Bo
5,044
136
0
711
10,824
3,738
0
4,730
5,841
36,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,258
Gold Earned
26,552
112
Minions Killed
127
0
Camps Cleared
0
459,018
Distance Traveled
556,851
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,759
887
58
5
0
188,939
2
L
Cthulhu
6,414
583
18
2
0
97,914
0
W
Hou Yi
8,484
771
37
3
0
170,679
0
W
Surtr
8,309
755
32
3
0
197,233
0
L
Hachiman
6,774
616
25
2
0
160,843
0
L
He Bo
7,070
643
69
6
0
200,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role