Player Matchup

Ymir
Ymir
ConicalLace13
Ymir
Level 28
God Stats
13W - 8L
1,643 SR
Queue Stats
168W - 208L
1,363 Elo+
Party 3
Cliodhna
Cliodhna
SOLDAD0 RYAN
Cliodhna
Level 70
God Stats
12W - 18L
1,462 SR
Queue Stats
439W - 428L
1,383 Elo+
Party 3
Izanami
Izanami
Tv Yeshuasos
Izanami
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Fenrir
Fenrir
rock5tar2004
Fenrir
Level 68
God Stats
3W - 4L
1,500 SR
Queue Stats
50W - 43L
1,749 Elo+
Party 1
Chang'e
Chang'e
ySzivi
Chang'e
Level 68
God Stats
4W - 3L
1,487 SR
Queue Stats
304W - 296L
1,396 Elo+
Party 3
Team Averages
Level 47
1,519 SR
1,478 Elo+

VS

Team Averages
Level 52
1,448 SR
1,376 Elo+
Odin
Odin
ChronicN00B
Odin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,355 Elo+
Party 2
Sol
Sol
Jaseinator21
Sol
Level 85
God Stats
2W - 0L
1,293 SR
Queue Stats
50W - 56L
1,374 Elo+
Party 2
Yemoja
Yemoja
Mase4546
Yemoja
Level 62
God Stats
1W - 4L
1,336 SR
Queue Stats
29W - 39L
1,353 Elo+
Party 2
Izanami
Izanami
NAMMMMI
Izanami
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 30L
1,372 Elo+
Party 2
Mercury
Mercury
PattyMcDubs44
Mercury
Level 69
God Stats
6W - 9L
1,610 SR
Queue Stats
70W - 71L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,045
405
982
6,590
3,833
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
SOLDAD0 RYAN
Cliodhna
11
0 / 1 / 0
5,589
559
3,565
7,571
2,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Izanami
Tv Yeshuasos
Izanami
6
0 / 4 / 0
3,855
386
1,766
6,381
1,564
Fenrir
8
0 / 3 / 1
4,825
483
2,163
7,230
2,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
ySzivi
Chang'e
10
1 / 2 / 0
5,075
508
2,931
6,461
2,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,548
655
4,238
7,370
6,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 0
6,499
650
3,341
5,870
2,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
Mase4546
Yemoja
9
0 / 0 / 5
5,731
573
1,225
3,539
1,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
NAMMMMI
Izanami
10
4 / 1 / 1
5,987
599
6,167
7,926
2,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
11
4 / 0 / 2
6,630
663
3,865
7,104
2,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
10
12
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
0
2
0
0
W
1
1
0
1
W
Yemoja
Mase4546
Yemoja
0
0
5
2.5
W
Izanami
NAMMMMI
Izanami
4
1
1
4.5
W
Mercury
4
0
2
5
L
Cliodhna
SOLDAD0 RYAN
Cliodhna
0
1
0
0
L
Izanami
Tv Yeshuasos
Izanami
0
4
0
0
L
Fenrir
0
3
1
0.17
L
Chang'e
ySzivi
Chang'e
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,407
Damage
18,836
34,233
Taken
31,809
12,929
Mitigated
14,896
6,661
Healing
12,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,238
561
0
1,000
7,370
6,394
0
0
7,370
1,158
44,478
L
982
477
0
205
6,590
3,833
0
570
6,020
9,577
0
W
3,341
1,394
0
3,654
5,870
2,003
832
2,657
3,213
44,604
0
W
Yemoja
Mase4546
Yemoja
1,225
703
2,900
1,166
3,539
1,868
798
106
3,433
11,133
0
W
Izanami
NAMMMMI
Izanami
6,167
5,109
0
2,635
7,926
2,438
1,655
808
7,118
0
48,784
W
Mercury
3,865
1,471
0
1,180
7,104
2,193
679
342
6,762
0
41,850
L
Cliodhna
SOLDAD0 RYAN
Cliodhna
3,565
245
0
2,395
7,571
2,684
0
389
7,182
0
41,255
L
Izanami
Tv Yeshuasos
Izanami
1,766
1,541
0
26
6,381
1,564
0
477
5,904
0
11,574
L
Fenrir
2,163
528
0
1,469
7,230
2,540
0
464
6,766
0
24,409
L
Chang'e
ySzivi
Chang'e
2,931
213
85
2,481
6,461
2,308
0
3,141
3,320
28,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,389
Gold Earned
31,395
199
Minions Killed
336
0
Camps Cleared
0
928,292
Distance Traveled
957,026
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
6,548
655
90
9
0
206,572
0
L
Ymir
4,045
405
11
1
0
152,003
1
W
Sol
6,499
650
72
7
0
185,084
0
W
Yemoja
5,731
573
15
2
0
155,866
0
W
Izanami
5,987
599
93
9
0
152,483
0
W
Mercury
6,630
663
66
7
0
257,021
0
L
Cliodhna
5,589
559
81
8
0
217,046
1
L
Izanami
3,855
386
13
1
0
166,502
0
L
Fenrir
4,825
483
45
5
0
218,706
0
L
Chang'e
5,075
508
49
5
0
174,035
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role