Player Matchup

Chaac
Chaac
ZANZ1
Chaac
Level 136
God Stats
16W - 10L
1,551 SR
Queue Stats
493W - 484L
1,490 Elo+
Solo
Kukulkan
Kukulkan
blacky_jack21
Kukulkan
Level 89
God Stats
2W - 3L
1,850 SR
Queue Stats
548W - 562L
1,460 Elo+
Solo
Sobek
Sobek
cheg
Sobek
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
269W - 231L
1,573 Elo+
Party 1
Heimdallr
Heimdallr
ilyabaza
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,400 Elo+
Party 1
Ra
Ra
superblazen
Ra
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,602 Elo+
Solo
Team Averages
Level 101
1,580 SR
1,505 Elo+

VS

Team Averages
Level 115
1,567 SR
1,540 Elo+
Surtr
Surtr
SositiVse
Surtr
Level 49
God Stats
5W - 4L
1,519 SR
Queue Stats
311W - 314L
1,499 Elo+
Solo
The Morrigan
The Morrigan
david_gurtsiev87
The Morrigan
Level 158
God Stats
6W - 8L
1,278 SR
Queue Stats
656W - 661L
1,570 Elo+
Solo
Neith
Neith
lappisakuu
Neith
Level 148
God Stats
11W - 1L
1,805 SR
Queue Stats
565W - 543L
1,518 Elo+
Solo
Ra
Ra
theshmarkybaby
Ra
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 87L
1,571 Elo+
Solo
Artio
Artio
zeroabsolu22
Artio
Level 102
God Stats
2W - 0L
1,735 SR
Queue Stats
99W - 79L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ZANZ1
Chaac
18
3 / 3 / 8
10,863
724
15,885
24,880
36,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
blacky_jack21
Kukulkan
16
5 / 3 / 8
10,277
685
17,678
10,545
5,879
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
cheg
Sobek
17
2 / 4 / 10
10,705
714
6,878
29,808
43,296
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
ilyabaza
Heimdallr
17
5 / 7 / 9
10,968
731
16,811
17,581
10,776
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 4 / 8
10,660
711
21,856
14,170
8,926
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
SositiVse
Surtr
18
3 / 3 / 13
10,512
701
13,401
23,931
34,479
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
david_gurtsiev87
The Morrigan
20
7 / 3 / 12
11,852
790
17,409
13,183
9,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
19
3 / 2 / 14
11,046
736
25,756
13,992
9,939
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 6 / 13
10,883
726
20,528
15,116
9,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
4 / 5 / 16
11,856
790
9,402
24,882
43,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
89
18
Kills
21
21
Deaths
19
43
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Surtr
SositiVse
Surtr
3
3
13
3.17
L
Chaac
ZANZ1
Chaac
3
3
8
2.33
L
Kukulkan
blacky_jack21
Kukulkan
5
3
8
3
L
Sobek
cheg
Sobek
2
4
10
1.75
W
The Morrigan
david_gurtsiev87
The Morrigan
7
3
12
4.33
L
Heimdallr
ilyabaza
Heimdallr
5
7
9
1.36
W
Neith
3
2
14
5
L
3
4
8
1.75
W
4
6
13
1.75
W
4
5
16
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,108
Damage
86,496
96,984
Taken
91,104
105,235
Mitigated
107,128
43,424
Healing
44,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
SositiVse
Surtr
13,401
2,478
2,850
6,968
23,931
34,479
295
13,042
10,004
229
18,132
L
Chaac
ZANZ1
Chaac
15,885
1,333
5,956
11,701
24,880
36,358
334
13,085
11,795
0
40,058
L
Kukulkan
blacky_jack21
Kukulkan
17,678
953
699
327
10,545
5,879
1,276
5,000
5,545
39,671
0
L
Sobek
cheg
Sobek
6,878
817
836
7,847
29,808
43,296
274
12,444
17,364
18,454
0
W
The Morrigan
david_gurtsiev87
The Morrigan
17,409
1,362
2,537
1,624
13,183
9,659
1,791
7,676
5,489
41,087
295
L
Heimdallr
ilyabaza
Heimdallr
16,811
7,817
0
1,449
17,581
10,776
1,375
9,032
8,549
0
33,746
W
Neith
25,756
11,226
1,058
4,914
13,992
9,939
4,488
5,305
8,687
0
53,221
L
21,856
1,598
9,845
4,764
14,170
8,926
1,005
7,657
6,513
59,253
0
W
20,528
1,055
9,453
3,875
15,116
9,567
815
6,099
9,017
33,364
0
W
9,402
826
4,898
6,538
24,882
43,484
207
14,272
10,610
18,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,473
Gold Earned
56,149
222
Minions Killed
151
0
Camps Cleared
0
1,358,823
Distance Traveled
1,580,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
10,512
701
6
0
0
341,400
0
L
Chaac
10,863
724
50
3
0
327,308
0
L
Kukulkan
10,277
685
45
3
0
276,949
0
L
Sobek
10,705
714
12
1
0
258,539
0
W
The Morrigan
11,852
790
46
3
0
270,796
0
L
Heimdallr
10,968
731
34
2
0
207,090
0
W
Neith
11,046
736
61
4
0
294,129
0
L
Ra
10,660
711
81
5
0
288,937
0
W
Ra
10,883
726
27
2
0
310,391
0
W
Artio
11,856
790
11
1
0
363,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role