Player Matchup

Bacchus
Bacchus
MrH00D
Bacchus
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
112W - 97L
1,656 Elo+
Party 2
Sol
Sol
Satansulcuir
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 165L
1,603 Elo+
Party 2
Cupid
Cupid
Themss
Cupid
Level 127
God Stats
9W - 8L
1,606 SR
Queue Stats
93W - 69L
1,581 Elo+
Party 2
Team Averages
Level 137
1,535 SR
1,613 Elo+

VS

Team Averages
Level 106
1,594 SR
1,637 Elo+
Olorun
Olorun
Chaz001
Olorun
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,637 Elo+
Party 1
Hun Batz
Hun Batz
DeadnDoggy
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,637 Elo+
Party 1
Kuzenbo
Kuzenbo
slimtim5656
Kuzenbo
Level 89
God Stats
7W - 2L
1,782 SR
Queue Stats
22W - 15L
1,637 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MrH00D
Bacchus
12
1 / 4 / 0
8,627
664
5,270
16,969
27,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 5 / 0
8,545
657
9,317
13,184
5,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cupid
Themss
Cupid
15
0 / 1 / 1
8,608
662
12,108
12,847
6,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Chaz001
Olorun
17
7 / 0 / 3
11,056
850
24,045
13,864
7,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
DeadnDoggy
Hun Batz
15
3 / 1 / 5
9,888
761
8,723
10,066
6,218
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kuzenbo
slimtim5656
Kuzenbo
14
0 / 0 / 9
10,089
776
5,118
9,636
14,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
10
10
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Olorun
Chaz001
Olorun
7
0
3
8.5
W
Hun Batz
DeadnDoggy
Hun Batz
3
1
5
5.5
L
Bacchus
MrH00D
Bacchus
1
4
0
0.25
L
0
5
0
0
L
Cupid
Themss
Cupid
0
1
1
0.5
W
Kuzenbo
slimtim5656
Kuzenbo
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,695
Damage
37,886
43,000
Taken
33,566
39,154
Mitigated
28,108
16,568
Healing
15,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Chaz001
Olorun
24,045
13,798
686
9,237
13,864
7,140
2,685
6,526
7,078
80,941
0
W
Hun Batz
DeadnDoggy
Hun Batz
8,723
2,073
0
2,806
10,066
6,218
0
4,851
5,029
0
35,341
L
Bacchus
MrH00D
Bacchus
5,270
707
0
4,594
16,969
27,380
0
13,194
3,775
15,524
0
L
9,317
1,592
0
3,414
13,184
5,433
0
7,870
5,314
49,166
0
L
Cupid
Themss
Cupid
12,108
7,540
679
7,881
12,847
6,341
0
8,525
4,322
0
50,845
W
Kuzenbo
slimtim5656
Kuzenbo
5,118
2,064
0
2,794
9,636
14,750
123
2,911
6,605
11,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,780
Gold Earned
31,033
177
Minions Killed
181
0
Camps Cleared
0
726,445
Distance Traveled
772,643
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,056
850
120
9
0
226,174
2
W
Hun Batz
9,888
761
55
4
0
261,792
0
L
Bacchus
8,627
664
14
1
0
261,716
0
L
Sol
8,545
657
87
7
0
227,048
0
L
Cupid
8,608
662
76
6
0
237,681
0
W
Kuzenbo
10,089
776
6
0
0
284,677
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role