Player Matchup

Pele
Pele
AsbakBijter
Pele
Level 35
God Stats
9W - 5L
1,626 SR
Queue Stats
14W - 8L
1,566 Elo+
Party 2
Ymir
Ymir
Big nikk6714
Ymir
Level 57
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 75L
1,455 Elo+
Solo
Horus
Horus
Mi23Migasaki
Horus
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 49L
1,427 Elo+
Solo
Neith
Neith
Twitch_JaSGaMeTV
Neith
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
273W - 272L
1,496 Elo+
Solo
Chang'e
Chang'e
jeroentjjeee
Chang'e
Level 77
God Stats
2W - 0L
1,675 SR
Queue Stats
41W - 34L
1,544 Elo+
Party 2
Team Averages
Level 63
1,560 SR
1,498 Elo+

VS

Team Averages
Level 61
1,407 SR
1,396 Elo+
Martichoras
Martichoras
GINGERZILLAH
Martichoras
Level 128
God Stats
0W - 4L
1,321 SR
Queue Stats
50W - 58L
1,413 Elo+
Solo
Poseidon
Poseidon
JJw-SaMi
Poseidon
Level 83
God Stats
1W - 3L
1,365 SR
Queue Stats
3W - 6L
1,252 Elo+
Solo
Sobek
Sobek
Neolix433
Sobek
Level 16
God Stats
5W - 5L
1,403 SR
Queue Stats
167W - 164L
1,494 Elo+
Party 1
Pele
Pele
le_geniecologue
Pele
Level 47
God Stats
1W - 2L
1,447 SR
Queue Stats
115W - 108L
1,428 Elo+
Party 1
Odin
Odin
perier7004
Odin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 53L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 3 / 1
7,965
613
10,098
12,354
4,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 2 / 2
6,592
507
4,271
10,051
7,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 2 / 0
7,100
546
5,570
10,965
4,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 1 / 5
7,210
555
8,378
5,862
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
jeroentjjeee
Chang'e
13
2 / 2 / 3
7,679
591
9,317
10,005
3,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
GINGERZILLAH
Martichoras
9
1 / 5 / 1
6,080
468
5,234
10,403
4,133
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Poseidon
JJw-SaMi
Poseidon
11
2 / 2 / 1
6,853
527
3,893
6,033
2,267
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sobek
Neolix433
Sobek
9
1 / 1 / 3
6,529
502
4,538
16,136
13,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 3 / 2
7,265
559
11,148
13,712
4,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 2 / 1
6,821
525
2,954
9,079
4,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
13
Kills
9
10
Deaths
13
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
3
1
1.83
W
3
2
2
2
L
Martichoras
GINGERZILLAH
Martichoras
1
5
1
0.3
L
Poseidon
JJw-SaMi
Poseidon
2
2
1
1.25
W
2
2
0
1
L
Sobek
Neolix433
Sobek
1
1
3
2.5
W
1
1
5
3.5
W
Chang'e
jeroentjjeee
Chang'e
2
2
3
1.75
L
4
3
2
1.67
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,634
Damage
27,767
49,237
Taken
55,363
21,920
Mitigated
28,773
18,485
Healing
12,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,098
2,971
314
4,224
12,354
4,105
285
1,653
10,701
0
52,092
W
4,271
1,849
0
2,258
10,051
7,237
0
1,840
8,211
13,181
0
L
Martichoras
GINGERZILLAH
Martichoras
5,234
2,409
11
947
10,403
4,133
0
1,947
8,456
0
39,671
L
Poseidon
JJw-SaMi
Poseidon
3,893
876
0
1,435
6,033
2,267
0
3,581
2,452
44,533
0
W
5,570
3,177
46
2,913
10,965
4,950
1,216
0
10,965
0
43,935
L
Sobek
Neolix433
Sobek
4,538
760
1,924
5,607
16,136
13,203
0
4,018
12,118
17,065
0
W
8,378
2,695
0
2,296
5,862
1,861
477
713
5,149
0
50,436
W
Chang'e
jeroentjjeee
Chang'e
9,317
321
1,655
4,779
10,005
3,767
1,117
4,225
5,780
56,185
0
L
11,148
3,389
0
2,296
13,712
4,943
0
4,042
9,670
0
46,971
L
2,954
1,154
0
430
9,079
4,227
340
0
9,079
0
35,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,546
Gold Earned
33,548
307
Minions Killed
273
0
Camps Cleared
0
1,327,267
Distance Traveled
1,173,587
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,965
613
77
6
0
321,347
0
W
Ymir
6,592
507
11
1
0
274,515
1
L
Martichoras
6,080
468
65
5
0
190,713
0
L
Poseidon
6,853
527
64
5
0
189,850
0
W
Horus
7,100
546
48
4
0
228,736
0
L
Sobek
6,529
502
25
2
0
274,118
0
W
Neith
7,210
555
93
7
0
238,899
0
W
Chang'e
7,679
591
78
6
0
263,770
0
L
Pele
7,265
559
63
5
0
281,894
1
L
Odin
6,821
525
56
4
0
237,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role