Player Matchup

Bellona
Bellona
Chicharron568
Bellona
Level 148
God Stats
17W - 17L
1,734 SR
Queue Stats
943W - 974L
1,473 Elo+
Solo
Khepri
Khepri
Franmartin_02
Khepri
Level 105
God Stats
3W - 4L
1,521 SR
Queue Stats
176W - 164L
1,512 Elo+
Solo
Vulcan
Vulcan
JOren_XVIV
Vulcan
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 250L
1,569 Elo+
Solo
Jormungandr
Jormungandr
ZxzXXXzxZ
Jormungandr
Level 82
God Stats
14W - 8L
1,506 SR
Queue Stats
635W - 633L
1,449 Elo+
Solo
Bakasura
Bakasura
weednando
Bakasura
Level 108
God Stats
2W - 2L
1,493 SR
Queue Stats
500W - 471L
1,521 Elo+
Solo
Team Averages
Level 119
1,551 SR
1,505 Elo+

VS

Team Averages
Level 123
1,520 SR
1,555 Elo+
Cthulhu
Cthulhu
Adamals
Cthulhu
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
113W - 115L
1,643 Elo+
Solo
Sol
Sol
Cenque
Sol
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 89L
1,485 Elo+
Solo
Chiron
Chiron
Peachwise
Chiron
Level 101
God Stats
2W - 2L
1,742 SR
Queue Stats
96W - 88L
1,529 Elo+
Party 1
Bastet
Bastet
Rammbane
Bastet
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 111L
1,560 Elo+
Party 1
Cu Chulainn
Cu Chulainn
lceBox3
Cu Chulainn
Level 158
God Stats
9W - 8L
1,357 SR
Queue Stats
1,129W - 1,144L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
12
0 / 5 / 2
6,616
662
8,904
17,908
21,932
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 2
8,198
820
5,997
11,428
13,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vulcan
JOren_XVIV
Vulcan
14
2 / 4 / 3
7,531
753
11,759
9,380
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
ZxzXXXzxZ
Jormungandr
12
1 / 5 / 4
7,148
715
9,349
16,004
20,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
weednando
Bakasura
13
3 / 5 / 3
7,396
740
7,362
13,021
10,778
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Adamals
Cthulhu
13
1 / 0 / 15
8,094
809
7,897
9,714
9,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sol
Cenque
Sol
17
14 / 2 / 3
10,073
1,007
16,492
13,475
6,715
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chiron
Peachwise
Chiron
13
2 / 2 / 12
7,894
789
13,145
8,965
4,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bastet
Rammbane
Bastet
12
0 / 2 / 15
7,375
738
12,090
8,479
3,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
lceBox3
Cu Chulainn
16
5 / 2 / 15
8,774
877
11,810
13,793
11,771
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
82
8
Kills
22
22
Deaths
8
14
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Adamals
Cthulhu
1
0
15
8.5
W
Sol
Cenque
Sol
14
2
3
7.75
L
Bellona
0
5
2
0.2
L
2
3
2
1
L
Vulcan
JOren_XVIV
Vulcan
2
4
3
0.88
W
Chiron
Peachwise
Chiron
2
2
12
4
W
Bastet
Rammbane
Bastet
0
2
15
3.75
L
Jormungandr
ZxzXXXzxZ
Jormungandr
1
5
4
0.6
W
Cu Chulainn
lceBox3
Cu Chulainn
5
2
15
6.25
L
Bakasura
weednando
Bakasura
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,371
Damage
61,434
67,741
Taken
54,426
73,036
Mitigated
36,589
16,753
Healing
26,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Adamals
Cthulhu
7,897
458
4,243
4,557
9,714
9,851
125
5,898
3,510
15,834
0
W
Sol
Cenque
Sol
16,492
6,068
539
6,182
13,475
6,715
764
6,694
6,186
32,178
0
L
Bellona
8,904
583
1,452
4,280
17,908
21,932
0
5,792
12,116
336
13,919
L
5,997
205
1,157
1,350
11,428
13,791
0
4,399
7,029
11,209
0
L
Vulcan
JOren_XVIV
Vulcan
11,759
2,101
1,001
1,398
9,380
5,650
0
3,268
6,112
22,083
0
W
Chiron
Peachwise
Chiron
13,145
4,464
4,455
2,407
8,965
4,378
844
5,750
2,998
0
17,913
W
Bastet
Rammbane
Bastet
12,090
1,789
315
1,152
8,479
3,874
15
3,465
4,588
0
17,121
L
Jormungandr
ZxzXXXzxZ
Jormungandr
9,349
1,708
769
1,608
16,004
20,885
0
7,018
8,986
22,003
0
W
Cu Chulainn
lceBox3
Cu Chulainn
11,810
1,866
785
1,465
13,793
11,771
0
5,634
7,216
575
25,953
L
Bakasura
weednando
Bakasura
7,362
4,141
295
3,443
13,021
10,778
93
4,347
8,674
0
7,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,889
Gold Earned
42,210
99
Minions Killed
122
0
Camps Cleared
0
877,987
Distance Traveled
1,069,290
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,094
809
15
2
0
239,814
0
W
Sol
10,073
1,007
48
5
0
195,023
0
L
Bellona
6,616
662
16
2
0
170,021
0
L
Khepri
8,198
820
15
2
0
172,283
0
L
Vulcan
7,531
753
36
4
0
190,823
0
W
Chiron
7,894
789
18
2
0
199,798
0
W
Bastet
7,375
738
14
1
0
233,623
0
L
Jormungandr
7,148
715
21
2
0
171,910
0
W
Cu Chulainn
8,774
877
27
3
0
201,032
2
L
Bakasura
7,396
740
11
1
0
172,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role