Player Matchup

Guan Yu
Guan Yu
DYNAMAN
Guan Yu
Level 16
God Stats
0W - 2L
1,295 SR
Queue Stats
5W - 12L
1,304 Elo+
Party 3
Fenrir
Fenrir
Eth8
Fenrir
Level 17
God Stats
1W - 2L
1,498 SR
Queue Stats
4W - 8L
1,328 Elo+
Party 3
Yemoja
Yemoja
ILikePoptartss
Yemoja
Level 6
God Stats
1W - 4L
1,395 SR
Queue Stats
7W - 11L
1,484 Elo+
Party 4
Ah Puch
Ah Puch
aaronmyz
Ah Puch
Level 40
God Stats
0W - 2L
1,285 SR
Queue Stats
17W - 26L
1,356 Elo+
Party 3
Ishtar
Ishtar
nedwards2415
Ishtar
Level 143
God Stats
0W - 1L
1,740 SR
Queue Stats
15W - 20L
1,427 Elo+
Party 4
Team Averages
Level 44
1,443 SR
1,380 Elo+

VS

Team Averages
Level 61
1,353 SR
1,392 Elo+
Hera
Hera
Asha_AmoroInorog
Hera
Level 127
God Stats
2W - 7L
1,095 SR
Queue Stats
271W - 258L
1,442 Elo+
Party 1
Ullr
Ullr
FiddleSomeTurf
Ullr
Level 31
God Stats
12W - 9L
1,491 SR
Queue Stats
86W - 52L
1,608 Elo+
Solo
Surtr
Surtr
Fozlin1
Surtr
Level 8
God Stats
2W - 7L
1,222 SR
Queue Stats
18W - 22L
1,234 Elo+
Party 2
Chang'e
Chang'e
Hingle
Chang'e
Level 129
God Stats
2W - 1L
1,479 SR
Queue Stats
15W - 13L
1,234 Elo+
Party 2
Cerberus
Cerberus
skool2school
Cerberus
Level 8
God Stats
23W - 14L
1,478 SR
Queue Stats
158W - 159L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DYNAMAN
Guan Yu
15
3 / 5 / 2
9,966
997
9,976
21,486
29,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Eth8
Fenrir
14
0 / 8 / 2
8,830
883
7,864
22,147
9,962
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
0 / 0 / 5
10,050
1,005
2,574
4,781
6,461
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Puch
aaronmyz
Ah Puch
14
2 / 3 / 2
9,427
943
13,695
12,636
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
14
0 / 4 / 4
9,104
910
11,702
18,506
8,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

158

VS

Team 2 Tickets

295

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 11
10,672
1,067
15,428
3,306
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
11 / 0 / 9
12,138
1,214
29,466
9,203
4,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Fozlin1
Surtr
15
2 / 3 / 9
9,873
987
6,745
14,235
11,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Hingle
Chang'e
16
1 / 0 / 16
9,978
998
15,238
8,779
3,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
skool2school
Cerberus
16
2 / 2 / 10
9,788
979
7,450
13,962
11,001
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
75
5
Kills
20
20
Deaths
5
15
Assists
55
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
L
Guan Yu
DYNAMAN
Guan Yu
3
5
2
0.8
L
Fenrir
Eth8
Fenrir
0
8
2
0.13
W
11
0
9
15.5
W
Surtr
Fozlin1
Surtr
2
3
9
2.17
W
Chang'e
Hingle
Chang'e
1
0
16
9
L
0
0
5
2.5
L
Ah Puch
aaronmyz
Ah Puch
2
3
2
1
L
Ishtar
0
4
4
0.5
W
Cerberus
skool2school
Cerberus
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,811
Damage
74,327
79,556
Taken
49,485
60,146
Mitigated
31,885
17,296
Healing
14,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,428
3,164
0
120
3,306
1,408
0
1,173
2,133
28,633
0
L
Guan Yu
DYNAMAN
Guan Yu
9,976
1,231
1,294
3,025
21,486
29,630
0
11,053
10,433
2,982
28,665
L
Fenrir
Eth8
Fenrir
7,864
2,111
0
291
22,147
9,962
0
11,556
10,591
0
17,692
W
29,466
15,812
0
224
9,203
4,841
0
2,232
6,971
0
67,118
W
Surtr
Fozlin1
Surtr
6,745
3,020
0
1,786
14,235
11,398
0
7,016
7,219
463
13,135
W
Chang'e
Hingle
Chang'e
15,238
2,379
4,765
4,407
8,779
3,237
0
1,544
7,235
35,431
0
L
2,574
769
7,078
1,356
4,781
6,461
0
2,853
1,928
10,623
0
L
Ah Puch
aaronmyz
Ah Puch
13,695
806
0
1,480
12,636
5,443
0
4,850
7,786
35,763
0
L
Ishtar
11,702
7,709
0
2,772
18,506
8,650
0
8,142
10,364
0
33,396
W
Cerberus
skool2school
Cerberus
7,450
249
83
3,249
13,962
11,001
0
6,206
7,756
10,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,377
Gold Earned
52,449
208
Minions Killed
211
4
Camps Cleared
8
915,395
Distance Traveled
943,838
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,672
1,067
37
4
1
207,360
0
L
Guan Yu
9,966
997
50
5
0
208,220
0
L
Fenrir
8,830
883
28
3
3
192,120
0
W
Ullr
12,138
1,214
76
8
5
194,089
0
W
Surtr
9,873
987
29
3
0
161,588
0
W
Chang'e
9,978
998
56
6
1
203,404
0
L
Yemoja
10,050
1,005
15
2
1
176,381
0
L
Ah Puch
9,427
943
59
6
0
168,375
0
L
Ishtar
9,104
910
56
6
0
170,299
0
W
Cerberus
9,788
979
13
1
1
177,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role