Player Matchup

Yemoja
Yemoja
LImao93
Yemoja
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,241 Elo+
Solo
Shiva
Shiva
MonoLeo4Dead
Shiva
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,122 Elo+
Solo
Merlin
Merlin
Ruan_do_R6
Merlin
Level 49
God Stats
15W - 9L
1,500 SR
Queue Stats
224W - 240L
1,390 Elo+
Solo
Ao Kuang
Ao Kuang
SadBoyolinha
Ao Kuang
Level 182
God Stats
10W - 8L
1,501 SR
Queue Stats
190W - 190L
1,543 Elo+
Party 2
Martichoras
Martichoras
Salumbra
Martichoras
Level 109
God Stats
4W - 5L
1,404 SR
Queue Stats
132W - 134L
1,487 Elo+
Party 2
Team Averages
Level 99
1,481 SR
1,357 Elo+

VS

Team Averages
Level 64
1,624 SR
1,555 Elo+
Ymir
Ymir
Carlosvmz
Ymir
Level 41
God Stats
2W - 1L
1,709 SR
Queue Stats
2W - 6L
1,683 Elo+
Party 1
Hachiman
Hachiman
Favoringkaiky
Hachiman
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,376 Elo+
Party 1
Mercury
Mercury
LucasBroduei123
Mercury
Level 121
God Stats
0W - 1L
1,733 SR
Queue Stats
83W - 76L
1,533 Elo+
Solo
Ra
Ra
MauricioSPJ2002
Ra
Level 87
God Stats
29W - 27L
1,468 SR
Queue Stats
441W - 454L
1,501 Elo+
Solo
Chaac
Chaac
sagitarius021
Chaac
Level 4
God Stats
1W - 1L
1,709 SR
Queue Stats
2W - 3L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
LImao93
Yemoja
13
3 / 1 / 9
8,534
533
7,590
8,864
8,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 1 / 8
8,924
558
10,417
13,249
12,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Ruan_do_R6
Merlin
15
5 / 1 / 6
8,906
557
8,897
6,544
3,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
SadBoyolinha
Ao Kuang
14
9 / 3 / 5
9,135
571
14,469
15,369
6,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Martichoras
Salumbra
Martichoras
15
5 / 1 / 5
8,972
561
11,739
12,220
6,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 7 / 1
6,705
419
2,601
15,524
10,270
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Favoringkaiky
Hachiman
12
1 / 5 / 0
6,983
436
6,513
14,133
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 4 / 0
8,031
502
6,692
13,329
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 3 / 3
7,575
473
6,475
11,557
4,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 6 / 0
7,379
461
6,099
14,445
10,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
25
Kills
7
7
Deaths
25
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
7
1
0.21
L
Hachiman
Favoringkaiky
Hachiman
1
5
0
0.2
W
Yemoja
LImao93
Yemoja
3
1
9
7.5
L
3
4
0
0.75
L
1
3
3
0.83
W
3
1
8
7
W
Merlin
Ruan_do_R6
Merlin
5
1
6
8
W
Ao Kuang
SadBoyolinha
Ao Kuang
9
3
5
3.83
W
Martichoras
Salumbra
Martichoras
5
1
5
7.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,112
Damage
28,380
56,246
Taken
68,988
38,417
Mitigated
36,041
25,448
Healing
13,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,601
136
663
1,188
15,524
10,270
0
9,997
5,527
20,860
0
L
Hachiman
Favoringkaiky
Hachiman
6,513
3,260
0
4,108
14,133
4,999
0
5,852
8,281
0
45,822
W
Yemoja
LImao93
Yemoja
7,590
1,562
1,088
2,983
8,864
8,993
121
1,996
6,815
30,881
0
L
6,692
2,707
0
1,106
13,329
5,031
0
5,350
7,979
0
65,668
L
6,475
480
483
3,306
11,557
4,930
0
6,693
4,864
57,822
0
W
10,417
1,579
1,136
2,153
13,249
12,770
0
1,007
12,222
0
60,373
W
Merlin
Ruan_do_R6
Merlin
8,897
110
90
2,525
6,544
3,195
0
2,039
4,460
65,922
0
W
Ao Kuang
SadBoyolinha
Ao Kuang
14,469
3,813
0
8,435
15,369
6,717
0
2,957
12,297
59,199
0
W
Martichoras
Salumbra
Martichoras
11,739
3,911
0
7,038
12,220
6,742
1,299
815
11,376
0
66,268
L
6,099
943
0
2,484
14,445
10,811
201
3,064
11,381
0
47,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,471
Gold Earned
36,673
446
Minions Killed
383
0
Camps Cleared
0
1,582,597
Distance Traveled
1,583,569
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,705
419
39
2
0
285,846
0
L
Hachiman
6,983
436
76
5
0
304,388
2
W
Yemoja
8,534
533
38
2
0
282,356
4
L
Mercury
8,031
502
87
5
0
349,930
3
L
Ra
7,575
473
102
6
0
329,997
5
W
Shiva
8,924
558
108
7
0
334,322
0
W
Merlin
8,906
557
127
8
0
316,715
0
W
Ao Kuang
9,135
571
76
5
0
350,902
4
W
Martichoras
8,972
561
97
6
0
298,302
4
L
Chaac
7,379
461
79
5
0
313,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role