Player Matchup

Janus
Janus
DipaNoCapXDVR
Janus
Level 29
God Stats
5W - 10L
1,500 SR
Queue Stats
150W - 157L
1,138 Elo+
Party 3
Tiamat
Tiamat
Noland9328
Tiamat
Level 38
God Stats
2W - 3L
1,340 SR
Queue Stats
97W - 115L
1,456 Elo+
Party 1
Bellona
Bellona
SMG_ToXiC_BANDIT
Bellona
Level 35
God Stats
0W - 3L
1,500 SR
Queue Stats
116W - 126L
1,096 Elo+
Party 3
Fenrir
Fenrir
ermicio_03
Fenrir
Level 20
God Stats
0W - 6L
1,148 SR
Queue Stats
28W - 58L
983 Elo+
Party 3
Atlas
Atlas
teufelswolf8838
Atlas
Level 60
God Stats
6W - 7L
1,549 SR
Queue Stats
86W - 103L
1,382 Elo+
Party 1
Team Averages
Level 36
1,407 SR
1,211 Elo+

VS

Team Averages
Level 132
1,572 SR
1,499 Elo+
Susano
Susano
 
Susano
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ravana
Ravana
 
Ravana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
MR HIPPOPOTOMUS
Atlas
Level 108
God Stats
8W - 3L
1,862 SR
Queue Stats
143W - 142L
1,482 Elo+
Solo
Merlin
Merlin
ohMeloo
Merlin
Level 144
God Stats
7W - 8L
1,500 SR
Queue Stats
199W - 219L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
5,395
490
1,567
6,739
1,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
Noland9328
Tiamat
8
1 / 3 / 2
5,091
463
5,550
6,839
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 1
5,473
498
2,535
10,549
8,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fenrir
ermicio_03
Fenrir
7
1 / 3 / 0
4,959
451
2,105
6,397
2,207
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 3 / 1
5,851
532
3,480
10,380
7,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
12
9 / 0 / 3
7,336
667
7,933
8,201
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ravana
 
Ravana
12
1 / 1 / 0
7,066
642
8,165
5,803
4,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
 
Izanami
9
2 / 3 / 1
5,642
513
5,991
6,229
2,407
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 1 / 6
5,960
542
4,804
9,287
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
ohMeloo
Merlin
13
1 / 1 / 3
7,765
706
1,988
5,324
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
13
13
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
9
0
3
10.5
W
Ravana
 
Ravana
1
1
0
1
W
Izanami
 
Izanami
2
3
1
0.83
L
0
4
0
0
W
0
1
6
3
L
Tiamat
Noland9328
Tiamat
1
3
2
0.67
L
0
0
1
0.5
L
Fenrir
ermicio_03
Fenrir
1
3
0
0.33
W
Merlin
ohMeloo
Merlin
1
1
3
2.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,237
Damage
28,881
40,904
Taken
34,844
23,515
Mitigated
19,190
11,520
Healing
11,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
7,933
2,555
0
3,612
8,201
3,303
15
696
7,505
0
44,143
W
Ravana
 
Ravana
8,165
2,031
0
1,724
5,803
4,604
0
0
5,803
714
59,450
W
Izanami
 
Izanami
5,991
3,776
0
902
6,229
2,407
0
3,646
2,583
0
41,750
L
1,567
0
0
698
6,739
1,959
0
1,819
4,919
40,452
0
W
4,804
1,536
254
3,825
9,287
6,832
0
4,891
4,396
16,727
0
L
Tiamat
Noland9328
Tiamat
5,550
1,045
0
1,962
6,839
3,378
0
1,587
5,252
29,178
0
L
2,535
1,320
0
3,782
10,549
8,727
0
221
10,328
0
30,237
L
Fenrir
ermicio_03
Fenrir
2,105
672
0
1,339
6,397
2,207
0
1,010
5,387
0
17,242
W
Merlin
ohMeloo
Merlin
1,988
0
0
1,170
5,324
2,044
0
1,364
3,960
65,727
0
L
3,480
1,796
358
3,381
10,380
7,244
0
2,393
7,987
16,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,769
Gold Earned
33,769
218
Minions Killed
376
0
Camps Cleared
0
1,112,469
Distance Traveled
1,155,543
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,336
667
62
6
0
280,412
0
W
Ravana
7,066
642
104
9
0
213,269
0
W
Izanami
5,642
513
59
5
0
199,856
0
L
Janus
5,395
490
62
6
0
209,272
5
W
Atlas
5,960
542
16
1
0
243,542
4
L
Tiamat
5,091
463
58
5
0
218,483
0
L
Bellona
5,473
498
53
5
0
266,260
1
L
Fenrir
4,959
451
25
2
0
226,253
1
W
Merlin
7,765
706
135
12
0
218,464
2
L
Atlas
5,851
532
20
2
0
192,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role