Player Matchup

Bacchus
Bacchus
DarkyFr
Bacchus
Level 12
God Stats
11W - 9L
1,246 SR
Queue Stats
121W - 114L
1,242 Elo+
Party 1
Aphrodite
Aphrodite
MonsieurZulu
Aphrodite
Level 109
God Stats
27W - 20L
1,078 SR
Queue Stats
174W - 155L
1,425 Elo+
Party 1
Rama
Rama
Nakelo
Rama
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,826 Elo+
Solo
He Bo
He Bo
SizzleB
He Bo
Level 147
God Stats
1W - 0L
1,237 SR
Queue Stats
23W - 33L
1,401 Elo+
Solo
Nemesis
Nemesis
juanfer500
Nemesis
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
245W - 215L
1,514 Elo+
Solo
Team Averages
Level 101
1,312 SR
1,482 Elo+

VS

Team Averages
Level 80
1,483 SR
1,436 Elo+
Amaterasu
Amaterasu
Grime9
Amaterasu
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,302 Elo+
Party 2
Da Ji
Da Ji
Shadymun
Da Ji
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 90L
1,515 Elo+
Party 2
Rama
Rama
monkeybomber91
Rama
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 114L
1,489 Elo+
Party 2
Fafnir
Fafnir
rapidflood
Fafnir
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 70L
1,440 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
soso000
Morgan Le Fay
Level 79
God Stats
1W - 1L
1,417 SR
Queue Stats
2W - 4L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkyFr
Bacchus
16
5 / 0 / 14
10,841
571
7,561
10,662
15,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Aphrodite
MonsieurZulu
Aphrodite
18
6 / 0 / 6
11,604
611
10,573
15,492
7,353
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Nakelo
Rama
17
11 / 2 / 7
11,500
605
21,378
18,820
8,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
SizzleB
He Bo
18
7 / 4 / 10
11,505
606
12,638
16,139
6,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
juanfer500
Nemesis
17
3 / 2 / 3
11,202
590
13,623
17,791
9,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Grime9
Amaterasu
12
0 / 5 / 1
7,090
373
7,330
21,626
11,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
Shadymun
Da Ji
15
7 / 7 / 1
9,888
520
15,427
17,922
8,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
0 / 7 / 0
7,955
419
7,626
19,392
8,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
rapidflood
Fafnir
12
0 / 5 / 2
7,744
408
3,833
15,664
18,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
soso000
Morgan Le Fay
14
1 / 8 / 5
9,019
475
12,459
14,918
6,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
32
Kills
8
8
Deaths
32
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DarkyFr
Bacchus
5
0
14
12
L
Amaterasu
Grime9
Amaterasu
0
5
1
0.1
W
Aphrodite
MonsieurZulu
Aphrodite
6
0
6
9
W
Rama
Nakelo
Rama
11
2
7
7.25
L
Da Ji
Shadymun
Da Ji
7
7
1
1.07
W
He Bo
SizzleB
He Bo
7
4
10
3
W
Nemesis
juanfer500
Nemesis
3
2
3
2.25
L
0
7
0
0
L
Fafnir
rapidflood
Fafnir
0
5
2
0.2
L
Morgan Le Fay
soso000
Morgan Le Fay
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,773
Damage
46,675
78,904
Taken
89,522
47,254
Mitigated
53,238
41,139
Healing
17,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DarkyFr
Bacchus
7,561
1,241
0
3,145
10,662
15,859
217
3,546
7,022
22,276
0
L
Amaterasu
Grime9
Amaterasu
7,330
3,366
0
6,473
21,626
11,718
0
3,688
17,938
0
45,018
W
Aphrodite
MonsieurZulu
Aphrodite
10,573
1,380
2,685
11,861
15,492
7,353
831
6,593
8,585
89,592
0
W
Rama
Nakelo
Rama
21,378
18,438
0
12,688
18,820
8,829
4,076
4,003
14,743
0
106,664
L
Da Ji
Shadymun
Da Ji
15,427
3,698
0
0
17,922
8,105
0
6,775
11,147
0
66,837
W
He Bo
SizzleB
He Bo
12,638
1,001
0
6,435
16,139
6,101
0
3,255
12,722
96,166
0
W
Nemesis
juanfer500
Nemesis
13,623
5,800
0
4,325
17,791
9,112
2,382
3,130
14,521
0
95,384
L
7,626
5,693
0
6,782
19,392
8,117
0
4,671
14,721
0
68,985
L
Fafnir
rapidflood
Fafnir
3,833
821
140
2,725
15,664
18,652
0
6,703
8,961
22,457
0
L
Morgan Le Fay
soso000
Morgan Le Fay
12,459
267
0
1,282
14,918
6,646
0
9,631
5,287
64,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,652
Gold Earned
41,696
546
Minions Killed
385
0
Camps Cleared
0
1,913,342
Distance Traveled
1,766,047
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,841
571
24
1
0
405,711
0
L
Amaterasu
7,090
373
61
3
0
368,309
0
W
Aphrodite
11,604
611
144
8
0
390,763
6
W
Rama
11,500
605
125
7
0
323,646
2
L
Da Ji
9,888
520
83
4
0
355,091
0
W
He Bo
11,505
606
115
6
0
400,808
7
W
Nemesis
11,202
590
138
7
0
392,414
0
L
Rama
7,955
419
109
6
0
331,237
0
L
Fafnir
7,744
408
31
2
0
354,094
0
L
Morgan Le Fay
9,019
475
101
5
0
357,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role