Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Biasotti
Da Ji
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 75L
1,459 Elo+
Solo
Skadi
Skadi
Brunerah
Skadi
Level 124
God Stats
1W - 0L
1,372 SR
Queue Stats
56W - 64L
1,555 Elo+
Solo
Terra
Terra
GuaxininBr
Terra
Level 132
God Stats
2W - 0L
1,728 SR
Queue Stats
17W - 14L
1,664 Elo+
Solo
Pele
Pele
rosolen0
Pele
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
90W - 92L
1,540 Elo+
Solo
Team Averages
Level 132
1,520 SR
1,544 Elo+

VS

Team Averages
Level 84
1,518 SR
1,395 Elo+
Chang'e
Chang'e
 
Chang'e
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Amigodemarcelo
He Bo
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,228 Elo+
Party 1
Arachne
Arachne
CabecinhaDeCana
Arachne
Level 176
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 62L
1,534 Elo+
Solo
Mulan
Mulan
Cebolapreta
Mulan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,195 Elo+
Party 1
Bacchus
Bacchus
weizenmann17
Bacchus
Level 148
God Stats
3W - 2L
1,590 SR
Queue Stats
119W - 125L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
9 / 2 / 18
10,176
925
16,034
10,604
5,502
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Da Ji
Biasotti
Da Ji
16
11 / 3 / 13
10,128
921
12,518
7,099
3,394
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Brunerah
Skadi
18
10 / 0 / 19
10,478
953
13,426
8,172
4,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Terra
15
1 / 2 / 28
8,874
807
8,983
14,323
12,199
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
15
3 / 4 / 27
9,311
846
18,383
14,789
7,188
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 8 / 3
7,708
701
8,138
14,956
5,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
1 / 9 / 4
7,711
701
7,210
15,635
5,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 5 / 4
8,284
753
6,611
12,079
17,657
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 7 / 5
8,067
733
9,059
16,309
10,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
weizenmann17
Bacchus
14
1 / 5 / 10
7,870
715
11,024
15,702
25,476
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
37
34
Kills
11
11
Deaths
34
105
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
2
18
9
L
Chang'e
 
Chang'e
2
8
3
0.44
L
1
9
4
0.33
W
Da Ji
Biasotti
Da Ji
11
3
13
5.83
W
Skadi
Brunerah
Skadi
10
0
19
19.5
L
4
5
4
1.2
L
3
7
5
0.79
W
Terra
1
2
28
7.5
W
Pele
3
4
27
4.13
L
Bacchus
weizenmann17
Bacchus
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,344
Damage
42,042
54,987
Taken
74,681
32,427
Mitigated
64,990
25,419
Healing
14,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
16,034
4,034
869
1,609
10,604
5,502
2,764
4,573
6,031
0
32,982
L
Chang'e
 
Chang'e
8,138
276
2,913
1,858
14,956
5,666
108
1,877
13,079
16,278
0
L
7,210
56
756
1,140
15,635
5,479
0
1,509
14,126
17,697
0
W
Da Ji
Biasotti
Da Ji
12,518
2,382
725
583
7,099
3,394
1,627
4,272
2,827
0
21,774
W
Skadi
Brunerah
Skadi
13,426
4,857
2,187
2,142
8,172
4,144
2,108
3,158
5,014
0
34,917
L
6,611
3,367
650
2,647
12,079
17,657
154
1,654
10,425
0
10,604
L
9,059
1,262
286
1,844
16,309
10,712
231
1,523
14,786
0
17,866
W
Terra
8,983
744
6,734
4,548
14,323
12,199
474
7,672
6,651
15,462
0
W
Pele
18,383
4,298
1,436
4,586
14,789
7,188
1,136
6,697
8,092
0
33,933
L
Bacchus
weizenmann17
Bacchus
11,024
775
766
1,976
15,702
25,476
0
2,420
13,282
18,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,967
Gold Earned
39,640
157
Minions Killed
80
0
Camps Cleared
0
1,074,386
Distance Traveled
922,574
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,176
925
46
4
0
195,871
2
L
Chang'e
7,708
701
18
2
0
186,752
0
L
He Bo
7,711
701
28
3
0
170,358
0
W
Da Ji
10,128
921
12
1
0
204,810
0
W
Skadi
10,478
953
47
4
0
230,630
0
L
Arachne
8,284
753
9
1
0
173,729
0
L
Mulan
8,067
733
18
2
0
174,018
0
W
Terra
8,874
807
10
1
0
231,239
0
W
Pele
9,311
846
42
4
0
211,836
0
L
Bacchus
7,870
715
7
1
0
217,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role