Player Matchup

Sun Wukong
Sun Wukong
Diksee_N0rmus
Sun Wukong
Level 152
God Stats
9W - 5L
1,369 SR
Queue Stats
18W - 22L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
Papa_Ice_Bridge
Nu Wa
Level 148
God Stats
2W - 1L
1,705 SR
Queue Stats
38W - 41L
1,570 Elo+
Party 1
Izanami
Izanami
Qui_dit
Izanami
Level 80
God Stats
10W - 5L
1,750 SR
Queue Stats
132W - 118L
1,534 Elo+
Solo
Da Ji
Da Ji
ScottyWithaBoddy
Da Ji
Level 129
God Stats
4W - 7L
1,571 SR
Queue Stats
36W - 36L
1,573 Elo+
Party 1
Baron Samedi
Baron Samedi
Uncle_McSweat
Baron Samedi
Level 159
God Stats
1W - 1L
1,406 SR
Queue Stats
25W - 33L
1,511 Elo+
Party 1
Team Averages
Level 134
1,560 SR
1,532 Elo+

VS

Team Averages
Level 137
1,593 SR
1,504 Elo+
Yemoja
Yemoja
Biervasi
Yemoja
Level 114
God Stats
1W - 2L
1,721 SR
Queue Stats
15W - 13L
1,449 Elo+
Party 2
Martichoras
Martichoras
BurgerGuy
Martichoras
Level 137
God Stats
9W - 8L
1,717 SR
Queue Stats
556W - 502L
1,569 Elo+
Solo
Surtr
Surtr
Lundoom
Surtr
Level 148
God Stats
2W - 3L
1,528 SR
Queue Stats
15W - 14L
1,397 Elo+
Party 2
Da Ji
Da Ji
Woodlee2012
Da Ji
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 54L
1,552 Elo+
Solo
Janus
Janus
captain gatsu
Janus
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 79L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Diksee_N0rmus
Sun Wukong
13
2 / 0 / 1
7,517
626
6,554
10,929
12,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 4 / 5
6,566
547
8,803
8,810
3,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Qui_dit
Izanami
12
1 / 0 / 4
6,966
581
6,803
7,870
3,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
9 / 4 / 3
8,148
679
9,369
11,117
4,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
Uncle_McSweat
Baron Samedi
11
3 / 2 / 3
7,271
606
7,992
11,301
10,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Biervasi
Yemoja
10
0 / 3 / 4
5,930
494
2,810
9,203
7,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
BurgerGuy
Martichoras
11
0 / 3 / 0
5,954
496
5,365
11,795
4,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Surtr
Lundoom
Surtr
12
0 / 2 / 1
6,558
547
7,997
12,311
9,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
8 / 3 / 1
7,776
648
8,261
10,664
4,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
2 / 5 / 3
6,428
536
7,188
11,348
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
16
Kills
10
10
Deaths
16
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Biervasi
Yemoja
0
3
4
0.67
L
Martichoras
BurgerGuy
Martichoras
0
3
0
0
W
Sun Wukong
Diksee_N0rmus
Sun Wukong
2
0
1
2.5
L
Surtr
Lundoom
Surtr
0
2
1
0.25
W
1
4
5
0.88
W
Izanami
Qui_dit
Izanami
1
0
4
3
W
9
4
3
2.63
W
Baron Samedi
Uncle_McSweat
Baron Samedi
3
2
3
2.25
L
8
3
1
2.83
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,521
Damage
31,621
50,027
Taken
55,321
34,679
Mitigated
31,503
19,768
Healing
14,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Biervasi
Yemoja
2,810
724
1,404
2,604
9,203
7,779
0
5,626
3,577
17,139
0
L
Martichoras
BurgerGuy
Martichoras
5,365
1,920
0
2,027
11,795
4,751
0
2,027
9,768
0
52,257
W
Sun Wukong
Diksee_N0rmus
Sun Wukong
6,554
1,548
0
4,448
10,929
12,796
0
331
10,598
1,467
64,548
L
Surtr
Lundoom
Surtr
7,997
3,421
0
3,658
12,311
9,774
0
1,103
10,038
2,134
55,072
W
8,803
2,099
0
1,509
8,810
3,352
759
3,530
5,280
47,821
0
W
Izanami
Qui_dit
Izanami
6,803
4,578
0
3,294
7,870
3,704
591
680
7,190
0
61,108
W
9,369
1,818
0
1,624
11,117
4,729
0
951
10,166
0
45,915
W
Baron Samedi
Uncle_McSweat
Baron Samedi
7,992
1,697
1,431
7,462
11,301
10,098
145
4,945
6,356
27,018
0
L
8,261
1,986
0
1,588
10,664
4,510
0
1,890
8,732
0
46,682
L
7,188
733
0
3,102
11,348
4,689
0
6,658
4,690
44,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,468
Gold Earned
32,646
380
Minions Killed
345
0
Camps Cleared
0
1,146,198
Distance Traveled
1,169,886
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,930
494
29
2
0
208,725
2
L
Martichoras
5,954
496
80
7
0
223,768
0
W
Sun Wukong
7,517
626
114
10
0
214,514
0
L
Surtr
6,558
547
88
7
0
236,454
2
W
Nu Wa
6,566
547
64
5
0
214,478
0
W
Izanami
6,966
581
103
9
0
233,199
0
W
Da Ji
8,148
679
65
5
0
264,536
0
W
Baron Samedi
7,271
606
34
3
0
219,471
0
L
Da Ji
7,776
648
72
6
0
270,871
1
L
Janus
6,428
536
76
6
0
230,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role