Player Matchup

Izanami
Izanami
DarkShaggyxYT
Izanami
Level 129
God Stats
2W - 3L
1,748 SR
Queue Stats
61W - 52L
1,545 Elo+
Solo
Pele
Pele
FatdaddyThiccarm
Pele
Level 128
God Stats
4W - 6L
1,703 SR
Queue Stats
678W - 642L
1,501 Elo+
Solo
Nemesis
Nemesis
Neeroh
Nemesis
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 48L
1,584 Elo+
Party 1
Baron Samedi
Baron Samedi
TheDivisionBells
Baron Samedi
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 66L
1,511 Elo+
Party 1
Ares
Ares
temp-974715
Ares
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 92L
1,515 Elo+
Solo
Team Averages
Level 113
1,590 SR
1,531 Elo+

VS

Team Averages
Level 100
1,482 SR
1,480 Elo+
Cabrakan
Cabrakan
Breno963
Cabrakan
Level 146
God Stats
0W - 2L
1,318 SR
Queue Stats
167W - 171L
1,472 Elo+
Solo
Zeus
Zeus
J_Saurer15
Zeus
Level 108
God Stats
1W - 2L
1,378 SR
Queue Stats
27W - 25L
1,415 Elo+
Party 2
Neith
Neith
Rar3Moment23
Neith
Level 69
God Stats
2W - 3L
1,626 SR
Queue Stats
40W - 41L
1,489 Elo+
Solo
Arachne
Arachne
Saurer_Puss
Arachne
Level 113
God Stats
6W - 4L
1,642 SR
Queue Stats
9W - 14L
1,519 Elo+
Party 2
Cerberus
Cerberus
SussManAhlie
Cerberus
Level 64
God Stats
8W - 11L
1,446 SR
Queue Stats
8W - 12L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
17
7 / 1 / 4
11,060
614
10,848
11,872
4,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
8 / 3 / 6
11,896
661
17,013
22,838
12,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Neeroh
Nemesis
15
3 / 5 / 6
9,503
528
9,088
16,403
6,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
TheDivisionBells
Baron Samedi
17
7 / 3 / 6
10,378
577
13,408
14,129
7,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 1 / 6
9,682
538
6,645
15,289
15,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Breno963
Cabrakan
14
2 / 8 / 4
8,873
493
13,628
18,641
12,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 8 / 1
8,271
460
8,912
13,999
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 1
7,723
429
7,798
14,390
5,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Saurer_Puss
Arachne
18
10 / 3 / 2
11,230
624
14,386
17,668
8,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
SussManAhlie
Cerberus
11
0 / 3 / 3
7,588
422
3,457
15,160
13,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
24
28
Kills
13
13
Deaths
28
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Breno963
Cabrakan
2
8
4
0.5
W
Izanami
7
1
4
9
W
8
3
6
3.67
L
1
8
1
0.19
W
Nemesis
Neeroh
Nemesis
3
5
6
1.2
L
0
6
1
0.08
L
Arachne
Saurer_Puss
Arachne
10
3
2
3.67
L
Cerberus
SussManAhlie
Cerberus
0
3
3
0.5
W
Baron Samedi
TheDivisionBells
Baron Samedi
7
3
6
3.33
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,002
Damage
48,181
80,531
Taken
79,858
47,763
Mitigated
45,284
28,517
Healing
20,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Breno963
Cabrakan
13,628
1,904
0
4,439
18,641
12,066
555
1,729
16,787
58,355
0
W
Izanami
10,848
7,805
0
5,573
11,872
4,843
3,347
1,311
10,537
0
92,283
W
17,013
4,412
0
12,540
22,838
12,524
1,160
11,213
11,089
346
98,098
L
8,912
1,032
0
1,626
13,999
5,275
0
6,451
7,137
48,588
0
W
Nemesis
Neeroh
Nemesis
9,088
4,297
0
1,336
16,403
6,970
0
2,523
13,726
0
72,358
L
7,798
3,149
450
2,881
14,390
5,970
0
3,059
11,289
0
73,199
L
Arachne
Saurer_Puss
Arachne
14,386
10,493
0
6,154
17,668
8,350
996
3,182
14,325
0
93,769
L
Cerberus
SussManAhlie
Cerberus
3,457
179
580
4,632
15,160
13,623
0
5,051
9,945
15,875
0
W
Baron Samedi
TheDivisionBells
Baron Samedi
13,408
1,316
969
4,767
14,129
7,497
1,058
7,549
5,918
57,434
0
W
6,645
517
0
3,332
15,289
15,929
425
2,006
13,264
54,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,519
Gold Earned
43,685
578
Minions Killed
431
0
Camps Cleared
0
1,673,617
Distance Traveled
1,484,756
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,873
493
87
5
0
305,139
0
W
Izanami
11,060
614
165
9
0
333,440
0
W
Pele
11,896
661
141
8
0
333,322
0
L
Zeus
8,271
460
93
5
0
259,411
2
W
Nemesis
9,503
528
105
6
0
371,324
0
L
Neith
7,723
429
104
6
0
286,791
0
L
Arachne
11,230
624
125
7
0
344,153
2
L
Cerberus
7,588
422
22
1
0
289,262
0
W
Baron Samedi
10,378
577
106
6
0
314,377
0
W
Ares
9,682
538
61
3
0
321,154
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role