Player Matchup

Horus
Horus
WTFsUpDennys
Horus
Level 67
God Stats
0W - 3L
1,270 SR
Queue Stats
28W - 55L
1,336 Elo+
Solo
Jormungandr
Jormungandr
acousticcherry
Jormungandr
Level 64
God Stats
1W - 4L
1,472 SR
Queue Stats
47W - 42L
1,720 Elo+
Party 2
Tiamat
Tiamat
acousticlime
Tiamat
Level 109
God Stats
2W - 6L
1,414 SR
Queue Stats
202W - 186L
1,447 Elo+
Party 2
Mulan
Mulan
fakeydrakey
Mulan
Level 102
God Stats
1W - 5L
1,180 SR
Queue Stats
228W - 202L
1,491 Elo+
Party 2
Olorun
Olorun
kesda
Olorun
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 248L
1,426 Elo+
Party 2
Team Averages
Level 93
1,367 SR
1,484 Elo+

VS

Team Averages
Level 110
1,545 SR
1,545 Elo+
Sol
Sol
GabenChrist
Sol
Level 131
God Stats
3W - 1L
1,696 SR
Queue Stats
106W - 92L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Ippy04
Sylvanus
Level 88
God Stats
2W - 3L
1,227 SR
Queue Stats
51W - 31L
1,641 Elo+
Party 3
Fenrir
Fenrir
Redwake
Fenrir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 77L
1,490 Elo+
Party 1
Cerberus
Cerberus
Vanadra2032
Cerberus
Level 109
God Stats
4W - 4L
1,815 SR
Queue Stats
496W - 430L
1,565 Elo+
Solo
Surtr
Surtr
exglobe
Surtr
Level 101
God Stats
4W - 2L
1,489 SR
Queue Stats
8W - 7L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,481
394
4,138
20,230
20,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
acousticcherry
Jormungandr
15
1 / 3 / 0
9,077
478
11,723
18,585
15,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
14
2 / 2 / 2
8,684
457
16,835
15,689
10,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 2 / 2
9,238
486
13,383
18,207
9,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Olorun
kesda
Olorun
16
1 / 1 / 1
9,587
505
13,694
16,185
7,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 2
10,717
564
16,518
8,429
4,498
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Sylvanus
Ippy04
Sylvanus
14
1 / 1 / 7
9,159
482
7,677
14,389
14,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Redwake
Fenrir
17
4 / 1 / 2
10,087
531
8,045
17,853
13,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Cerberus
Vanadra2032
Cerberus
15
2 / 4 / 3
9,526
501
16,140
23,496
14,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Surtr
exglobe
Surtr
16
4 / 1 / 0
10,873
572
18,313
23,905
18,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
12
12
Deaths
8
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Sylvanus
Ippy04
Sylvanus
1
1
7
4.5
W
Fenrir
Redwake
Fenrir
4
1
2
5
W
Cerberus
Vanadra2032
Cerberus
2
4
3
0.88
L
0
4
3
0.38
L
Jormungandr
acousticcherry
Jormungandr
1
3
0
0.33
L
Tiamat
2
2
2
1.5
W
Surtr
exglobe
Surtr
4
1
0
4
L
3
2
2
2
L
Olorun
kesda
Olorun
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,773
Damage
66,693
88,896
Taken
88,072
63,488
Mitigated
64,535
36,650
Healing
40,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,518
8,442
0
4,757
8,429
4,498
1,955
4,636
3,757
114,334
0
W
Sylvanus
Ippy04
Sylvanus
7,677
3,002
3,289
5,613
14,389
14,677
232
7,795
6,228
31,880
0
W
Fenrir
Redwake
Fenrir
8,045
817
0
2,689
17,853
13,073
0
4,913
12,830
0
91,990
W
Cerberus
Vanadra2032
Cerberus
16,140
540
0
12,446
23,496
14,060
0
10,731
12,189
87,308
0
L
4,138
1,567
3,172
7,314
20,230
20,190
0
13,129
7,101
0
15,332
L
Jormungandr
acousticcherry
Jormungandr
11,723
5,110
0
5,608
18,585
15,675
0
1,014
17,571
83,987
0
L
Tiamat
16,835
1,367
700
4,759
15,689
10,202
0
10,002
5,687
72,944
0
W
Surtr
exglobe
Surtr
18,313
6,938
0
11,927
23,905
18,227
645
13,077
10,816
2,219
93,491
L
13,383
1,477
0
5,891
18,207
9,605
0
5,917
12,290
0
86,130
L
Olorun
kesda
Olorun
13,694
6,421
1,407
7,799
16,185
7,816
0
11,039
5,146
98,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,067
Gold Earned
50,362
595
Minions Killed
706
0
Camps Cleared
0
1,888,181
Distance Traveled
1,864,719
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,717
564
187
10
0
363,448
5
W
Sylvanus
9,159
482
34
2
0
374,512
6
W
Fenrir
10,087
531
120
6
0
417,785
6
W
Cerberus
9,526
501
211
11
0
376,137
2
L
Horus
7,481
394
26
1
0
386,464
3
L
Jormungandr
9,077
478
143
8
0
321,955
2
L
Tiamat
8,684
457
138
7
0
380,720
5
W
Surtr
10,873
572
154
8
0
332,837
0
L
Mulan
9,238
486
122
6
0
407,375
0
L
Olorun
9,587
505
166
9
0
391,667
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role