Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Darth_Titan-Xav
Chaac
Level 81
God Stats
3W - 3L
1,500 SR
Queue Stats
124W - 123L
1,521 Elo+
Solo
Tiamat
Tiamat
GGSxDatWay42
Tiamat
Level 61
God Stats
2W - 5L
1,523 SR
Queue Stats
10W - 10L
1,618 Elo+
Solo
Ao Kuang
Ao Kuang
Mayitoabc16
Ao Kuang
Level 94
God Stats
3W - 2L
1,759 SR
Queue Stats
321W - 293L
1,516 Elo+
Solo
Danzaburou
Danzaburou
That_Fish_Guy24
Danzaburou
Level 128
God Stats
12W - 4L
1,419 SR
Queue Stats
389W - 368L
1,420 Elo+
Party 2
Team Averages
Level 89
1,540 SR
1,515 Elo+

VS

Team Averages
Level 102
1,376 SR
1,451 Elo+
Izanami
Izanami
EyelessEternity
Izanami
Level 100
God Stats
2W - 4L
1,323 SR
Queue Stats
13W - 20L
1,407 Elo+
Party 1
Mulan
Mulan
H4RR15
Mulan
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 52L
1,470 Elo+
Party 1
Athena
Athena
Rinbunnylove
Athena
Level 106
God Stats
7W - 4L
1,099 SR
Queue Stats
18W - 22L
1,500 Elo+
Party 1
Hera
Hera
SpacyyLace
Hera
Level 41
God Stats
1W - 0L
1,281 SR
Queue Stats
3W - 8L
1,368 Elo+
Party 1
Surtr
Surtr
monster101hunter
Surtr
Level 126
God Stats
73W - 60L
1,678 SR
Queue Stats
382W - 361L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
0 / 1 / 3
5,770
525
4,820
8,980
6,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

1
0 / 1 / 0
3,705
337
177
1,200
483
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tiamat
9
1 / 2 / 1
5,480
498
4,094
6,710
4,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Mayitoabc16
Ao Kuang
11
3 / 1 / 3
6,160
560
4,167
9,103
3,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
That_Fish_Guy24
Danzaburou
12
2 / 0 / 1
6,754
614
7,165
5,645
2,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
6,061
551
2,257
6,197
2,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
H4RR15
Mulan
9
0 / 2 / 3
5,763
524
7,783
11,263
5,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Athena
8
0 / 2 / 0
5,609
510
1,591
10,449
5,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 0 / 2
5,545
504
3,744
2,678
922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 1 / 0
7,914
719
2,874
7,665
4,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
6
Kills
5
5
Deaths
6
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
3
1.5
L
0
1
0
0
W
1
1
1
1.5
L
Tiamat
1
2
1
0.75
W
Mulan
H4RR15
Mulan
0
2
3
0.75
L
Ao Kuang
Mayitoabc16
Ao Kuang
3
1
3
4.5
W
Athena
0
2
0
0
W
1
0
2
2
L
Danzaburou
That_Fish_Guy24
Danzaburou
2
0
1
2.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,423
Damage
18,249
31,638
Taken
38,252
16,696
Mitigated
19,005
8,381
Healing
14,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,820
1,544
400
2,880
8,980
6,754
0
2,467
6,363
30,173
0
L
177
43
0
276
1,200
483
0
19
1,181
0
1,338
W
2,257
1,807
0
2,100
6,197
2,547
476
865
5,332
0
40,073
L
Tiamat
4,094
263
46
1,983
6,710
4,037
192
1,625
5,085
31,244
0
W
Mulan
H4RR15
Mulan
7,783
960
0
4,285
11,263
5,497
100
4,328
6,761
0
30,920
L
Ao Kuang
Mayitoabc16
Ao Kuang
4,167
1,408
0
1,583
9,103
3,254
0
876
8,227
35,351
0
W
Athena
1,591
568
1,626
3,607
10,449
5,990
128
4,439
5,894
13,610
0
W
3,744
1,133
0
520
2,678
922
209
1,742
770
27,250
0
L
Danzaburou
That_Fish_Guy24
Danzaburou
7,165
1,751
0
1,213
5,645
2,168
0
367
5,170
0
50,230
W
2,874
1,171
0
2,622
7,665
4,049
875
1,219
6,414
699
63,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,869
Gold Earned
30,892
233
Minions Killed
307
0
Camps Cleared
0
877,592
Distance Traveled
1,116,885
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,770
525
39
4
0
213,826
0
L
Chaac
3,705
337
3
0
0
26,775
0
W
Izanami
6,061
551
93
8
0
197,721
0
L
Tiamat
5,480
498
55
5
0
184,607
0
W
Mulan
5,763
524
53
5
0
249,284
0
L
Ao Kuang
6,160
560
59
5
0
229,373
0
W
Athena
5,609
510
15
1
0
219,492
0
W
Hera
5,545
504
39
4
0
210,480
1
L
Danzaburou
6,754
614
77
7
0
223,011
0
W
Surtr
7,914
719
107
10
0
239,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role