Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Kausty
Charybdis
Level 134
God Stats
13W - 15L
1,499 SR
Queue Stats
555W - 551L
1,554 Elo+
Solo
Hachiman
Hachiman
Ragknar9001
Hachiman
Level 105
God Stats
5W - 10L
1,495 SR
Queue Stats
226W - 248L
1,492 Elo+
Solo
Zhong Kui
Zhong Kui
WF v Lord
Zhong Kui
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 57L
1,500 Elo+
Solo
Cthulhu
Cthulhu
l0ll0l00ll00l0l
Cthulhu
Level 15
God Stats
2W - 6L
1,500 SR
Queue Stats
473W - 516L
1,431 Elo+
Solo
Team Averages
Level 98
1,499 SR
1,495 Elo+

VS

Team Averages
Level 74
1,593 SR
1,527 Elo+
Cthulhu
Cthulhu
Bowiesnutsakk89
Cthulhu
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 114L
1,485 Elo+
Solo
Ares
Ares
HaveFun7807
Ares
Level 48
God Stats
1W - 1L
1,674 SR
Queue Stats
18W - 15L
1,571 Elo+
Solo
Danzaburou
Danzaburou
PentaKillPolice
Danzaburou
Level 55
God Stats
12W - 9L
1,792 SR
Queue Stats
404W - 427L
1,472 Elo+
Party 1
Hachiman
Hachiman
Tyler6
Hachiman
Level 152
God Stats
2W - 4L
1,500 SR
Queue Stats
378W - 360L
1,568 Elo+
Party 1
Pele
Pele
XiledWarrior
Pele
Level 89
God Stats
6W - 5L
1,500 SR
Queue Stats
686W - 651L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
15
3 / 2 / 5
7,850
785
2,024
6,579
3,780
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Kausty
Charybdis
14
3 / 3 / 5
7,731
773
8,105
8,175
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Ragknar9001
Hachiman
10
1 / 2 / 5
6,783
678
5,419
5,574
2,109
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
WF v Lord
Zhong Kui
15
1 / 3 / 6
7,966
797
12,349
14,037
10,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 3 / 6
7,572
757
6,489
13,846
9,138
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 7
9,037
904
6,900
9,298
11,982
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
1 / 2 / 8
9,060
906
5,493
12,223
13,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Danzaburou
PentaKillPolice
Danzaburou
14
3 / 1 / 8
8,835
884
10,086
5,332
2,512
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hachiman
Tyler6
Hachiman
15
3 / 2 / 7
8,863
886
14,070
7,008
4,001
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 7
8,760
876
7,377
9,722
5,298
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
50
9
Kills
13
13
Deaths
10
27
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
2
5
2.75
W
4
3
7
2.5
W
1
2
8
2.5
L
Charybdis
Kausty
Charybdis
3
3
5
1.83
W
Danzaburou
PentaKillPolice
Danzaburou
3
1
8
7
L
Hachiman
Ragknar9001
Hachiman
1
2
5
1.75
W
Hachiman
Tyler6
Hachiman
3
2
7
3.25
L
Zhong Kui
WF v Lord
Zhong Kui
1
3
6
1.33
W
2
2
7
2.75
L
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,386
Damage
43,926
48,211
Taken
43,583
28,869
Mitigated
37,314
18,756
Healing
16,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,024
639
1,401
722
6,579
3,780
0
2,176
4,403
0
4,797
W
6,900
58
1,287
1,777
9,298
11,982
196
3,389
5,741
17,120
0
W
5,493
66
451
2,687
12,223
13,521
695
4,199
7,543
6,873
0
L
Charybdis
Kausty
Charybdis
8,105
3,555
312
1,993
8,175
3,494
0
3,360
4,815
0
21,749
W
Danzaburou
PentaKillPolice
Danzaburou
10,086
4,927
908
1,250
5,332
2,512
988
2,268
3,064
0
15,658
L
Hachiman
Ragknar9001
Hachiman
5,419
1,359
497
1,030
5,574
2,109
0
1,173
4,401
0
7,855
W
Hachiman
Tyler6
Hachiman
14,070
6,380
1,260
853
7,008
4,001
1,220
3,314
3,694
0
30,237
L
Zhong Kui
WF v Lord
Zhong Kui
12,349
0
961
5,662
14,037
10,348
0
3,439
10,598
22,223
0
W
7,377
1,722
1,735
4,625
9,722
5,298
1,159
5,397
4,325
0
20,776
L
6,489
355
2,086
4,092
13,846
9,138
0
2,245
11,601
15,645
271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,902
Gold Earned
44,555
100
Minions Killed
108
0
Camps Cleared
0
857,940
Distance Traveled
942,646
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,850
785
12
1
0
163,695
0
W
Cthulhu
9,037
904
28
3
0
217,132
0
W
Ares
9,060
906
1
0
0
203,782
0
L
Charybdis
7,731
773
21
2
0
187,678
0
W
Danzaburou
8,835
884
16
2
0
171,006
0
L
Hachiman
6,783
678
3
0
0
129,270
0
W
Hachiman
8,863
886
38
4
0
162,420
0
L
Zhong Kui
7,966
797
46
5
0
206,198
0
W
Pele
8,760
876
25
3
0
188,306
0
L
Cthulhu
7,572
757
18
2
0
171,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role