Player Matchup

Arachne
Arachne
BarabasKarabas
Arachne
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 36L
1,499 Elo+
Solo
Nike
Nike
ReiEnthusiast
Nike
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 152L
1,529 Elo+
Party 1
Ne Zha
Ne Zha
RottonWaffles
Ne Zha
Level 155
God Stats
2W - 2L
1,839 SR
Queue Stats
65W - 74L
1,553 Elo+
Party 1
Aphrodite
Aphrodite
VigorousVixen
Aphrodite
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 60L
1,391 Elo+
Solo
Tyr
Tyr
hanok19
Tyr
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
732W - 753L
1,489 Elo+
Solo
Team Averages
Level 109
1,568 SR
1,492 Elo+

VS

Team Averages
Level 71
1,500 SR
1,428 Elo+
Zhong Kui
Zhong Kui
Admiral Vityaz
Zhong Kui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Ripazha1900
Jing Wei
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 45L
1,261 Elo+
Solo
Sun Wukong
Sun Wukong
Sixxtail
Sun Wukong
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,499 Elo+
Solo
Yemoja
Yemoja
UnforgivingEdge
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Rama
Rama
iThePinkiePie
Rama
Level 101
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 62L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 12
10,428
869
12,555
14,775
13,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
5 / 0 / 18
9,947
829
16,861
12,380
12,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
10 / 2 / 13
10,873
906
20,474
12,828
6,509
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
VigorousVixen
Aphrodite
16
0 / 1 / 19
9,495
791
9,585
13,419
7,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tyr
14
3 / 2 / 12
8,766
731
6,863
16,672
8,863
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Admiral Vityaz
Zhong Kui
11
0 / 6 / 0
6,455
538
2,021
11,913
5,640
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Ripazha1900
Jing Wei
15
2 / 7 / 2
8,198
683
8,939
13,993
6,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Sixxtail
Sun Wukong
14
0 / 5 / 2
7,180
598
9,844
16,218
19,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 4
8,035
670
7,134
17,626
12,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 3 / 3
7,992
666
15,875
10,417
4,024
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
15
26
Kills
4
7
Deaths
26
74
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Admiral Vityaz
Zhong Kui
0
6
0
0
W
8
2
12
7
W
5
0
18
14
L
Jing Wei
Ripazha1900
Jing Wei
2
7
2
0.43
W
10
2
13
8.25
L
Sun Wukong
Sixxtail
Sun Wukong
0
5
2
0.2
L
0
5
4
0.4
W
Aphrodite
VigorousVixen
Aphrodite
0
1
19
9.5
W
Tyr
3
2
12
4.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,338
Damage
43,813
70,074
Taken
70,167
49,540
Mitigated
47,649
41,919
Healing
16,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Admiral Vityaz
Zhong Kui
2,021
159
85
797
11,913
5,640
0
1,423
10,155
3,544
0
W
12,555
7,910
422
4,750
14,775
13,943
268
2,056
12,456
0
15,334
W
16,861
585
1,176
2,035
12,380
12,466
1,726
3,098
8,919
0
22,435
L
Jing Wei
Ripazha1900
Jing Wei
8,939
6,349
1,046
517
13,993
6,336
0
1,979
11,719
0
27,754
W
20,474
3,828
246
4,394
12,828
6,509
2,877
1,344
11,211
0
39,583
L
Sun Wukong
Sixxtail
Sun Wukong
9,844
1,322
1,180
2,543
16,218
19,249
0
3,773
11,531
0
21,145
L
7,134
1,376
3,277
2,528
17,626
12,400
0
1,826
15,192
14,836
0
W
Aphrodite
VigorousVixen
Aphrodite
9,585
1,482
11,131
9,471
13,419
7,759
1,870
1,132
12,071
34,788
0
W
Tyr
6,863
1,278
1,952
6,342
16,672
8,863
316
1,525
15,020
0
11,616
L
15,875
9,060
1,966
2,821
10,417
4,024
0
584
9,737
0
30,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,509
Gold Earned
37,860
130
Minions Killed
129
0
Camps Cleared
0
1,136,471
Distance Traveled
938,216
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,455
538
3
0
0
172,037
0
W
Arachne
10,428
869
8
1
0
221,996
0
W
Nike
9,947
829
10
1
0
221,875
0
L
Jing Wei
8,198
683
52
4
0
178,216
0
W
Ne Zha
10,873
906
32
3
0
228,330
0
L
Sun Wukong
7,180
598
25
2
0
215,943
0
L
Yemoja
8,035
670
16
1
0
183,207
0
W
Aphrodite
9,495
791
66
6
0
232,500
0
W
Tyr
8,766
731
14
1
0
231,770
0
L
Rama
7,992
666
33
3
0
188,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role