Player Matchup

Lancelot
Lancelot
Aakdewin
Lancelot
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 116L
1,557 Elo+
Party 2
Danzaburou
Danzaburou
CheersMF
Danzaburou
Level 55
God Stats
16W - 12L
1,729 SR
Queue Stats
115W - 96L
1,588 Elo+
Party 2
Chang'e
Chang'e
Koopo13
Chang'e
Level 61
God Stats
9W - 4L
1,985 SR
Queue Stats
92W - 91L
1,577 Elo+
Party 2
Team Averages
Level 88
1,738 SR
1,574 Elo+

VS

Team Averages
Level 119
1,446 SR
1,522 Elo+
Achilles
Achilles
BuckingBronco27
Achilles
Level 125
God Stats
3W - 2L
1,285 SR
Queue Stats
67W - 62L
1,538 Elo+
Party 1
Sol
Sol
PolishPower27
Sol
Level 119
God Stats
7W - 5L
1,581 SR
Queue Stats
11W - 13L
1,499 Elo+
Party 1
King Arthur
King Arthur
Scratious
King Arthur
Level 113
God Stats
3W - 2L
1,474 SR
Queue Stats
36W - 37L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aakdewin
Lancelot
13
2 / 3 / 1
7,813
651
9,889
12,095
11,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
CheersMF
Danzaburou
12
0 / 2 / 1
7,355
613
3,402
8,350
3,676
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Koopo13
Chang'e
14
1 / 3 / 1
7,921
660
6,620
11,296
4,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
1 / 1 / 6
8,284
690
5,452
11,535
15,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 2 / 4
9,630
803
12,336
8,333
3,879
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Scratious
King Arthur
13
3 / 1 / 4
8,830
736
8,088
13,857
12,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
8
8
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Aakdewin
Lancelot
2
3
1
0.83
W
Achilles
1
1
6
4
L
Danzaburou
CheersMF
Danzaburou
0
2
1
0.25
L
Chang'e
Koopo13
Chang'e
1
3
1
0.5
W
4
2
4
3
W
King Arthur
Scratious
King Arthur
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,911
Damage
25,876
31,741
Taken
33,725
19,926
Mitigated
31,770
10,233
Healing
7,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Aakdewin
Lancelot
9,889
2,126
0
1,296
12,095
11,251
0
4,022
8,073
0
16,385
W
Achilles
5,452
1,153
0
2,550
11,535
15,109
0
2,262
8,837
0
21,096
L
Danzaburou
CheersMF
Danzaburou
3,402
1,195
0
1,429
8,350
3,676
0
3,584
4,766
0
20,634
L
Chang'e
Koopo13
Chang'e
6,620
296
3,033
4,475
11,296
4,999
0
4,962
6,334
34,012
0
W
12,336
4,055
0
3,082
8,333
3,879
542
1,386
6,736
41,622
0
W
King Arthur
Scratious
King Arthur
8,088
1,101
0
2,066
13,857
12,782
52
3,062
10,503
509
34,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,089
Gold Earned
26,744
113
Minions Killed
150
0
Camps Cleared
0
681,224
Distance Traveled
654,528
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,813
651
10
1
0
244,246
0
W
Achilles
8,284
690
36
3
0
225,946
0
L
Danzaburou
7,355
613
32
3
0
208,873
0
L
Chang'e
7,921
660
71
6
0
228,105
3
W
Sol
9,630
803
79
7
0
196,265
0
W
King Arthur
8,830
736
35
3
0
232,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role