Player Matchup

Surtr
Surtr
 
Surtr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
JAMES-UCH1HA
Ullr
Level 109
God Stats
0W - 1L
1,758 SR
Queue Stats
39W - 52L
1,297 Elo+
Party 2
Hun Batz
Hun Batz
Sp4ceDr4g0n
Hun Batz
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,587 Elo+
Party 1
Vulcan
Vulcan
THEPYRO321
Vulcan
Level 146
God Stats
6W - 3L
1,261 SR
Queue Stats
367W - 368L
1,486 Elo+
Party 2
Ne Zha
Ne Zha
crabmonster132
Ne Zha
Level 157
God Stats
2W - 2L
1,689 SR
Queue Stats
48W - 45L
1,539 Elo+
Party 1
Team Averages
Level 133
1,541 SR
1,482 Elo+

VS

Team Averages
Level 101
1,575 SR
1,498 Elo+
Geb
Geb
Cavanger
Geb
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
423W - 410L
1,478 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
IIXSAMMANXII
Ah Muzen Cab
Level 124
God Stats
8W - 3L
1,715 SR
Queue Stats
631W - 625L
1,506 Elo+
Party 3
Fenrir
Fenrir
ImFrankis
Fenrir
Level 69
God Stats
2W - 2L
1,297 SR
Queue Stats
288W - 272L
1,496 Elo+
Party 3
Nike
Nike
LandonFrost
Nike
Level 119
God Stats
2W - 0L
1,732 SR
Queue Stats
214W - 209L
1,537 Elo+
Solo
Jing Wei
Jing Wei
NierFuture
Jing Wei
Level 108
God Stats
15W - 7L
1,632 SR
Queue Stats
742W - 758L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
2 / 6 / 13
9,450
788
10,730
16,683
25,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
3 / 3 / 10
8,980
748
3,814
10,355
5,199
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
Sp4ceDr4g0n
Hun Batz
15
3 / 6 / 11
9,097
758
10,393
11,430
5,180
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Vulcan
THEPYRO321
Vulcan
15
1 / 4 / 12
8,880
740
14,482
7,873
3,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
13 / 4 / 7
10,737
895
24,684
14,382
8,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 12
9,769
814
8,984
15,153
17,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Muzen Cab
IIXSAMMANXII
Ah Muzen Cab
19
7 / 3 / 11
11,116
926
19,136
10,256
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
ImFrankis
Fenrir
14
4 / 6 / 7
8,828
736
6,621
16,969
13,759
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 5 / 10
9,449
787
8,824
17,836
10,133
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mace

Mace

+10
Physical Power

Jing Wei
NierFuture
Jing Wei
17
5 / 5 / 7
10,086
841
9,789
12,800
4,417
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
70
22
Kills
23
23
Deaths
22
53
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
6
13
1.42
W
4
3
12
3.33
W
Ah Muzen Cab
IIXSAMMANXII
Ah Muzen Cab
7
3
11
4.17
W
Fenrir
ImFrankis
Fenrir
4
6
7
1.25
L
3
3
10
2.67
W
3
5
10
1.6
W
Jing Wei
NierFuture
Jing Wei
5
5
7
1.7
L
Hun Batz
Sp4ceDr4g0n
Hun Batz
3
6
11
1.42
L
Vulcan
THEPYRO321
Vulcan
1
4
12
1.75
L
13
4
7
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,103
Damage
53,354
60,723
Taken
73,014
47,255
Mitigated
49,549
14,708
Healing
24,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
10,730
1,689
0
2,762
16,683
25,126
0
1,922
14,413
2,356
16,698
W
8,984
541
2,516
2,277
15,153
17,734
0
4,285
10,776
14,260
366
W
Ah Muzen Cab
IIXSAMMANXII
Ah Muzen Cab
19,136
4,398
1,255
3,797
10,256
3,506
750
840
9,326
0
46,895
W
Fenrir
ImFrankis
Fenrir
6,621
1,126
888
1,764
16,969
13,759
379
3,298
13,457
0
8,088
L
3,814
1,895
157
1,577
10,355
5,199
708
1,087
9,268
0
11,766
W
8,824
1,583
1,441
6,362
17,836
10,133
0
5,159
12,165
0
25,598
W
Jing Wei
NierFuture
Jing Wei
9,789
8,383
540
3,467
12,800
4,417
861
2,625
9,980
0
30,757
L
Hun Batz
Sp4ceDr4g0n
Hun Batz
10,393
2,507
1,093
1,162
11,430
5,180
0
2,392
8,862
0
18,491
L
Vulcan
THEPYRO321
Vulcan
14,482
5,297
1,226
1,101
7,873
3,543
557
1,254
6,619
26,721
0
L
24,684
4,859
1,190
4,440
14,382
8,207
637
1,963
12,372
0
43,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,144
Gold Earned
49,248
146
Minions Killed
181
0
Camps Cleared
0
1,120,290
Distance Traveled
1,142,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
9,450
788
22
2
0
216,084
0
W
Geb
9,769
814
11
1
0
236,350
0
W
Ah Muzen Cab
11,116
926
72
6
0
247,115
0
W
Fenrir
8,828
736
5
0
0
227,026
0
L
Ullr
8,980
748
24
2
0
216,026
0
W
Nike
9,449
787
35
3
0
223,426
0
W
Jing Wei
10,086
841
58
5
0
208,193
0
L
Hun Batz
9,097
758
26
2
0
223,787
0
L
Vulcan
8,880
740
43
4
0
225,129
0
L
Ne Zha
10,737
895
31
3
0
239,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role