Player Matchup

Danzaburou
Danzaburou
D3fi4nT
Danzaburou
Level 29
God Stats
5W - 2L
1,518 SR
Queue Stats
59W - 72L
1,456 Elo+
Party 1
Sol
Sol
mommas_bush
Sol
Level 27
God Stats
5W - 6L
1,424 SR
Queue Stats
10W - 13L
1,442 Elo+
Party 1
Bacchus
Bacchus
silvertheamazing
Bacchus
Level 86
God Stats
59W - 49L
1,377 SR
Queue Stats
86W - 83L
1,431 Elo+
Party 1
Team Averages
Level 47
1,440 SR
1,443 Elo+

VS

Team Averages
Level 64
1,460 SR
1,373 Elo+
Medusa
Medusa
IntamiteTurd
Medusa
Level 28
God Stats
0W - 2L
1,297 SR
Queue Stats
9W - 37L
1,295 Elo+
Party 2
Ra
Ra
StankyBeard
Ra
Level 126
God Stats
13W - 12L
1,844 SR
Queue Stats
278W - 288L
1,568 Elo+
Solo
Maui
Maui
darkelf2000
Maui
Level 38
God Stats
1W - 17L
1,238 SR
Queue Stats
11W - 40L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D3fi4nT
Danzaburou
13
5 / 0 / 4
8,038
804
7,481
6,954
3,321
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
3 / 0 / 6
7,663
766
12,671
6,105
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 0 / 8
6,955
696
3,844
7,557
7,774
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 5 / 0
6,071
607
6,211
10,035
4,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 0
6,791
679
3,354
2,595
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 0
6,521
652
2,747
13,573
12,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
D3fi4nT
Danzaburou
5
0
4
7
L
Medusa
0
5
0
0
L
0
0
0
0
L
0
4
0
0
W
3
0
6
6
W
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,996
Damage
12,312
20,616
Taken
26,203
13,301
Mitigated
17,498
11,224
Healing
7,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
D3fi4nT
Danzaburou
7,481
4,699
442
3,010
6,954
3,321
64
1,697
5,257
0
34,335
L
Medusa
6,211
2,954
0
833
10,035
4,228
0
6,448
3,587
0
15,762
L
3,354
253
1,273
1,481
2,595
1,085
0
1,731
864
39,604
0
L
2,747
786
1,085
2,452
13,573
12,185
0
8,350
5,223
10,167
0
W
12,671
4,159
527
4,000
6,105
2,206
1,266
2,249
3,856
38,871
0
W
3,844
143
288
2,957
7,557
7,774
0
2,188
5,369
11,202
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,656
Gold Earned
19,383
138
Minions Killed
129
0
Camps Cleared
0
551,759
Distance Traveled
519,797
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,038
804
62
6
0
181,464
0
L
Medusa
6,071
607
33
3
0
156,129
0
L
Ra
6,791
679
78
8
0
192,449
1
L
Maui
6,521
652
18
2
0
171,219
3
W
Sol
7,663
766
61
6
0
165,893
1
W
Bacchus
6,955
696
15
2
0
204,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role