Player Matchup

Tiamat
Tiamat
DragoElement
Tiamat
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 15L
1,119 Elo+
Party 1
Surtr
Surtr
UwUYayo
Surtr
Level 32
God Stats
5W - 4L
1,406 SR
Queue Stats
58W - 83L
1,307 Elo+
Party 1
Martichoras
Martichoras
vLORD DEADPOOLv
Martichoras
Level 102
God Stats
51W - 63L
1,476 SR
Queue Stats
384W - 388L
1,468 Elo+
Solo
Team Averages
Level 53
1,461 SR
1,298 Elo+

VS

Team Averages
Level 95
1,553 SR
1,275 Elo+
Hercules
Hercules
PavéMMA
Hercules
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 175L
972 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
aniace
Ah Muzen Cab
Level 92
God Stats
4W - 3L
1,659 SR
Queue Stats
112W - 132L
1,448 Elo+
Solo
He Bo
He Bo
benho94
He Bo
Level 94
God Stats
4W - 4L
1,500 SR
Queue Stats
268W - 294L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
0 / 2 / 9
9,594
640
4,534
7,576
5,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
UwUYayo
Surtr
17
5 / 0 / 8
11,139
743
9,078
14,731
18,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
vLORD DEADPOOLv
Martichoras
19
10 / 0 / 5
12,343
823
19,863
13,864
9,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PavéMMA
Hercules
13
0 / 4 / 0
8,118
541
5,082
13,350
18,334
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
aniace
Ah Muzen Cab
14
1 / 4 / 0
8,924
595
13,133
12,538
5,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

He Bo
benho94
He Bo
13
1 / 7 / 0
8,684
579
5,291
13,590
5,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
2
15
Kills
2
2
Deaths
15
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
2
9
2.25
L
Hercules
PavéMMA
Hercules
0
4
0
0
W
Surtr
UwUYayo
Surtr
5
0
8
9
L
Ah Muzen Cab
aniace
Ah Muzen Cab
1
4
0
0.25
L
He Bo
benho94
He Bo
1
7
0
0.14
W
Martichoras
vLORD DEADPOOLv
Martichoras
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,475
Damage
23,506
36,171
Taken
39,478
33,507
Mitigated
28,979
13,310
Healing
6,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
4,534
856
0
1,228
7,576
5,406
741
1,155
6,421
31,923
0
L
Hercules
PavéMMA
Hercules
5,082
1,196
0
3,782
13,350
18,334
0
2,357
10,993
0
17,374
W
Surtr
UwUYayo
Surtr
9,078
2,986
128
3,964
14,731
18,369
634
1,587
13,144
802
41,053
L
Ah Muzen Cab
aniace
Ah Muzen Cab
13,133
2,979
0
1,581
12,538
5,600
0
1,244
11,294
0
51,643
L
He Bo
benho94
He Bo
5,291
426
168
522
13,590
5,045
0
1,415
12,175
25,532
0
W
Martichoras
vLORD DEADPOOLv
Martichoras
19,863
9,214
13
7,977
13,864
9,732
1,673
2,652
11,212
0
61,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,076
Gold Earned
25,726
200
Minions Killed
160
0
Camps Cleared
0
842,739
Distance Traveled
628,681
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,594
640
52
3
0
237,964
0
L
Hercules
8,118
541
24
2
0
187,269
0
W
Surtr
11,139
743
72
5
0
321,706
0
L
Ah Muzen Cab
8,924
595
88
6
0
232,909
0
L
He Bo
8,684
579
48
3
0
208,503
0
W
Martichoras
12,343
823
76
5
0
283,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role