Player Matchup

Hercules
Hercules
 
Hercules
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Kamicolo
Ullr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,330 Elo+
Solo
Jormungandr
Jormungandr
MethamphetamineX
Jormungandr
Level 158
God Stats
3W - 3L
1,534 SR
Queue Stats
262W - 257L
1,528 Elo+
Solo
Nemesis
Nemesis
Mupiuf
Nemesis
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
455W - 423L
1,530 Elo+
Solo
Shiva
Shiva
deankain
Shiva
Level 159
God Stats
5W - 7L
1,279 SR
Queue Stats
537W - 545L
1,474 Elo+
Solo
Team Averages
Level 131
1,463 SR
1,473 Elo+

VS

Team Averages
Level 115
1,607 SR
1,427 Elo+
Thanatos
Thanatos
BERKE35
Thanatos
Level 138
God Stats
3W - 4L
1,738 SR
Queue Stats
301W - 294L
1,545 Elo+
Solo
Baron Samedi
Baron Samedi
Bollywoood
Baron Samedi
Level 153
God Stats
7W - 2L
1,500 SR
Queue Stats
216W - 222L
1,199 Elo+
Solo
Jormungandr
Jormungandr
FatButTr00
Jormungandr
Level 146
God Stats
11W - 7L
1,799 SR
Queue Stats
440W - 182L
1,674 Elo+
Solo
Kumbhakarna
Kumbhakarna
Heady
Kumbhakarna
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 87L
1,478 Elo+
Solo
Agni
Agni
JJCannon123
Agni
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 4 / 5
8,125
813
11,312
16,419
22,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ullr
13
2 / 5 / 3
7,475
748
7,874
12,159
5,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
MethamphetamineX
Jormungandr
13
3 / 4 / 3
7,462
746
12,922
11,443
13,998
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
Mupiuf
Nemesis
14
1 / 3 / 5
7,286
729
8,672
18,166
10,799
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shiva
deankain
Shiva
9
0 / 4 / 2
6,265
627
6,099
9,158
10,502
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BERKE35
Thanatos
14
7 / 3 / 8
8,581
858
13,129
12,626
6,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Bollywoood
Baron Samedi
16
4 / 1 / 10
8,901
890
12,222
9,669
5,274
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
FatButTr00
Jormungandr
16
5 / 1 / 14
8,806
881
20,082
15,159
20,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
Heady
Kumbhakarna
15
4 / 1 / 13
8,798
880
4,731
14,573
15,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 3 / 10
7,394
739
9,260
8,649
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
75
9
Kills
20
20
Deaths
9
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
4
5
1.38
W
Thanatos
BERKE35
Thanatos
7
3
8
3.67
W
Baron Samedi
Bollywoood
Baron Samedi
4
1
10
9
W
Jormungandr
FatButTr00
Jormungandr
5
1
14
12
W
Kumbhakarna
Heady
Kumbhakarna
4
1
13
10.5
W
0
3
10
1.67
L
Ullr
2
5
3
0.7
L
Jormungandr
MethamphetamineX
Jormungandr
3
4
3
1.13
L
Nemesis
Mupiuf
Nemesis
1
3
5
1.17
L
Shiva
deankain
Shiva
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,879
Damage
59,424
67,345
Taken
60,676
64,067
Mitigated
51,323
22,867
Healing
30,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
11,312
1,091
263
4,842
16,419
22,873
0
10,200
5,661
3,392
17,453
W
Thanatos
BERKE35
Thanatos
13,129
2,476
517
6,405
12,626
6,548
0
3,050
9,412
0
14,484
W
Baron Samedi
Bollywoood
Baron Samedi
12,222
1,601
7,471
3,578
9,669
5,274
86
2,200
7,213
25,703
0
W
Jormungandr
FatButTr00
Jormungandr
20,082
4,181
1,977
5,087
15,159
20,274
13
4,758
9,980
32,447
0
W
Kumbhakarna
Heady
Kumbhakarna
4,731
911
1,144
3,004
14,573
15,346
0
3,935
10,285
8,042
0
W
9,260
442
249
868
8,649
3,881
280
1,390
7,140
21,975
0
L
Ullr
7,874
1,492
742
1,921
12,159
5,895
0
8,306
3,412
0
14,754
L
Jormungandr
MethamphetamineX
Jormungandr
12,922
1,832
395
1,092
11,443
13,998
0
6,973
3,987
25,410
0
L
Nemesis
Mupiuf
Nemesis
8,672
1,928
929
7,832
18,166
10,799
0
13,777
4,186
0
13,810
L
Shiva
deankain
Shiva
6,099
536
2,704
2,147
9,158
10,502
0
5,097
3,804
0
9,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,613
Gold Earned
42,480
91
Minions Killed
103
0
Camps Cleared
0
899,551
Distance Traveled
1,056,940
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,125
813
19
2
0
190,576
0
W
Thanatos
8,581
858
5
1
0
210,562
0
W
Baron Samedi
8,901
890
35
4
0
206,739
0
W
Jormungandr
8,806
881
31
3
0
205,386
0
W
Kumbhakarna
8,798
880
0
0
0
226,287
0
W
Agni
7,394
739
32
3
0
207,966
0
L
Ullr
7,475
748
19
2
0
188,754
0
L
Jormungandr
7,462
746
27
3
0
168,701
0
L
Nemesis
7,286
729
20
2
0
220,807
0
L
Shiva
6,265
627
6
1
0
130,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role