Player Matchup

Achilles
Achilles
ChronicN00B
Achilles
Level 20
God Stats
0W - 2L
1,327 SR
Queue Stats
17W - 21L
1,369 Elo+
Party 2
Yemoja
Yemoja
Mase4546
Yemoja
Level 62
God Stats
1W - 4L
1,500 SR
Queue Stats
29W - 39L
1,363 Elo+
Party 2
Merlin
Merlin
NAMMMMI
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 30L
1,381 Elo+
Party 2
Mercury
Mercury
PattyMcDubs44
Mercury
Level 69
God Stats
6W - 9L
1,676 SR
Queue Stats
70W - 71L
1,438 Elo+
Party 2
Neith
Neith
Zamzos
Neith
Level 29
God Stats
17W - 15L
1,522 SR
Queue Stats
35W - 48L
1,329 Elo+
Party 2
Team Averages
Level 41
1,505 SR
1,376 Elo+

VS

Team Averages
Level 92
1,644 SR
1,472 Elo+
Merlin
Merlin
Diefy
Merlin
Level 71
God Stats
3W - 4L
1,731 SR
Queue Stats
220W - 203L
1,495 Elo+
Solo
Surtr
Surtr
ItsSHboy18
Surtr
Level 109
God Stats
7W - 7L
1,777 SR
Queue Stats
202W - 175L
1,466 Elo+
Party 1
Xbalanque
Xbalanque
eriinyo
Xbalanque
Level 101
God Stats
20W - 15L
1,609 SR
Queue Stats
64W - 71L
1,469 Elo+
Solo
Bacchus
Bacchus
guillestell
Bacchus
Level 144
God Stats
14W - 17L
1,604 SR
Queue Stats
154W - 155L
1,495 Elo+
Solo
Mercury
Mercury
lF15Hl
Mercury
Level 36
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 52L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChronicN00B
Achilles
13
0 / 0 / 0
7,119
509
7,771
12,121
15,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
Mase4546
Yemoja
10
0 / 1 / 1
6,202
443
1,323
7,957
5,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
NAMMMMI
Merlin
12
1 / 4 / 0
7,149
511
4,709
9,993
3,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
13
0 / 2 / 1
7,328
523
4,083
10,733
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
Zamzos
Neith
10
0 / 2 / 1
5,707
408
2,741
9,060
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Diefy
Merlin
15
3 / 0 / 5
8,311
594
7,554
6,153
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
14
0 / 0 / 0
8,163
583
7,959
12,194
10,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
eriinyo
Xbalanque
12
0 / 1 / 3
6,814
487
5,598
6,895
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
guillestell
Bacchus
9
1 / 2 / 3
5,975
427
3,882
8,545
9,413
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
lF15Hl
Mercury
14
5 / 0 / 1
8,298
593
6,891
9,786
3,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
21
1
Kills
9
9
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
ChronicN00B
Achilles
0
0
0
0
W
Merlin
Diefy
Merlin
3
0
5
5.5
W
Surtr
0
0
0
0
L
Yemoja
Mase4546
Yemoja
0
1
1
0.5
L
Merlin
NAMMMMI
Merlin
1
4
0
0.25
L
Mercury
0
2
1
0.25
L
Neith
Zamzos
Neith
0
2
1
0.25
W
Xbalanque
eriinyo
Xbalanque
0
1
3
1.5
W
Bacchus
guillestell
Bacchus
1
2
3
1.25
W
Mercury
lF15Hl
Mercury
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,627
Damage
31,884
49,864
Taken
43,573
32,224
Mitigated
29,176
13,032
Healing
16,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
ChronicN00B
Achilles
7,771
1,316
0
2,463
12,121
15,409
0
605
10,653
1,998
52,518
W
Merlin
Diefy
Merlin
7,554
447
0
1,325
6,153
2,554
0
3,480
2,673
65,520
0
W
Surtr
7,959
2,983
0
7,714
12,194
10,985
0
615
10,607
2,328
67,403
L
Yemoja
Mase4546
Yemoja
1,323
371
2,394
2,400
7,957
5,204
150
2,252
5,705
18,710
0
L
Merlin
NAMMMMI
Merlin
4,709
120
0
1,268
9,993
3,952
0
4,820
5,161
48,692
0
L
Mercury
4,083
1,735
0
1,329
10,733
4,077
0
713
9,924
0
69,122
L
Neith
Zamzos
Neith
2,741
1,674
0
3,178
9,060
3,582
708
3,877
5,183
0
36,122
W
Xbalanque
eriinyo
Xbalanque
5,598
3,037
0
4,188
6,895
2,540
178
1,362
5,533
0
55,206
W
Bacchus
guillestell
Bacchus
3,882
272
269
2,641
8,545
9,413
129
1,646
6,899
21,345
0
W
Mercury
lF15Hl
Mercury
6,891
2,562
0
761
9,786
3,684
0
1,179
8,560
0
63,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,505
Gold Earned
37,561
382
Minions Killed
436
0
Camps Cleared
0
1,345,854
Distance Traveled
1,426,639
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,119
509
100
7
0
281,276
0
W
Merlin
8,311
594
111
8
0
264,629
3
W
Surtr
8,163
583
126
9
0
288,882
0
L
Yemoja
6,202
443
24
2
0
220,877
0
L
Merlin
7,149
511
99
7
0
252,740
0
L
Mercury
7,328
523
106
8
0
353,061
0
L
Neith
5,707
408
53
4
0
237,900
0
W
Xbalanque
6,814
487
85
6
0
247,813
2
W
Bacchus
5,975
427
23
2
0
259,105
2
W
Mercury
8,298
593
91
7
0
366,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role