Player Matchup

Kuzenbo
Kuzenbo
FAX_24_HOURS
Kuzenbo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,259 Elo+
Party 1
The Morrigan
The Morrigan
Indyay
The Morrigan
Level 97
God Stats
4W - 7L
1,395 SR
Queue Stats
190W - 185L
1,627 Elo+
Solo
Rama
Rama
frankied231190
Rama
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
115W - 124L
1,468 Elo+
Party 1
Hel
Hel
insaneinsanity5
Hel
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,713 Elo+
Solo
Hun Batz
Hun Batz
soy_yud
Hun Batz
Level 149
God Stats
3W - 1L
1,477 SR
Queue Stats
128W - 123L
1,419 Elo+
Party 1
Team Averages
Level 99
1,475 SR
1,497 Elo+

VS

Team Averages
Level 106
1,543 SR
1,502 Elo+
Hel
Hel
MistressJuvia
Hel
Level 161
God Stats
5W - 4L
1,395 SR
Queue Stats
233W - 217L
1,543 Elo+
Solo
Izanami
Izanami
Scarletking1
Izanami
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 49L
1,499 Elo+
Solo
Zhong Kui
Zhong Kui
TTv32god
Zhong Kui
Level 129
God Stats
2W - 2L
1,732 SR
Queue Stats
131W - 148L
1,446 Elo+
Party 2
Agni
Agni
pxxpshnxxd
Agni
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 196L
1,590 Elo+
Solo
Sun Wukong
Sun Wukong
treat1b
Sun Wukong
Level 85
God Stats
6W - 5L
1,588 SR
Queue Stats
109W - 121L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FAX_24_HOURS
Kuzenbo
15
1 / 3 / 7
8,171
743
8,576
17,585
24,671
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

The Morrigan
Indyay
The Morrigan
14
3 / 7 / 3
8,511
774
13,258
10,338
4,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 3
7,247
659
7,480
11,873
6,024
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 4 / 6
7,539
685
8,581
15,312
12,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hun Batz
soy_yud
Hun Batz
16
3 / 2 / 5
8,557
778
13,895
13,607
14,192
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 12
9,330
848
8,690
14,692
10,816
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Izanami
Scarletking1
Izanami
16
7 / 3 / 7
9,946
904
14,849
13,337
6,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
TTv32god
Zhong Kui
15
4 / 3 / 13
9,335
849
17,713
16,261
13,047
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
2 / 1 / 14
9,032
821
10,555
11,058
5,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
treat1b
Sun Wukong
16
3 / 1 / 14
9,421
856
14,246
17,689
13,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
80
9
Kills
20
20
Deaths
9
24
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
FAX_24_HOURS
Kuzenbo
1
3
7
1.5
L
The Morrigan
Indyay
The Morrigan
3
7
3
0.64
W
4
1
12
10
W
Izanami
Scarletking1
Izanami
7
3
7
3.5
W
Zhong Kui
TTv32god
Zhong Kui
4
3
13
3.5
L
1
4
3
0.63
L
1
4
6
1
W
2
1
14
9
L
Hun Batz
soy_yud
Hun Batz
3
2
5
2.75
W
Sun Wukong
treat1b
Sun Wukong
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,790
Damage
66,053
68,715
Taken
73,037
61,758
Mitigated
49,538
30,213
Healing
49,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
FAX_24_HOURS
Kuzenbo
8,576
2,557
1,581
3,620
17,585
24,671
0
9,982
7,603
17,070
0
L
The Morrigan
Indyay
The Morrigan
13,258
2,169
947
731
10,338
4,446
0
7,505
2,823
21,787
0
W
8,690
391
21,523
11,038
14,692
10,816
490
4,270
10,422
16,633
0
W
Izanami
Scarletking1
Izanami
14,849
8,788
1,683
3,112
13,337
6,940
3,136
6,084
7,253
0
40,376
W
Zhong Kui
TTv32god
Zhong Kui
17,713
776
812
3,898
16,261
13,047
1,475
8,224
8,037
27,912
0
L
7,480
3,810
612
1,771
11,873
6,024
0
5,011
6,862
0
19,549
L
8,581
605
9,476
6,873
15,312
12,425
0
7,005
8,307
15,399
0
W
10,555
449
480
949
11,058
5,588
1,667
5,258
5,800
29,430
0
L
Hun Batz
soy_yud
Hun Batz
13,895
533
1,502
3,100
13,607
14,192
0
7,445
6,162
2,736
26,637
W
Sun Wukong
treat1b
Sun Wukong
14,246
2,066
1,297
4,852
17,689
13,147
518
8,255
9,434
0
24,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,025
Gold Earned
47,064
105
Minions Killed
171
0
Camps Cleared
0
977,038
Distance Traveled
1,238,672
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,171
743
19
2
0
235,181
0
L
The Morrigan
8,511
774
21
2
0
174,008
0
W
Hel
9,330
848
24
2
0
241,280
0
W
Izanami
9,946
904
62
6
0
224,834
0
W
Zhong Kui
9,335
849
20
2
0
250,086
0
L
Rama
7,247
659
24
2
0
153,045
0
L
Hel
7,539
685
17
2
0
218,627
0
W
Agni
9,032
821
36
3
0
254,636
0
L
Hun Batz
8,557
778
24
2
0
196,177
0
W
Sun Wukong
9,421
856
29
3
0
267,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role