Player Matchup

Fenrir
Fenrir
BLANKWRLD999
Fenrir
Level 107
God Stats
5W - 4L
1,178 SR
Queue Stats
215W - 212L
1,428 Elo+
Solo
Ganesha
Ganesha
LivnLikeLary392
Ganesha
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Party 2
Anubis
Anubis
ProlificDrummer
Anubis
Level 135
God Stats
3W - 1L
1,299 SR
Queue Stats
40W - 46L
1,542 Elo+
Solo
Jing Wei
Jing Wei
SPARTAN OO2
Jing Wei
Level 87
God Stats
21W - 21L
1,409 SR
Queue Stats
453W - 427L
1,435 Elo+
Solo
Martichoras
Martichoras
X luckvoltia
Martichoras
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 8L
1,230 Elo+
Party 2
Team Averages
Level 94
1,377 SR
1,427 Elo+

VS

Team Averages
Level 88
1,377 SR
1,358 Elo+
Cthulhu
Cthulhu
AluVictory1
Cthulhu
Level 28
God Stats
4W - 5L
1,175 SR
Queue Stats
201W - 246L
1,288 Elo+
Party 1
Mulan
Mulan
CallantCody
Mulan
Level 153
God Stats
10W - 11L
1,480 SR
Queue Stats
55W - 79L
1,453 Elo+
Solo
Thor
Thor
GODZUKI59
Thor
Level 89
God Stats
8W - 20L
1,228 SR
Queue Stats
79W - 92L
1,369 Elo+
Party 1
Ah Puch
Ah Puch
Mr6BULL6WINKLE6
Ah Puch
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,427 Elo+
Party 1
Rama
Rama
Senior PuffPuff
Rama
Level 52
God Stats
10W - 15L
1,500 SR
Queue Stats
181W - 238L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
7 / 1 / 0
9,003
600
12,052
12,820
6,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 1 / 12
8,539
569
8,735
11,933
12,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
7 / 1 / 2
9,628
642
8,133
7,491
3,905
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
SPARTAN OO2
Jing Wei
13
1 / 1 / 0
8,174
545
8,372
14,337
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Martichoras
X luckvoltia
Martichoras
13
8 / 2 / 3
8,219
548
12,863
11,313
4,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AluVictory1
Cthulhu
10
0 / 9 / 4
6,707
447
7,612
17,835
11,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 2 / 0
7,893
526
11,930
18,030
11,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
10
1 / 7 / 1
6,723
448
6,226
15,266
4,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 0
7,291
486
4,344
9,275
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

10
3 / 3 / 1
6,726
448
7,807
12,830
4,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
23
Kills
6
6
Deaths
24
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AluVictory1
Cthulhu
0
9
4
0.22
W
Fenrir
7
1
0
7
L
1
2
0
0.5
L
Thor
1
7
1
0.21
W
0
1
12
6
L
1
3
0
0.33
W
7
1
2
8
W
Jing Wei
SPARTAN OO2
Jing Wei
1
1
0
1
L
3
3
1
1.17
W
Martichoras
X luckvoltia
Martichoras
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,155
Damage
37,919
57,894
Taken
73,236
33,087
Mitigated
34,658
26,290
Healing
19,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AluVictory1
Cthulhu
7,612
866
1,434
2,529
17,835
11,262
0
3,714
14,121
24,713
0
W
Fenrir
12,052
4,480
180
2,995
12,820
6,111
0
464
12,081
0
72,396
L
11,930
1,871
0
9,274
18,030
11,245
0
0
18,030
0
61,496
L
Thor
6,226
2,228
0
821
15,266
4,918
0
3,873
11,393
0
42,749
W
8,735
716
158
5,169
11,933
12,717
127
3,665
8,268
42,994
0
L
4,344
105
0
1,611
9,275
2,766
300
4,024
5,251
49,230
0
W
8,133
128
0
4,743
7,491
3,905
828
4,305
3,186
71,182
0
W
Jing Wei
SPARTAN OO2
Jing Wei
8,372
7,210
0
6,598
14,337
5,382
204
0
13,457
0
61,914
L
7,807
6,126
0
4,010
12,830
4,467
770
5,257
7,573
0
36,025
W
Martichoras
X luckvoltia
Martichoras
12,863
6,690
0
6,447
11,313
4,972
479
3,522
7,791
0
43,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,563
Gold Earned
35,340
462
Minions Killed
316
0
Camps Cleared
0
1,427,623
Distance Traveled
1,388,651
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,707
447
27
2
0
272,269
0
W
Fenrir
9,003
600
96
6
0
351,038
0
L
Mulan
7,893
526
98
7
0
267,981
5
L
Thor
6,723
448
57
4
0
318,745
0
W
Ganesha
8,539
569
15
1
0
273,812
0
L
Ah Puch
7,291
486
77
5
0
273,651
0
W
Anubis
9,628
642
137
9
0
256,664
0
W
Jing Wei
8,174
545
110
7
0
268,520
0
L
Rama
6,726
448
57
4
0
256,005
0
W
Martichoras
8,219
548
104
7
0
277,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role