Player Matchup

Horus
Horus
 
Horus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
CaptainYOLO90
He Bo
Level 128
God Stats
0W - 2L
1,282 SR
Queue Stats
20W - 39L
1,539 Elo+
Solo
Kali
Kali
Spanky14
Kali
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
73W - 62L
1,505 Elo+
Party 3
Cu Chulainn
Cu Chulainn
thelubs1
Cu Chulainn
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 44L
1,338 Elo+
Solo
Team Averages
Level 104
1,456 SR
1,476 Elo+

VS

Team Averages
Level 112
1,452 SR
1,475 Elo+
Chiron
Chiron
D_YOUNG1721
Chiron
Level 114
God Stats
2W - 3L
1,285 SR
Queue Stats
136W - 151L
1,470 Elo+
Solo
Amaterasu
Amaterasu
DuskGrave
Amaterasu
Level 85
God Stats
5W - 3L
1,500 SR
Queue Stats
85W - 82L
1,426 Elo+
Party 2
Janus
Janus
Frostwalrus94
Janus
Level 65
God Stats
1W - 1L
1,256 SR
Queue Stats
22W - 21L
1,484 Elo+
Party 1
Ra
Ra
Luvvy
Ra
Level 170
God Stats
2W - 0L
1,717 SR
Queue Stats
136W - 133L
1,519 Elo+
Party 2
Vamana
Vamana
NCRprospector
Vamana
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 2 / 4
7,753
775
4,843
14,101
11,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kuzenbo
 
Kuzenbo
13
0 / 2 / 2
6,830
683
5,869
11,841
15,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 2
7,221
722
7,441
10,629
4,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kali
10
1 / 5 / 1
6,401
640
10,457
10,547
5,306
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cu Chulainn
thelubs1
Cu Chulainn
13
1 / 3 / 4
6,896
690
4,748
12,704
11,200
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
13
4 / 3 / 6
8,235
824
11,001
8,669
4,200
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
DuskGrave
Amaterasu
15
2 / 1 / 11
8,057
806
8,640
10,496
11,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
5 / 1 / 10
8,897
890
15,802
9,223
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ra
14
1 / 1 / 12
8,223
822
8,745
7,696
3,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 1 / 5
8,490
849
8,224
12,162
12,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
7
Kills
16
16
Deaths
7
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
3
2
4
2.5
L
Kuzenbo
 
Kuzenbo
0
2
2
0.5
L
2
4
2
0.75
W
Chiron
4
3
6
2.33
W
Amaterasu
DuskGrave
Amaterasu
2
1
11
7.5
W
5
1
10
10
W
Ra
1
1
12
7
W
4
1
5
6.5
L
Kali
1
5
1
0.3
L
Cu Chulainn
thelubs1
Cu Chulainn
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,358
Damage
52,412
59,822
Taken
48,246
49,040
Mitigated
36,597
27,862
Healing
25,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,843
2,487
6,847
7,438
14,101
11,572
0
6,264
7,240
0
9,744
L
Kuzenbo
 
Kuzenbo
5,869
1,716
1,528
2,720
11,841
15,992
0
4,242
7,093
11,900
0
L
7,441
541
1,050
1,649
10,629
4,970
0
3,782
6,414
15,209
0
W
Chiron
11,001
5,484
1,923
1,631
8,669
4,200
1,985
1,121
7,548
0
24,002
W
Amaterasu
DuskGrave
Amaterasu
8,640
2,827
0
2,593
10,496
11,776
92
3,473
7,023
0
12,071
W
15,802
3,367
1,693
2,183
9,223
4,551
1,100
3,307
5,916
28,446
0
W
Ra
8,745
761
8,922
3,356
7,696
3,557
497
2,061
5,635
23,456
0
W
8,224
2,978
778
2,749
12,162
12,513
173
3,348
8,814
0
12,988
L
Kali
10,457
4,512
2,290
1,360
10,547
5,306
0
5,354
4,830
0
14,931
L
Cu Chulainn
thelubs1
Cu Chulainn
4,748
891
630
2,350
12,704
11,200
394
4,905
7,344
0
15,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,101
Gold Earned
41,902
64
Minions Killed
117
0
Camps Cleared
0
935,605
Distance Traveled
936,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,753
775
10
1
0
193,934
0
L
Kuzenbo
6,830
683
8
1
0
198,992
0
L
He Bo
7,221
722
15
2
0
184,301
0
W
Chiron
8,235
824
25
3
0
151,420
0
W
Amaterasu
8,057
806
9
1
0
204,229
0
W
Janus
8,897
890
41
4
0
182,300
0
W
Ra
8,223
822
26
3
0
196,939
0
W
Vamana
8,490
849
16
2
0
201,311
0
L
Kali
6,401
640
7
1
0
188,415
0
L
Cu Chulainn
6,896
690
24
2
0
169,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role