Player Matchup

Horus
Horus
 
Horus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DiamondKaiser
Ao Kuang
Level 122
God Stats
8W - 6L
1,563 SR
Queue Stats
106W - 155L
1,388 Elo+
Party 2
Jing Wei
Jing Wei
LudwigBonCazador
Jing Wei
Level 28
God Stats
9W - 13L
1,359 SR
Queue Stats
79W - 123L
1,294 Elo+
Party 2
He Bo
He Bo
Ragnar03Lothbrok
He Bo
Level 65
God Stats
2W - 3L
1,126 SR
Queue Stats
21W - 53L
1,187 Elo+
Party 2
Mulan
Mulan
alespiegel
Mulan
Level 81
God Stats
9W - 17L
1,390 SR
Queue Stats
319W - 381L
1,352 Elo+
Party 2
Team Averages
Level 76
1,388 SR
1,344 Elo+

VS

Team Averages
Level 110
1,535 SR
1,416 Elo+
He Bo
He Bo
CAMILORD1
He Bo
Level 129
God Stats
2W - 2L
1,592 SR
Queue Stats
175W - 212L
1,373 Elo+
Party 1
Cabrakan
Cabrakan
GCT EdduQz
Cabrakan
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 71L
1,353 Elo+
Party 1
Izanami
Izanami
JRagnar68
Izanami
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
166W - 153L
1,509 Elo+
Solo
Kukulkan
Kukulkan
NST Stryker
Kukulkan
Level 76
God Stats
3W - 4L
1,491 SR
Queue Stats
11W - 26L
1,392 Elo+
Party 1
Serqet
Serqet
UNIT Shaolin
Serqet
Level 99
God Stats
2W - 2L
1,590 SR
Queue Stats
14W - 27L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 0 / 10
8,024
502
4,685
13,580
14,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
DiamondKaiser
Ao Kuang
16
8 / 0 / 1
9,286
580
9,737
11,230
5,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 2 / 3
8,693
543
8,238
12,619
5,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 3
8,087
505
5,814
7,734
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mulan
13
1 / 1 / 1
7,670
479
4,255
11,206
8,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
CAMILORD1
He Bo
14
1 / 4 / 0
8,104
507
8,420
9,260
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
GCT EdduQz
Cabrakan
10
0 / 7 / 5
6,154
385
2,189
14,152
11,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
JRagnar68
Izanami
14
2 / 0 / 1
8,443
528
9,429
6,217
2,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Kukulkan
NST Stryker
Kukulkan
12
1 / 2 / 2
7,324
458
8,058
7,990
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Serqet
12
2 / 3 / 2
7,520
470
4,944
11,694
4,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
16
Kills
6
6
Deaths
16
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
10
7
L
He Bo
CAMILORD1
He Bo
1
4
0
0.25
W
Ao Kuang
DiamondKaiser
Ao Kuang
8
0
1
8.5
L
Cabrakan
GCT EdduQz
Cabrakan
0
7
5
0.36
L
Izanami
JRagnar68
Izanami
2
0
1
2.5
W
3
2
3
2.25
L
Kukulkan
NST Stryker
Kukulkan
1
2
2
1
W
2
3
3
1.17
L
Serqet
2
3
2
1
W
Mulan
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,729
Damage
33,040
56,369
Taken
49,313
36,515
Mitigated
26,203
25,616
Healing
12,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,685
2,163
1,440
5,407
13,580
14,321
0
3,687
9,326
0
20,454
L
He Bo
CAMILORD1
He Bo
8,420
340
0
465
9,260
3,390
0
2,819
6,092
61,574
0
W
Ao Kuang
DiamondKaiser
Ao Kuang
9,737
3,089
0
7,387
11,230
5,532
0
2,295
8,797
73,266
10,586
L
Cabrakan
GCT EdduQz
Cabrakan
2,189
422
0
3,229
14,152
11,964
0
5,498
8,654
15,426
0
L
Izanami
JRagnar68
Izanami
9,429
5,893
0
1,170
6,217
2,546
824
0
6,217
0
73,116
W
8,238
6,863
0
6,439
12,619
5,296
558
2,508
10,018
0
59,075
L
Kukulkan
NST Stryker
Kukulkan
8,058
566
28
3,155
7,990
3,460
0
4,505
3,485
52,543
0
W
5,814
732
0
685
7,734
3,352
532
3,991
3,638
56,374
0
L
Serqet
4,944
1,116
0
4,363
11,694
4,843
0
2,367
9,239
0
49,490
W
Mulan
4,255
0
0
4,258
11,206
8,014
492
6,165
4,801
0
41,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,760
Gold Earned
37,545
435
Minions Killed
425
0
Camps Cleared
0
1,548,890
Distance Traveled
1,443,722
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,024
502
15
1
0
302,069
1
L
He Bo
8,104
507
104
7
0
260,578
0
W
Ao Kuang
9,286
580
127
8
0
354,447
0
L
Cabrakan
6,154
385
20
1
0
264,474
0
L
Izanami
8,443
528
126
8
0
293,151
6
W
Jing Wei
8,693
543
110
7
0
289,455
0
L
Kukulkan
7,324
458
95
6
0
276,688
0
W
He Bo
8,087
505
109
7
0
296,277
3
L
Serqet
7,520
470
80
5
0
348,831
0
W
Mulan
7,670
479
74
5
0
306,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role