Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AmPeakyBlinder
Guan Yu
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 20L
1,496 Elo+
Party 2
Jing Wei
Jing Wei
GremboL
Jing Wei
Level 62
God Stats
3W - 0L
1,500 SR
Queue Stats
33W - 28L
1,404 Elo+
Party 2
Janus
Janus
Hvidløgssmør
Janus
Level 149
God Stats
34W - 43L
1,417 SR
Queue Stats
117W - 122L
1,486 Elo+
Solo
Atlas
Atlas
Sliku
Atlas
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 36L
1,433 Elo+
Party 2
Team Averages
Level 96
1,483 SR
1,464 Elo+

VS

Team Averages
Level 88
1,567 SR
1,508 Elo+
Fenrir
Fenrir
 
Fenrir
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
 
Ra
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
 
Jormungandr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
MercifulSleep
Scylla
Level 86
God Stats
31W - 25L
1,835 SR
Queue Stats
411W - 418L
1,527 Elo+
Solo
Charybdis
Charybdis
YNMXX
Charybdis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
4 / 1 / 0
6,401
640
2,685
9,013
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 2 / 2
5,279
528
3,872
8,306
6,267
Breastplate

Breastplate

+20
Physical Protection

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
GremboL
Jing Wei
9
6 / 2 / 1
5,878
588
7,350
9,719
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 0
5,990
599
3,598
5,505
1,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
Sliku
Atlas
9
0 / 0 / 6
5,696
570
3,520
5,684
4,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
2 / 1 / 2
5,847
585
3,442
8,188
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ra
 
Ra
9
1 / 3 / 1
5,658
566
4,668
6,287
1,460
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Jormungandr
 
Jormungandr
6
0 / 3 / 1
4,421
442
4,739
8,908
4,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
2 / 1 / 0
5,867
587
4,508
5,718
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
YNMXX
Charybdis
8
1 / 4 / 0
4,870
487
3,604
6,513
2,093
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
11
Kills
6
6
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
1
0
4
L
Fenrir
 
Fenrir
2
1
2
3
L
Ra
 
Ra
1
3
1
0.5
L
Jormungandr
 
Jormungandr
0
3
1
0.17
W
0
2
2
0.5
W
Jing Wei
GremboL
Jing Wei
6
2
1
3.25
W
1
1
0
1
L
2
1
0
2
W
Atlas
Sliku
Atlas
0
0
6
3
L
Charybdis
YNMXX
Charybdis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,025
Damage
20,961
38,227
Taken
35,614
19,262
Mitigated
13,842
13,551
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,685
1,819
0
3,034
9,013
3,432
793
1,880
7,132
0
35,531
L
Fenrir
 
Fenrir
3,442
564
0
1,645
8,188
3,325
0
472
7,716
0
36,633
L
Ra
 
Ra
4,668
1,089
43
1,329
6,287
1,460
352
0
5,856
43,909
0
L
Jormungandr
 
Jormungandr
4,739
1,501
0
1,416
8,908
4,898
0
2,095
6,763
17,623
0
W
3,872
553
102
2,578
8,306
6,267
0
3,846
4,460
0
31,770
W
Jing Wei
GremboL
Jing Wei
7,350
5,914
0
4,929
9,719
3,148
44
2,484
7,235
0
33,638
W
3,598
85
0
1,518
5,505
1,888
305
3,810
1,695
38,309
0
L
4,508
657
0
2,220
5,718
2,066
0
3,396
2,070
39,010
0
W
Atlas
Sliku
Atlas
3,520
1,920
0
1,390
5,684
4,527
0
1,894
3,790
18,244
0
L
Charybdis
YNMXX
Charybdis
3,604
2,239
0
828
6,513
2,093
0
953
5,560
0
30,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,244
Gold Earned
26,663
280
Minions Killed
266
0
Camps Cleared
0
1,007,680
Distance Traveled
996,886
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,401
640
72
7
0
202,103
0
L
Fenrir
5,847
585
59
6
0
238,909
0
L
Ra
5,658
566
71
7
0
188,332
0
L
Jormungandr
4,421
442
15
2
0
184,621
0
W
Guan Yu
5,279
528
56
6
0
184,886
0
W
Jing Wei
5,878
588
62
6
0
211,586
0
W
Janus
5,990
599
70
7
0
217,640
1
L
Scylla
5,867
587
73
7
0
206,368
0
W
Atlas
5,696
570
20
2
0
191,465
0
L
Charybdis
4,870
487
48
5
0
178,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role