Player Matchup

Tyr
Tyr
 
Tyr
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
AwsomeInventor
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 15L
1,182 Elo+
Solo
Zeus
Zeus
GetGriddyEmote
Zeus
Level 58
God Stats
1W - 0L
1,636 SR
Queue Stats
54W - 26L
1,817 Elo+
Party 1
Hou Yi
Hou Yi
RyanR012689
Hou Yi
Level 18
God Stats
1W - 1L
1,300 SR
Queue Stats
10W - 25L
1,246 Elo+
Solo
Terra
Terra
mleee545115
Terra
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 78
1,487 SR
1,449 Elo+

VS

Team Averages
Level 123
1,561 SR
1,564 Elo+
Ymir
Ymir
Assassin King11
Ymir
Level 148
God Stats
1W - 3L
1,248 SR
Queue Stats
406W - 408L
1,656 Elo+
Solo
Anhur
Anhur
BossReKiller96
Anhur
Level 128
God Stats
0W - 1L
1,777 SR
Queue Stats
91W - 81L
1,548 Elo+
Solo
Nox
Nox
Vallarynn
Nox
Level 29
God Stats
0W - 1L
1,685 SR
Queue Stats
33W - 22L
1,595 Elo+
Solo
Terra
Terra
dirty und13s
Terra
Level 154
God Stats
7W - 9L
1,790 SR
Queue Stats
592W - 627L
1,469 Elo+
Solo
Hercules
Hercules
saledfinger69420
Hercules
Level 158
God Stats
5W - 7L
1,306 SR
Queue Stats
286W - 287L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
18
6 / 3 / 10
10,351
1,035
8,812
17,906
22,318
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 8
7,812
781
7,056
6,785
4,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
13 / 3 / 8
9,963
996
39,002
13,228
8,832
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
9
0 / 2 / 1
6,353
635
187
4,430
1,810
12
1 / 0 / 10
7,378
738
1,312
6,167
3,384

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
6,628
663
6,254
15,094
7,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 5 / 3
8,445
845
8,299
12,176
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 4 / 3
7,967
797
9,856
9,135
3,474
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 5
6,760
676
3,203
13,306
10,456
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 2 / 7
6,833
683
3,411
9,193
6,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
21
Kills
10
10
Deaths
21
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
3
10
3.67
L
0
6
2
0.17
W
1
2
8
2.5
L
4
5
3
1.1
W
13
3
8
5.67
W
Hou Yi
0
2
1
0.25
L
4
4
3
1.38
L
1
4
5
0.88
W
1
0
10
6
L
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,369
Damage
31,023
48,516
Taken
58,904
41,098
Mitigated
32,177
16,215
Healing
18,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,812
1,165
1,346
4,932
17,906
22,318
0
5,993
11,719
0
23,208
L
6,254
1,399
365
2,441
15,094
7,182
0
11,446
3,648
12,787
0
W
7,056
647
506
1,621
6,785
4,754
959
2,486
4,252
13,692
0
L
8,299
4,231
222
2,328
12,176
4,193
0
10,336
1,840
0
16,663
W
39,002
9,621
150
2,420
13,228
8,832
222
5,375
7,633
56,392
0
W
Hou Yi
187
103
13
216
4,430
1,810
0
3,283
1,109
0
2,139
L
9,856
1,090
780
1,613
9,135
3,474
0
6,098
3,037
17,359
0
L
3,203
335
2,427
3,389
13,306
10,456
0
11,724
1,582
7,203
0
W
1,312
365
2,487
2,524
6,167
3,384
668
1,638
4,490
2,495
0
L
3,411
545
973
3,597
9,193
6,872
0
7,766
1,427
0
6,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,857
Gold Earned
36,633
103
Minions Killed
64
0
Camps Cleared
0
908,787
Distance Traveled
729,169
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,351
1,035
28
3
0
183,251
0
L
Ymir
6,628
663
17
2
0
133,119
0
W
Tiamat
7,812
781
19
2
0
198,939
0
L
Anhur
8,445
845
14
1
0
152,414
0
W
Zeus
9,963
996
49
5
0
152,753
0
W
Hou Yi
6,353
635
5
1
0
130,334
0
L
Nox
7,967
797
18
2
0
162,102
0
L
Terra
6,760
676
6
1
0
181,686
0
W
Terra
7,378
738
2
0
0
243,510
0
L
Hercules
6,833
683
9
1
0
99,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role