Player Matchup

Chang'e
Chang'e
Gold IV
JiangYanli3350
Chang'e
Gold IV
Level 159
God Stats
29W - 17L
1,592 SR
Queue Stats
62W - 67L
1,593 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
baconflapjackz
Baron Samedi
Gold II
Level 159
God Stats
16W - 17L
1,536 SR
Queue Stats
452W - 506L
1,580 MMR
Solo
Chaac
Chaac
Silver I
xafira002
Chaac
Silver I
Level 49
God Stats
1W - 1L
1,608 SR
Queue Stats
5W - 9L
1,548 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,579 SR
1,574 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 148
1,463 SR
1,538 MMR
Ullr
Ullr
Gold IV
FabledDreamz
Ullr
Gold IV
Level 148
God Stats
1W - 9L
1,500 SR
Queue Stats
251W - 265L
1,488 MMR
Party 1
Surtr
Surtr
Gold II
HitmanZero
Surtr
Gold II
Level 149
God Stats
2W - 1L
1,719 SR
Queue Stats
36W - 45L
1,595 MMR
Solo
He Bo
He Bo
Gold IV
inmyuasha
He Bo
Gold IV
Level 147
God Stats
1W - 5L
1,171 SR
Queue Stats
241W - 253L
1,529 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 8
9,520
865
10,941
10,732
4,418
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
baconflapjackz
Baron Samedi
15
4 / 1 / 13
9,084
826
10,651
9,163
4,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
xafira002
Chaac
14
6 / 1 / 10
8,812
801
6,969
11,314
11,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AchillesNe ZhaAtlasShivaYu Huang

VS

Bans
FenrirHerculesMauiSkadiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,577
598
4,709
11,200
4,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Surtr
11
1 / 7 / 1
6,696
609
6,658
13,883
11,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

He Bo
inmyuasha
He Bo
13
1 / 5 / 1
7,417
674
9,428
8,047
3,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
18
Kills
2
2
Deaths
18
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Surtr
1
7
1
0.21
W
8
0
8
12
W
Baron Samedi
baconflapjackz
Baron Samedi
4
1
13
10.5
L
He Bo
inmyuasha
He Bo
1
5
1
0.3
W
Chaac
xafira002
Chaac
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,561
Damage
20,795
31,209
Taken
33,130
20,004
Mitigated
18,521
17,440
Healing
2,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,709
1,418
0
320
11,200
4,128
56
7,057
3,622
0
16,008
L
Surtr
6,658
1,553
365
1,446
13,883
11,322
6
8,961
4,325
491
22,079
W
10,941
725
3,382
6,595
10,732
4,418
1,433
2,866
7,866
41,469
0
W
Baron Samedi
baconflapjackz
Baron Samedi
10,651
1,103
1,869
2,509
9,163
4,567
1,331
2,523
6,640
48,180
0
L
He Bo
inmyuasha
He Bo
9,428
762
0
350
8,047
3,071
120
5,448
2,213
32,173
0
W
Chaac
xafira002
Chaac
6,969
735
0
3,085
11,314
11,019
456
4,379
6,935
875
20,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,416
Gold Earned
20,690
167
Minions Killed
108
0
Camps Cleared
0
604,116
Distance Traveled
503,983
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,577
598
27
2
0
167,566
0
L
Surtr
6,696
609
18
2
0
173,584
3
W
Chang'e
9,520
865
59
5
0
197,523
0
W
Baron Samedi
9,084
826
81
7
0
201,252
0
L
He Bo
7,417
674
63
6
0
162,833
2
W
Chaac
8,812
801
27
2
0
205,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role