Player Matchup

Ne Zha
Ne Zha
Marlando06
Ne Zha
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 52L
1,243 Elo+
Party 2
Sol
Sol
ZipsGoneBad
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,246 Elo+
Party 2
Kuzenbo
Kuzenbo
rigamarole001
Kuzenbo
Level 67
God Stats
8W - 9L
1,486 SR
Queue Stats
10W - 16L
1,318 Elo+
Solo
Team Averages
Level 40
1,495 SR
1,269 Elo+

VS

Team Averages
Level 54
1,496 SR
1,362 Elo+
Artemis
Artemis
GaneshaFan316
Artemis
Level 8
God Stats
4W - 4L
1,500 SR
Queue Stats
80W - 78L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
domcatt
Cthulhu
Level 84
God Stats
3W - 1L
1,712 SR
Queue Stats
170W - 205L
1,294 Elo+
Party 1
Thanatos
Thanatos
opeso57
Thanatos
Level 69
God Stats
2W - 0L
1,275 SR
Queue Stats
111W - 117L
1,274 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Marlando06
Ne Zha
10
0 / 2 / 1
6,296
630
4,176
7,838
5,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
0 / 2 / 1
6,741
674
5,898
7,017
2,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
12
1 / 1 / 0
7,697
770
4,308
10,782
10,938
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
13
0 / 0 / 4
7,418
742
5,706
5,710
2,897
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
domcatt
Cthulhu
13
0 / 1 / 5
7,171
717
6,987
9,307
9,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thanatos
opeso57
Thanatos
13
5 / 0 / 0
8,037
804
7,107
6,265
3,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
1
Kills
5
5
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Artemis
0
0
4
2
L
Ne Zha
Marlando06
Ne Zha
0
2
1
0.25
L
0
2
1
0.25
W
Cthulhu
domcatt
Cthulhu
0
1
5
2.5
W
Thanatos
opeso57
Thanatos
5
0
0
5
L
Kuzenbo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,382
Damage
19,800
25,637
Taken
21,282
18,392
Mitigated
15,123
6,675
Healing
12,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
5,706
2,738
0
2,195
5,710
2,897
939
2,055
3,655
0
29,682
L
Ne Zha
Marlando06
Ne Zha
4,176
196
0
301
7,838
5,071
0
2,108
5,603
0
11,742
L
5,898
2,445
0
1,974
7,017
2,383
568
2,279
4,481
20,831
0
W
Cthulhu
domcatt
Cthulhu
6,987
309
461
744
9,307
9,202
0
5,361
3,946
25,599
0
W
Thanatos
opeso57
Thanatos
7,107
1,424
0
9,219
6,265
3,024
192
2,835
3,430
0
30,051
L
Kuzenbo
4,308
1,736
1,651
2,749
10,782
10,938
0
1,919
8,566
18,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,734
Gold Earned
22,626
85
Minions Killed
150
0
Camps Cleared
0
575,293
Distance Traveled
603,515
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,418
742
72
7
0
177,044
5
L
Ne Zha
6,296
630
21
2
0
174,227
0
L
Sol
6,741
674
40
4
0
183,276
0
W
Cthulhu
7,171
717
23
2
0
207,720
0
W
Thanatos
8,037
804
55
6
0
218,751
4
L
Kuzenbo
7,697
770
24
2
0
217,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role