Player Matchup

Zeus
Zeus
Platinum I
 
Zeus
Platinum I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold II
Nbhars
Odin
Gold II
Level 101
God Stats
2W - 3L
1,500 SR
Queue Stats
447W - 455L
1,706 MMR
Solo
Mercury
Mercury
Platinum IV
cewabul1
Mercury
Platinum IV
Level 143
God Stats
0W - 5L
1,531 SR
Queue Stats
264W - 239L
1,755 MMR
Solo
Olorun
Olorun
Gold II
zLymee
Olorun
Gold II
Level 127
God Stats
0W - 3L
1,323 SR
Queue Stats
384W - 369L
1,635 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
我一见你就笑
Cthulhu
Diamond IV
Level 157
God Stats
1W - 6L
1,478 SR
Queue Stats
332W - 306L
1,978 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,466 SR
1,715 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,621 SR
1,828 MMR
Rama
Rama
Platinum V
DemonTeddy
Rama
Platinum V
Level 146
God Stats
30W - 22L
1,580 SR
Queue Stats
274W - 227L
1,622 MMR
Solo
Freya
Freya
Platinum IV
Mitsufy
Freya
Platinum IV
Level 186
God Stats
22W - 10L
1,781 SR
Queue Stats
112W - 84L
1,844 MMR
Party 1
Bastet
Bastet
Diamond IV
SRKNgaming
Bastet
Diamond IV
Level 169
God Stats
29W - 27L
1,689 SR
Queue Stats
278W - 263L
2,031 MMR
Solo
Fenrir
Fenrir
Platinum III
byeBK
Fenrir
Platinum III
Level 94
God Stats
21W - 15L
1,659 SR
Queue Stats
161W - 139L
1,958 MMR
Party 1
Cabrakan
Cabrakan
Gold V
z1_Jesse_666
Cabrakan
Gold V
Level 173
God Stats
2W - 1L
1,394 SR
Queue Stats
100W - 98L
1,686 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
1 / 4 / 0
8,970
498
11,533
10,861
5,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
Nbhars
Odin
12
0 / 2 / 2
7,937
441
3,663
13,550
13,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
cewabul1
Mercury
16
2 / 3 / 0
9,411
523
5,576
11,922
5,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
zLymee
Olorun
16
0 / 4 / 1
9,191
511
5,319
13,030
6,370
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
1 / 3 / 1
9,889
549
12,558
19,674
17,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ThorSolChang'eAthena

VS

Bans
He BoArtioThanatosAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 4
10,682
593
13,225
14,973
6,679
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Freya
Mitsufy
Freya
18
4 / 1 / 4
11,659
648
11,904
14,536
6,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
SRKNgaming
Bastet
17
1 / 2 / 1
10,269
571
12,468
19,145
8,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
byeBK
Fenrir
18
9 / 0 / 2
11,638
647
10,008
14,588
7,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
z1_Jesse_666
Cabrakan
13
0 / 0 / 9
9,134
507
3,106
12,635
11,066
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
16
16
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
4
0
0.25
W
2
1
4
4
W
Freya
Mitsufy
Freya
4
1
4
6
L
Odin
Nbhars
Odin
0
2
2
0.5
W
Bastet
SRKNgaming
Bastet
1
2
1
0.75
W
Fenrir
byeBK
Fenrir
9
0
2
10
L
Mercury
cewabul1
Mercury
2
3
0
0.67
W
Cabrakan
z1_Jesse_666
Cabrakan
0
0
9
4.5
L
Olorun
zLymee
Olorun
0
4
1
0.13
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,649
Damage
50,711
69,037
Taken
75,877
47,183
Mitigated
40,201
15,811
Healing
42,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
11,533
845
0
2,359
10,861
5,330
0
6,670
4,191
90,774
0
W
13,225
10,359
0
8,806
14,973
6,679
918
4,276
10,697
0
99,086
W
Freya
Mitsufy
Freya
11,904
3,182
0
8,464
14,536
6,864
380
6,358
8,178
112,203
0
L
Odin
Nbhars
Odin
3,663
253
0
2,856
13,550
13,045
16
6,365
7,185
0
15,601
W
Bastet
SRKNgaming
Bastet
12,468
3,960
0
10,029
19,145
8,152
359
10,285
6,878
0
88,160
W
Fenrir
byeBK
Fenrir
10,008
2,992
0
6,704
14,588
7,440
0
3,396
11,085
0
112,954
L
Mercury
cewabul1
Mercury
5,576
3,286
0
1,420
11,922
5,271
0
742
11,180
0
80,279
W
Cabrakan
z1_Jesse_666
Cabrakan
3,106
472
3,391
5,052
12,635
11,066
0
7,306
5,329
16,154
0
L
Olorun
zLymee
Olorun
5,319
3,361
343
3,681
13,030
6,370
0
214
12,816
80,845
0
L
12,558
1,100
0
5,152
19,674
17,167
0
1,019
18,655
82,715
342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,398
Gold Earned
53,382
590
Minions Killed
617
0
Camps Cleared
0
1,910,453
Distance Traveled
1,969,014
15
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,970
498
165
9
0
358,096
8
W
Rama
10,682
593
163
9
0
324,498
5
W
Freya
11,659
648
186
10
0
381,800
5
L
Odin
7,937
441
10
1
0
381,253
5
W
Bastet
10,269
571
120
7
0
415,801
0
W
Fenrir
11,638
647
138
8
0
441,872
4
L
Mercury
9,411
523
116
6
0
462,326
0
W
Cabrakan
9,134
507
10
1
0
405,043
14
L
Olorun
9,191
511
154
9
0
344,911
1
L
Cthulhu
9,889
549
145
8
0
363,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role