Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Graunebel
King Arthur
Level 158
God Stats
5W - 3L
1,851 SR
Queue Stats
123W - 76L
1,728 Elo+
Party 1
Agni
Agni
Lucho133MF
Agni
Level 67
God Stats
5W - 1L
1,659 SR
Queue Stats
6W - 2L
1,704 Elo+
Party 1
Fenrir
Fenrir
PΔUL
Fenrir
Level 182
God Stats
1W - 2L
1,500 SR
Queue Stats
134W - 72L
1,716 Elo+
Party 1
Team Averages
Level 152
1,602 SR
1,630 Elo+

VS

Team Averages
Level 92
1,612 SR
1,491 Elo+
Vamana
Vamana
ChavoPY
Vamana
Level 100
God Stats
5W - 2L
1,500 SR
Queue Stats
203W - 198L
1,483 Elo+
Party 2
Maui
Maui
DirtyDeedsD2C
Maui
Level 94
God Stats
19W - 26L
1,426 SR
Queue Stats
244W - 233L
1,469 Elo+
Party 2
He Bo
He Bo
Tavrin
He Bo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 66L
1,442 Elo+
Party 2
Martichoras
Martichoras
Trussy
Martichoras
Level 89
God Stats
25W - 15L
1,774 SR
Queue Stats
412W - 398L
1,477 Elo+
Party 2
Awilix
Awilix
Yaibis
Awilix
Level 86
God Stats
101W - 67L
1,859 SR
Queue Stats
784W - 737L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
11
5 / 1 / 1
6,806
681
9,509
8,125
2,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
 
Yemoja
10
1 / 0 / 7
6,142
614
3,758
4,583
2,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
Graunebel
King Arthur
11
3 / 0 / 2
6,477
648
6,334
8,473
6,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 2
5,688
569
3,345
2,340
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
PΔUL
Fenrir
10
3 / 2 / 3
6,034
603
3,182
8,392
3,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ChavoPY
Vamana
6
0 / 1 / 0
4,544
454
1,589
4,006
2,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 4 / 0
4,522
452
1,873
8,512
5,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
Tavrin
He Bo
9
1 / 2 / 1
5,483
548
2,852
7,544
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Martichoras
Trussy
Martichoras
9
0 / 3 / 0
4,746
475
3,696
8,423
3,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Awilix
Yaibis
Awilix
10
3 / 3 / 0
6,044
604
3,010
7,073
2,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
13
Kills
4
4
Deaths
13
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
5
1
1
5.5
W
Yemoja
 
Yemoja
1
0
7
4.5
L
Vamana
ChavoPY
Vamana
0
1
0
0
L
0
4
0
0
W
King Arthur
Graunebel
King Arthur
3
0
2
4
W
1
1
2
2
W
Fenrir
PΔUL
Fenrir
3
2
3
2.25
L
He Bo
Tavrin
He Bo
1
2
1
0.75
L
Martichoras
Trussy
Martichoras
0
3
0
0
L
Awilix
Yaibis
Awilix
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,128
Damage
13,020
31,913
Taken
35,558
16,230
Mitigated
15,889
8,407
Healing
7,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
9,509
5,711
0
2,958
8,125
2,919
709
548
7,577
0
49,934
W
Yemoja
 
Yemoja
3,758
1,048
2,199
1,410
4,583
2,674
328
1,402
3,181
16,144
0
L
Vamana
ChavoPY
Vamana
1,589
265
0
1,494
4,006
2,169
0
0
4,006
0
19,468
L
1,873
693
755
1,560
8,512
5,751
0
2,046
6,466
11,421
0
W
King Arthur
Graunebel
King Arthur
6,334
1,273
0
911
8,473
6,419
42
1,226
6,860
261
43,398
W
3,345
156
0
250
2,340
796
284
1,241
1,099
36,368
0
W
Fenrir
PΔUL
Fenrir
3,182
437
0
679
8,392
3,422
0
308
8,084
0
40,551
L
He Bo
Tavrin
He Bo
2,852
93
0
1,500
7,544
2,330
0
3,086
4,458
29,529
0
L
Martichoras
Trussy
Martichoras
3,696
938
0
1,359
8,423
3,236
0
1,023
7,400
0
35,582
L
Awilix
Yaibis
Awilix
3,010
1,091
0
332
7,073
2,403
0
1,073
6,000
0
32,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,147
Gold Earned
25,339
310
Minions Killed
210
0
Camps Cleared
0
1,048,516
Distance Traveled
952,331
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,806
681
77
8
0
183,743
1
W
Yemoja
6,142
614
21
2
0
197,071
2
L
Vamana
4,544
454
35
4
0
112,513
0
L
Maui
4,522
452
16
2
0
178,270
3
W
King Arthur
6,477
648
69
7
0
241,124
1
W
Agni
5,688
569
73
7
0
200,769
0
W
Fenrir
6,034
603
70
7
0
225,809
2
L
He Bo
5,483
548
58
6
0
205,784
2
L
Martichoras
4,746
475
49
5
0
199,441
1
L
Awilix
6,044
604
52
5
0
256,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role