Player Matchup

Freya
Freya
BillzFisher
Freya
Level 54
God Stats
0W - 4L
1,329 SR
Queue Stats
9W - 9L
1,527 Elo+
Party 1
Cthulhu
Cthulhu
DyahBlud
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,317 Elo+
Party 1
Da Ji
Da Ji
Rkardpp
Da Ji
Level 64
God Stats
3W - 1L
1,785 SR
Queue Stats
4W - 5L
1,474 Elo+
Party 1
Eset
Eset
hoqxdesired
Eset
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,527 Elo+
Party 1
Hercules
Hercules
wezatron
Hercules
Level 104
God Stats
0W - 2L
1,541 SR
Queue Stats
9W - 8L
1,527 Elo+
Party 1
Team Averages
Level 65
1,531 SR
1,474 Elo+

VS

Team Averages
Level 109
1,494 SR
1,509 Elo+
Thor
Thor
Bovice7634
Thor
Level 144
God Stats
1W - 2L
1,289 SR
Queue Stats
181W - 160L
1,518 Elo+
Solo
Bellona
Bellona
CUBBIES_2012
Bellona
Level 95
God Stats
3W - 1L
1,625 SR
Queue Stats
10W - 9L
1,508 Elo+
Party 2
Sylvanus
Sylvanus
Jjmac
Sylvanus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
RustyDolphin_
Baron Samedi
Level 120
God Stats
34W - 21L
1,556 SR
Queue Stats
171W - 173L
1,508 Elo+
Solo
Ishtar
Ishtar
cdollalumni
Ishtar
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 29L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 0
6,605
600
5,350
7,868
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
DyahBlud
Cthulhu
7
0 / 5 / 3
5,368
488
2,312
7,011
4,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
Rkardpp
Da Ji
8
2 / 4 / 1
5,541
504
3,827
10,782
3,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 4 / 2
5,743
522
4,139
8,765
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
wezatron
Hercules
10
1 / 1 / 1
5,639
513
4,248
9,253
8,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 4
6,433
585
6,570
9,854
3,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
CUBBIES_2012
Bellona
11
1 / 1 / 2
6,464
588
7,573
11,200
10,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
Jjmac
Sylvanus
1
0 / 0 / 0
3,902
355
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
RustyDolphin_
Baron Samedi
12
6 / 1 / 1
6,780
616
5,865
6,212
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ishtar
13
6 / 1 / 1
8,053
732
5,957
8,029
3,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
7
Kills
17
18
Deaths
7
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
4
4
4
1.5
W
Bellona
CUBBIES_2012
Bellona
1
1
2
2
L
Cthulhu
DyahBlud
Cthulhu
0
5
3
0.3
W
Sylvanus
Jjmac
Sylvanus
0
0
0
0
L
Da Ji
Rkardpp
Da Ji
2
4
1
0.63
W
Baron Samedi
RustyDolphin_
Baron Samedi
6
1
1
6.5
W
Ishtar
6
1
1
6.5
L
1
4
2
0.5
L
Hercules
wezatron
Hercules
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,876
Damage
25,965
43,679
Taken
35,295
22,606
Mitigated
21,109
9,571
Healing
8,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,350
1,986
0
2,076
7,868
2,878
63
325
7,543
30,384
0
W
6,570
1,390
0
859
9,854
3,894
66
2,582
7,228
0
38,947
W
Bellona
CUBBIES_2012
Bellona
7,573
1,604
0
2,261
11,200
10,897
252
1,639
9,561
1,536
47,258
L
Cthulhu
DyahBlud
Cthulhu
2,312
286
1,221
427
7,011
4,351
0
560
6,451
9,884
0
W
Sylvanus
Jjmac
Sylvanus
0
0
210
0
0
0
0
0
0
0
0
L
Da Ji
Rkardpp
Da Ji
3,827
278
0
1,278
10,782
3,593
0
1,161
9,621
0
27,502
W
Baron Samedi
RustyDolphin_
Baron Samedi
5,865
488
122
2,228
6,212
2,962
0
2,325
3,839
38,913
0
W
Ishtar
5,957
3,998
0
2,507
8,029
3,356
1,540
4,941
2,866
0
59,172
L
4,139
367
482
1,496
8,765
3,474
97
3,897
4,868
34,736
0
L
Hercules
wezatron
Hercules
4,248
1,333
0
2,591
9,253
8,310
0
334
8,919
0
31,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,896
Gold Earned
31,632
205
Minions Killed
282
0
Camps Cleared
0
1,094,849
Distance Traveled
865,651
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
6,605
600
56
5
0
210,494
0
W
Thor
6,433
585
56
5
0
195,195
0
W
Bellona
6,464
588
61
6
0
230,888
1
L
Cthulhu
5,368
488
11
1
0
212,470
0
W
Sylvanus
3,902
355
0
0
0
0
0
L
Da Ji
5,541
504
27
2
0
236,971
0
W
Baron Samedi
6,780
616
62
6
0
224,193
2
W
Ishtar
8,053
732
103
9
0
215,375
0
L
Eset
5,743
522
65
6
0
202,925
0
L
Hercules
5,639
513
46
4
0
231,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role