Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
HolfDolf
Shiva
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 149L
1,568 Elo+
Party 3
Rama
Rama
Liam Geesen
Rama
Level 151
God Stats
10W - 11L
1,597 SR
Queue Stats
150W - 183L
1,576 Elo+
Party 3
Yu Huang
Yu Huang
SirInkington
Yu Huang
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 62L
1,493 Elo+
Party 3
Mercury
Mercury
Turkish Rage
Mercury
Level 66
God Stats
0W - 4L
1,285 SR
Queue Stats
70W - 104L
1,451 Elo+
Party 3
Team Averages
Level 121
1,476 SR
1,518 Elo+

VS

Team Averages
Level 120
1,590 SR
1,616 Elo+
Surtr
Surtr
Rhaqq
Surtr
Level 123
God Stats
12W - 8L
1,649 SR
Queue Stats
51W - 33L
1,639 Elo+
Party 1
Lancelot
Lancelot
Rozzeyy
Lancelot
Level 144
God Stats
18W - 6L
1,803 SR
Queue Stats
80W - 66L
1,601 Elo+
Party 1
Anubis
Anubis
RyomenSukuna
Anubis
Level 81
God Stats
3W - 0L
1,500 SR
Queue Stats
95W - 67L
1,632 Elo+
Party 2
Kali
Kali
SaucyLoki
Kali
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
108W - 73L
1,622 Elo+
Party 2
Chang'e
Chang'e
chancesr1
Chang'e
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 74L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
0 / 2 / 1
4,742
474
2,490
11,458
4,477
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shiva
HolfDolf
Shiva
10
1 / 4 / 1
5,701
570
4,967
9,730
7,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 0
5,884
588
4,046
7,492
1,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yu Huang
SirInkington
Yu Huang
8
0 / 3 / 0
4,978
498
4,441
5,652
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Turkish Rage
Mercury
9
1 / 5 / 1
5,237
524
2,894
8,805
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Rhaqq
Surtr
11
5 / 1 / 2
6,764
676
7,613
11,017
5,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
Rozzeyy
Lancelot
11
6 / 1 / 3
6,498
650
7,559
5,706
2,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
9
1 / 1 / 5
5,008
501
5,979
5,585
2,152
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kali
10
3 / 0 / 3
5,733
573
6,797
8,294
3,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
chancesr1
Chang'e
10
0 / 0 / 3
5,379
538
2,656
5,591
1,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
15
15
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
2
1
0.25
L
Shiva
HolfDolf
Shiva
1
4
1
0.38
L
1
1
0
1
W
Surtr
Rhaqq
Surtr
5
1
2
6
W
Lancelot
Rozzeyy
Lancelot
6
1
3
7.5
W
Anubis
1
1
5
3.5
W
Kali
3
0
3
4.5
L
Yu Huang
SirInkington
Yu Huang
0
3
0
0
L
Mercury
Turkish Rage
Mercury
1
5
1
0.3
W
Chang'e
chancesr1
Chang'e
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,838
Damage
30,604
43,137
Taken
36,193
18,098
Mitigated
15,535
12,423
Healing
17,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,490
397
1,104
3,791
11,458
4,477
0
4,477
6,981
13,883
0
L
Shiva
HolfDolf
Shiva
4,967
895
0
2,654
9,730
7,437
0
324
9,406
327
35,388
L
4,046
3,671
0
3,929
7,492
1,938
0
940
6,552
0
47,929
W
Surtr
Rhaqq
Surtr
7,613
3,101
0
4,949
11,017
5,957
169
497
10,480
900
43,529
W
Lancelot
Rozzeyy
Lancelot
7,559
2,792
0
518
5,706
2,314
0
776
4,796
0
43,593
W
Anubis
5,979
629
194
3,251
5,585
2,152
0
2,352
3,121
20,946
0
W
Kali
6,797
4,037
0
5,510
8,294
3,349
0
837
7,427
0
35,740
L
Yu Huang
SirInkington
Yu Huang
4,441
612
0
645
5,652
1,663
0
2,159
3,493
37,131
0
L
Mercury
Turkish Rage
Mercury
2,894
1,072
0
300
8,805
2,583
0
1,059
7,746
0
31,088
W
Chang'e
chancesr1
Chang'e
2,656
289
476
2,568
5,591
1,763
0
2,224
3,183
44,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,542
Gold Earned
29,382
334
Minions Killed
310
0
Camps Cleared
0
968,983
Distance Traveled
1,073,721
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
4,742
474
30
3
0
183,881
0
L
Shiva
5,701
570
75
8
0
184,710
0
L
Rama
5,884
588
90
9
0
184,942
0
W
Surtr
6,764
676
70
7
0
201,749
0
W
Lancelot
6,498
650
64
6
0
255,855
0
W
Anubis
5,008
501
29
3
0
197,543
3
W
Kali
5,733
573
64
6
0
212,984
4
L
Yu Huang
4,978
498
83
8
0
183,219
2
L
Mercury
5,237
524
56
6
0
232,231
0
W
Chang'e
5,379
538
83
8
0
205,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role