Player Matchup

Anubis
Anubis
Arbolzd
Anubis
Level 115
God Stats
46W - 28L
1,771 SR
Queue Stats
477W - 436L
1,495 Elo+
Solo
Hades
Hades
FlufyNudel
Hades
Level 120
God Stats
3W - 4L
1,562 SR
Queue Stats
38W - 52L
1,387 Elo+
Party 2
Hun Batz
Hun Batz
GavinWars
Hun Batz
Level 104
God Stats
12W - 8L
1,420 SR
Queue Stats
255W - 201L
1,492 Elo+
Party 2
Kuzenbo
Kuzenbo
OscarMuriel
Kuzenbo
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Solo
Apollo
Apollo
jimothy_gem
Apollo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 196L
1,461 Elo+
Solo
Team Averages
Level 115
1,551 SR
1,426 Elo+

VS

Team Averages
Level 86
1,613 SR
1,508 Elo+
Horus
Horus
LokiSkins
Horus
Level 77
God Stats
6W - 2L
1,945 SR
Queue Stats
32W - 23L
1,459 Elo+
Solo
Shiva
Shiva
Mister PIuto
Shiva
Level 106
God Stats
4W - 2L
1,551 SR
Queue Stats
131W - 100L
1,494 Elo+
Party 1
Izanami
Izanami
MisterTau
Izanami
Level 67
God Stats
4W - 2L
1,334 SR
Queue Stats
11W - 10L
1,426 Elo+
Party 1
Ne Zha
Ne Zha
PGasnake
Ne Zha
Level 69
God Stats
8W - 4L
1,735 SR
Queue Stats
19W - 12L
1,603 Elo+
Party 1
Merlin
Merlin
voettian
Merlin
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
190W - 166L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Arbolzd
Anubis
15
4 / 3 / 1
9,551
503
8,761
10,549
4,465
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hades
13
0 / 5 / 2
8,195
431
1,734
9,228
5,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
GavinWars
Hun Batz
17
5 / 1 / 3
9,975
525
8,996
15,917
6,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
OscarMuriel
Kuzenbo
12
1 / 4 / 4
8,451
445
9,019
19,913
24,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
15
2 / 1 / 2
8,933
470
7,612
12,862
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
LokiSkins
Horus
13
0 / 2 / 7
9,111
480
6,197
18,482
17,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
3 / 1 / 6
10,915
574
10,505
13,580
10,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
MisterTau
Izanami
14
1 / 3 / 4
8,937
470
8,052
10,499
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
PGasnake
Ne Zha
16
7 / 4 / 3
10,826
570
13,793
15,033
5,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
voettian
Merlin
18
3 / 2 / 1
10,921
575
10,156
9,118
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
35
12
Kills
14
14
Deaths
12
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
Arbolzd
Anubis
4
3
1
1.5
L
Hades
0
5
2
0.2
L
Hun Batz
GavinWars
Hun Batz
5
1
3
6.5
W
Horus
LokiSkins
Horus
0
2
7
1.75
W
3
1
6
6
W
Izanami
MisterTau
Izanami
1
3
4
1
L
Kuzenbo
OscarMuriel
Kuzenbo
1
4
4
0.75
W
Ne Zha
PGasnake
Ne Zha
7
4
3
2.13
L
Apollo
2
1
2
3
W
Merlin
voettian
Merlin
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,122
Damage
48,703
68,469
Taken
66,712
45,520
Mitigated
41,927
17,370
Healing
19,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
Arbolzd
Anubis
8,761
69
496
3,293
10,549
4,465
568
1,945
8,604
76,139
0
L
Hades
1,734
71
56
1,909
9,228
5,264
0
1,811
7,417
41,000
0
L
Hun Batz
GavinWars
Hun Batz
8,996
2,944
0
511
15,917
6,240
0
2,576
13,341
0
89,444
W
Horus
LokiSkins
Horus
6,197
2,326
2,358
5,670
18,482
17,434
540
4,994
13,488
624
20,257
W
10,505
1,287
151
4,039
13,580
10,852
1,252
3,862
9,718
0
76,193
W
Izanami
MisterTau
Izanami
8,052
6,349
0
4,156
10,499
3,848
4,195
3,142
7,357
0
78,590
L
Kuzenbo
OscarMuriel
Kuzenbo
9,019
3,234
0
4,308
19,913
24,320
97
3,676
16,237
27,458
811
W
Ne Zha
PGasnake
Ne Zha
13,793
4,531
0
1,743
15,033
5,984
603
4,167
10,866
0
72,742
L
Apollo
7,612
4,675
0
6,797
12,862
5,231
0
1,346
11,516
0
78,519
W
Merlin
voettian
Merlin
10,156
359
0
1,766
9,118
3,809
1,063
2,768
6,350
99,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,105
Gold Earned
50,710
483
Minions Killed
532
0
Camps Cleared
0
1,839,836
Distance Traveled
1,853,643
21
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,551
503
132
7
0
320,943
8
L
Hades
8,195
431
87
5
0
350,678
7
L
Hun Batz
9,975
525
117
6
0
434,270
0
W
Horus
9,111
480
27
1
0
377,343
2
W
Shiva
10,915
574
115
6
0
395,381
0
W
Izanami
8,937
470
123
6
0
335,373
0
L
Kuzenbo
8,451
445
27
1
0
378,845
0
W
Ne Zha
10,826
570
88
5
0
374,987
0
L
Apollo
8,933
470
120
6
0
355,100
6
W
Merlin
10,921
575
179
9
0
370,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role