Player Matchup

Izanami
Izanami
 
Izanami
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
BenjiRivass
Hou Yi
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 23L
1,383 Elo+
Party 1
Nox
Nox
Copo0604
Nox
Level 80
God Stats
1W - 5L
1,421 SR
Queue Stats
3W - 8L
1,379 Elo+
Party 1
Arachne
Arachne
Deadicus
Arachne
Level 128
God Stats
6W - 13L
1,276 SR
Queue Stats
171W - 167L
1,555 Elo+
Party 2
Ares
Ares
shadom551
Ares
Level 101
God Stats
1W - 4L
1,282 SR
Queue Stats
13W - 23L
1,373 Elo+
Party 1
Team Averages
Level 102
1,396 SR
1,438 Elo+

VS

Team Averages
Level 114
1,558 SR
1,472 Elo+
Charybdis
Charybdis
Flow-Nice100
Charybdis
Level 128
God Stats
4W - 3L
1,530 SR
Queue Stats
102W - 109L
1,518 Elo+
Solo
Serqet
Serqet
Malikool
Serqet
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 130L
1,489 Elo+
Solo
Geb
Geb
SweatyNips122
Geb
Level 118
God Stats
15W - 12L
1,453 SR
Queue Stats
185W - 170L
1,409 Elo+
Solo
Zeus
Zeus
WhosYou-_-
Zeus
Level 116
God Stats
8W - 6L
1,681 SR
Queue Stats
378W - 328L
1,480 Elo+
Party 3
Surtr
Surtr
cigsforbreakfast
Surtr
Level 84
God Stats
6W - 3L
1,623 SR
Queue Stats
32W - 27L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
0 / 2 / 0
4,128
590
2,675
5,433
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hou Yi
6
0 / 0 / 0
3,908
558
2,854
4,622
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 1 / 0
3,870
553
1,198
2,607
1,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
Deadicus
Arachne
4
0 / 0 / 0
3,346
478
156
1,998
538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
6
0 / 2 / 0
4,004
572
1,590
6,912
3,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Flow-Nice100
Charybdis
6
1 / 0 / 1
3,977
568
5,206
4,055
1,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
Malikool
Serqet
6
1 / 0 / 0
4,060
580
533
4,728
1,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 2
4,328
618
2,338
5,455
2,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 0
4,984
712
2,032
3,192
823
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 0
5,263
752
3,561
6,056
2,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
5
5
Deaths
0
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
L
Hou Yi
0
0
0
0
L
0
1
0
0
L
Arachne
Deadicus
Arachne
0
0
0
0
W
Charybdis
Flow-Nice100
Charybdis
1
0
1
1.5
W
Serqet
Malikool
Serqet
1
0
0
1
W
0
0
2
1
W
1
0
0
1
W
2
0
0
2
L
Ares
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,473
Damage
13,670
21,572
Taken
23,486
7,964
Mitigated
9,160
5,878
Healing
10,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,675
2,015
0
1,314
5,433
1,492
0
119
5,314
0
29,843
L
Hou Yi
2,854
1,339
0
2,402
4,622
1,471
176
1,117
3,360
0
24,962
L
1,198
57
0
250
2,607
1,009
0
1,877
730
17,464
0
L
Arachne
Deadicus
Arachne
156
55
95
255
1,998
538
0
155
1,843
0
6,350
W
Charybdis
Flow-Nice100
Charybdis
5,206
3,001
0
1,336
4,055
1,583
0
766
3,289
0
22,395
W
Serqet
Malikool
Serqet
533
167
0
1,875
4,728
1,439
0
431
4,219
0
15,201
W
2,338
594
324
2,476
5,455
2,723
0
824
4,631
9,059
0
W
2,032
653
0
1,250
3,192
823
0
611
2,503
37,678
0
W
3,561
1,513
0
3,297
6,056
2,592
10
0
6,056
228
35,269
L
Ares
1,590
58
234
1,328
6,912
3,454
0
1,221
5,354
11,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,256
Gold Earned
22,612
166
Minions Killed
214
0
Camps Cleared
0
582,073
Distance Traveled
708,582
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,128
590
57
8
0
122,110
0
L
Hou Yi
3,908
558
43
6
0
118,717
0
L
Nox
3,870
553
34
5
0
138,520
4
L
Arachne
3,346
478
17
2
0
62,933
0
W
Charybdis
3,977
568
41
6
0
125,750
2
W
Serqet
4,060
580
32
5
0
161,824
0
W
Geb
4,328
618
5
1
0
148,691
0
W
Zeus
4,984
712
80
11
0
117,900
0
W
Surtr
5,263
752
56
8
0
154,417
0
L
Ares
4,004
572
15
2
0
139,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role